====== BlinkMeNot ChangeLog ====== ===== 2.12 ===== * __September 9th, 2008__ **2.12 Release** * **Fixed:** Fixed plugin to work after 9/8/2008 patch. ===== 2.11 ===== * __July 24th, 2008__ **2.11 Release** * **Fixed:** Fixed issue where multiple model updates would queue up for same person, and could lead to a non stop blinking of a character after leaving combat. ===== 2.10 ===== * __July 21st, 2008__ **2.10 Release** * **Fixed:** Problem with models not updateing after detargetting. * **Added:** Support for Subtarget protection * **Added:** Support for /follow protection * **Added:** Configuration for Target protection. * **Changed:** Configuration now allows seperate self and others options for Combat blocking. * **Removed:** Blockall was removed. * **Changed:** BlockSelf/BlockOthers is now AlwaysSelf and AlwaysOthers. BlockCombat is now CombatSelf and CombatOthers. * **Changed:** Changing a setting now shows all settings current state. * **Changed:** All blocked model updates are now queued until they would normally be allowed. example: leaving combat will update all models that were blocked. * **Added:** Support for Windower 3.3 to still receive bmn and blinkmenot commands. ===== 2.01 ===== * Initial Release