| Author Information | |
|---|---|
| Name: | phr33k |
| Date: | 2006 |
| Website: | http://www.windower.net |
| Contact: | n/a |
Download File: ffxi_auto_translate_codes_08_01_06.zip
Well after a bit of messing around i found out how to use the in game Auto-Translates in the windower scripting system and now finally letting me only use windower macros instead of the slow and activate when they want, ffxi macros.
Here's a link to a zip file that contains one .txt with the auto-translates that i have completed as of now. Basically it has headers and all the auto-translates under that header, just like when you hit tab. So in the txt file, under the [Greetings] sections you will see the Sentences of the auto translates followed by a code. ex :
[Greetings] All right!: ý [][][][]ý
Well when you want to use the All right! Auto-translate in your windower script youd use:
input /p TP:<tp> ý [][][][]ý;
and in game it would show up as: (Name): TP:46% {All right!}
And this is real auto translates it's not just adding { } in colors around any word you'd like.
The list of the Auto-Translates will be updated when i finish them all (It's a huge list to do lol)
Right now in the txt file, it has all the Greetings, Questions, Answers and Checks.
ONLY open the .txt in notepad or ANSI only txt editors or else the formatting of the codes will get all messed up.
Also only paste into your windower scripts through an ANSI only text editor like notepad.
Check it out lemme know what you think. And yes the codes all look the same or close to it, but those blocks are special characters and aren't in fact the same thing. Just copy the one you want to use and test it yourself ^^
If you want to look up codes for certain Auto-Translates you use in your macros, Just make the macro through the FF system, using the auto-translate you want. Logout properly, close the Playonline and everything. Goto: C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\USER
Now you should have a couple of folders in here, but one of them is for the account you're using, you just need to find the right one. In that folder you will see some files called: mcr.dat mcr1.dat … mcr9.dat.
These are your in game macro palletes. mcr.dat is your Pallet #1. mcr1.dat is your Pallet #2 and so on. Now whichever pallet you just set you auto-translate in (if it was Pallet #5, open mcr4.dat) And search for your macro. You'll see whatever it is you put , but your auto-translate you use will look something like the codes in my .txt file. Now just copy and paste that code into your windower script and thats it thats all. ^^
If you have any questions just ask.
and for the programmers out there creating macro programs, these auto translates work like this (the hex anyway):
The opening and closing tag for an auto-translate is the hex value: FD so, FD 02 02 01 11 FD Would result in the first auto-translate in the table which is {All right!}.
The structure is like this: every single auto-translate begins with 02 02 (within the opening and closing tags) then in the example above the next value is 01 , this means it is a message in the [Greetings] Column. When you hit tab in game at the beginning of an input, it displays all the available “sections” of auto translates. The first is Greetings, then it's Questions, Answers etc.
So Greetings starts with 02 02 01 Questions starts with 02 02 02 and Answeres with 02 02 03
understand? hopefully ^^
the 4th and last value before the closing tag is the ID of the auto-translate inside the chosen column.
[Greetings] FD 02 02 01 11 FD: {All right!} FD 02 02 01 0F FD: {Congratulations!}
[Questions] FD 02 02 02 0C FD: {Can i add you to my friends list?} FD 02 02 02 07 FD: {What's the battle plan?}
[Answers] FD 02 02 03 02 FD: {No thanks.} FD 02 02 03 09 FD: {Thanks for the offer, but i'll have to pass.}
So if ever someone decides to create a Windower script editor or something like it, they could add easy support for in game auto-translates with a system sort of like the one in the macro creator in FFXI.