Attainment (2.23)

Plugin Information

Information
Developer: Invader
Download: Attainment (2.23)
Download Count: 0
Release Date: July 18th 2011
Support: Click Here
Changelog: Click Here

What is Attainment

Attainment (2.23) is a replacement for Expwatch.

It includes all of the classic expwatch features, plus:

  • It works for FoV, EXP Scrolls, etc.
  • It works for exp from Abyssean fiends.
  • It tracks Cruor, Cruor/time, lights accumulated and visitant time remaining in Abyssea zones.
  • It tracks time remaining and time extension KIs obtained in Neo-Dynamis zones.ed in Neo-Dynamis zones.

Usage

To use, simply place Attainment.dll and the attainment folder inside your plugins directory, comment out “load expwatch” in your init.txt and replace with “load attainment”

Attainment is highly customizable.

The default statusbar templates are as follows:

  • statusbar: {current_exp}/{exp_next_lvl}({tnl}) XP:{total_exp}({last_exp}) {exp_k_per_hour}k/hr
  • statusbar75: {current_exp}/{exp_next_lvl}({tnl}) {current_limits}/{max_limits}({tnm})[{merits}] XP:{total_exp}({last_exp}) {exp_k_per_hour}k/hr
  • statusbarAbyssea: Cruor:{total_cruor}({last_cruor}) {cruor_k_per_hour}k/hr Prl:{pearl} Gld:{gold} Slv:{silver} Ebn:{ebon} Azr:{azure} Rby:{ruby} Amb:{amber} V.Time: {visitant}
  • statusbarDynamis: Alb:{alabastor_granules} Amb:{amber_granules} Azr:{azure_granules} Crm:{crimson_granules} Obn:{obsidian_granules} Time Remaining: {hourglass}

Configuration

The templates can be changed by executing //Attainment <statusbar> ”<new template>“ This may be done in your init.txt as a more permanent change, or on the fly through the console, or through // or /console syntax.

The text tokens which can be replaced by meaningful values (such as current_exp) are defined in plugins/attainment/tokens.xml. You may edit this file to add new tokens at your leisure, but new releases may come with new predefined tokens, so be sure to backup any customizations before downloading an update. The templates for statusbars use values in the <aliases> element. A token may have unlimited aliases, but ALL ALIASES (SPANNING ALL TOKENS) MUST BE UNIQUE. For example:

<token>
        <type>double</type>
        <format decimalPlaces="1" />
        <aliases>
                <alias>exp_k_per_hour</alias>
        </aliases>
        <value>(<exp_per_second /> * 3600) / 1000</value>
</token>

In this example, {exp_k_per_hour} is now declared as a valid token and will work in any statusbarXYZ as well as in normal chat/macros, to be replaced with the calculation performed in the <value> element. The XML elements allowed in the <value> element are as follows:

Variable Description
current_exp Your current exp total
current_limits Your current limit point total
current_merits Your current merit point total
max_limits The maximum amount of limits points you can currently attain (10,000)
max_merits The maximum amount of merit points you can currently attain (20)
next_level_exp The experience required to level up from 0 exp into your current level
last_exp_gained The amount of experience you last received from any source
last_cruor_gained The amount of cruor you last received from any source
total_exp_gained The total amount of experience/limit points gained this session
exp_per_second Your exp/sec calculation within the given time frame
cruor_per_second Your cruor/sec calculation within the given time frame
pearl_lights The number of pearl light messages received since last /heal
gold_lights The number of gold light messages received since last /heal
silver_lights The number of silver light messages received since last /heal
ebon_lights The number of ebon light messages received since last /heal
azure_lights The number of azure light messages received since last /heal
ruby_lights The number of ruby light messages received since last /heal
amber_lights The number of amber light messages received since last heal
pearl_light_intensity The Intensity reading of pearl light obtained from /heal
gold_light_intensity The Intensity reading of gold light obtained from /heal
silver_light_intensity The Intensity reading of silver light obtained from /heal
ebon_light_intensity The Intensity reading of ebon light obtained from /heal
azure_light_intensity The Intensity reading of azure light obtained from /heal
ruby_light_intensity The Intensity reading of ruby light obtained from /heal
amber_light_intensity The Intensity reading of amber light obtained from /heal
visitant_time_remaining The amount of visitant time you have left, in minutes
last_visitant_received The amount of visitant time specified in the last warning message received
last_visitant_update_time The UNIX timestamp of when the last visitant time warning message was received
dynamis_time_remaining The amount of time remaining in dynamis, in minutes
last_dynamis_received The amount of time remaining specified in the last warning message received
last_dynamis_update_time The UNIX timestamp of when the last time warning message was received
has_alabastor_granules O if you have alabastor granules of time, X if you do not
has_amber_granules O if you have amber granules of time, X if you do not
has_azure_granules O if you have azure granules of time, X if you do not
has_crimson_granules O if you have crimson granules of time, X if you do not
has_obsidian_granules O if you have obsidian granules of time, X if you do not

The default window for exp and cruor over time calculations is 30 minutes. This may be changed with the expAverageTime and cruorAverageTime commands, but note that these commands accept values in seconds, not minutes.

Use ”//Attainment help” in game for a brief overview of supported commands.

plugins/attainment.txt · Last modified: 2011/08/19 15:46 by inuyami
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