Command List

Also shown are shorter synonyms under the full command

General Commands

  • showfps # - Shows or hides FPS counter
    • <0 = hidden, 1 = visible, no parameter to toggle>
  • fps_position x y - Repositions the FPS Counter.
  • screenshot <format> [hide] - Takes a screenshot, specifying hide hides Windower from the screenshot.
    • <format can be bmp/jpg/png>
  • wait # - Pauses execution of a command/bind/alias/script for given seconds. Can be decimal.
    • pause #

Alias Commands

  • alias <alias> command - e.g. “alias blah wait 5;echo hello” will create a pseudo console command “blah” can be typed in the console, used in a script, or even put into a bind
  • clearaliases - Clears all currently defined aliases.
  • listaliases - Lists all currently created aliases. (Command will fail if you have more than 40 aliases)

Console Commands

  • console_toggle - Toggles the visibilty of the console
  • console_clear - Clears the console buffer
  • console_echo “string” - Echos string to the console buffer
  • console_displayactivity # - Sets whether the console displays on new text
    • <0 = disable, 1 = enable>
  • console_fadedelay int - Time in milliseconds before the console fades
  • console_position X Y - Sets the console position
  • console_color A R G B - Sets the console color
    • <Alpha (Optional) Red Green Blue>
  • console_exec “file” - Executes a console script
    • exec “file”
  • console_chatopen # - Allow the 'console key' to send it's actual value when the FFXI input line is being used, rather than opening the console.
    • <0 = disable, 1 = enable>
  • console_screendir # - The relative or absolte path that screenshots are saved to.

Game Commands

  • game_forceambientlight # - Forces using specified ambient light
    • <0 = ignore, 1 = force>
  • game_ambientlight A R G B - Set game ambient light
    • <Alpha (Optional) Red Green Blue>
  • game_fillmode # - Set rendering mode
    • fillmode #
    • <0 = normal, 1 = wireframe, 2 = point fill>
  • game_gamma # - Sets game gamma
    • gamma # <0-100, Default = 50>
  • game_allowsetcursorpos # - Sets whether the game is allowed to set the cursor position
    • <0 = false, 1 = true>
  • game_minimize - Minimizes the game to the taskbar
  • game_exit - Exits the game to POL (character remains in world like going LD)
  • game_quit - Same as game_exit
  • game_terminate - Hard exits the game to desktop (not recommended)
    • terminate
  • game_allowresize - This command, when set to 1, will disable the resizing restriction and you may freely resize the window proportionally without holding down Alt or Control. The shift key is still required to resize without proportion restrictions (1 for allowing resize without holding alt or control)
  • game_exitprompt # - Enable confirmation dialoge before exiting when clicking the 'X' button on the FFXI window.
    • < 0 = disable, 1 = enable>
  • game_exittype - This sets the exit type for the game, Terminate or Exit to POL (1 for Terminate).
  • window_toggleframe - Toggles window frame on/off.
  • window_togglefullscreen - Sets game to psudeo-fullscreen mode

Keyboard Commands

  • bind [modifier][state]key [up] command - Binds a command to a key. Down is assumed, specify up for bind on release of key. Multiple keys can be assigned in the same bind statement, using | between keys. Use a [modifier] to bind the key only while also pressing one of the Shift, Alt, Ctrl, Apps, or Windows keys (Note use of the apps or windows key modifiers is not compatible with macros which use the windows or apps key by themselves as a bind). Use the optional state if you want to indicate the bind is valid only with the FFXI input line active/inactive.
    • modifier
      • ^ - Ctrl key
      • ! - Alt key
      • @ - Windows Key
      • # - Apps key
    • state
      • $ - Valid when the FFXI input line is active
      • % - Valid when the FFXI input line is inactive
    • See Key Mapping for an exhaustive list of available keys
  • unbind key [up] - Removes a key binding. down is assumed, specify up for up
  • listbinds - Lists all currently bound keys into the game chat log
  • clearbinds - Unbinds all currently bound keys
  • keyboard_bind - alias for bind
  • keyboard_unbind - alias for unbind
  • keyboard_sendstring “string” - Sends a string to the game
    • input “string” - alias for keyboard_sendstring
  • keyboard_type “string” - This is the old functionality of keyboard_sendstring, this types the string to type “string” the chat input bar ingame
    • type “string” - alias for keyboard_type
  • keyboard_blockinput # - Blocks keyboard input
    • <0 = unblock, 1 = block>
  • keyboard_allowmmf # - Allows or disables keyboard input via MMF
    • <0 = disable, 1 = enable>
  • paste - Pastes the contents of the clipboard to the input buffer.

Mouse Commands

  • mouse_blockinput # - Blocks mouse input
    • <0 = unblock, 1 = block (MAJOR PROBLEMS)>

Plugin Commands

  • plugin_load <plugin> - Loads a plugin dll (.dll is optional, and case is irrelevant)
    • load <plugin>
  • plugin_unload <plugin> - Unloads a plugin dll
    • unload <plugin>
  • toggle <plugin> - Will toggle a plugin. Designed to be bound to a key to turn off or on a plugin on a keystroke
  • plugin_list <plugin> - Lists all loaded plugins into the game chat log.
  • plugin_reload <plugin> - Unloads and reloads a plugin.
  • plugin_unloadall - Unload all plugins.
    • unloadall also works
commands.txt · Last modified: 2008/12/17 15:07 by yonko
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