| Information | |
|---|---|
| Developer: | Aikar - Original implementation by Taj |
| Download: | BlinkMeNot |
| Download Count: | 9736 |
| Support: | Click Here |
| Release Date: | December 8th, 2008 |
| Changelog: | Click Here |
BlinkMeNot Prevents the loss of your current target when a player changes gear by temporarily blocking gear changes.
This will greatly help enhancing and healing jobs who frequently lose targets due to equipment swaps of their current target.
Upon detargetting said person, the players equipment will automatically update to what it should of been that was blocked.
BlinkMeNot can be loaded by opening your Windower console and typing load blinkmenot or typing //load blinkmenot into the game chat.
You can see the command list by typing //bmn into chat.
BlinkMeNot has 3 block types: Current target, When in combat, and Always.
Each of these settings have a self and others option, allowing you to specify enabling or disabling the protection on yourself and others. Some users wish to always see themselves blink, so disabling all self protections will never block your own model updates.
BlinkMeNot also includes protection for the person you are currently following. This protection can not be disabled.
All commands function as toggles when a value is not speficied
| Command | Value | Description |
|---|---|---|
| alwaysself | <on/off> | - Prevents blinking of yourself completely. |
| alwaysothers | <on/off> | - Prevents blinking of other players completely. |
| combatself | <on/off> | - Prevents blinking of yourself while in combat. |
| combatothers | <on/off> | - Prevents blinking of other players while in combat. |
| targetself | <on/off> | - Prevents blinking of your current target of yourself. |
| targetothers | <on/off> | - Prevents blinking of your current target of another player. |
Idea and original implementation was thought of and created by Taj, then Aikar completely rewrote it and made it into a much more usable implementation that was ready for release.