<?xml version="1.0" ?>
<spellcast>
<config
HideErrors="false"
RestingSet="Rest2"
ShowGearSwaps="false"
Debug="true"
ShowspellInfo="false"
/>
<sets>
<group default="yes" name="BlackMage">
<set name="Standard">
<ammo>Sweet Sachet</ammo>
<head>Wizard's Petasos</head>
<neck>Elemental Torque</neck>
<lear>Loquacious Earring</lear>
<rear>Moldavite Earring</rear>
<body>Igqira Weskit</body>
<hands>Igqira Manillas</hands>
<lring>Balrahn's Ring</lring>
<rring>Tamas Ring</rring>
<back>Rainbow Cape</back>
<waist>Penitent's Rope</waist>
<legs>Errant Slops</legs>
<feet>Sorcerer's Sabots</feet>
</set>
<set name="Elemental">
<ammo>Sweet Sachet</ammo>
<head>Wizard's Petasos</head>
<neck>Elemental Torque</neck>
<lear>Loquacious Earring</lear>
<rear>Moldavite Earring</rear>
<body>Igqira Weskit</body>
<hands lock="True">Wizard's Gloves</hands>
<lring lock="True">Balrahn's Ring</lring>
<rring>Tamas Ring</rring>
<back>Rainbow Cape</back>
<waist>Penitent's Rope</waist>
<legs>Errant Slops</legs>
<feet>Sorcerer's Sabots</feet>
</set>
<set name="Rest">
<main>Dark Staff</main>
<sub>Staff Strap</sub>
<ammo>Hedgehog Bomb</ammo>
<head>Walahra Turban</head>
<neck>Beak Necklace +1</neck>
<lear>Relaxing Earring</lear>
<rear>Antivenom Earring</rear>
<body>Errant Houppelande</body>
<hands>Genie Gages</hands>
<lring>Balrahn's Ring</lring>
<rring>Tamas Ring</rring>
<back>Invigorating Cape</back>
<waist>Qiqirn Sash +1</waist>
<legs>Baron's Slops</legs>
<feet>Goliard Clogs</feet>
</set>
<set name="Rest2">
<main>Dark Staff</main>
<sub>Staff Strap</sub>
<ammo>Hedgehog Bomb</ammo>
<neck>Beak Necklace +1</neck>
<lear>Relaxing Earring</lear>
<rear>Antivenom Earring</rear>
<body>Black Cloak</body>
<hands>Genie Gages</hands>
<lring>Balrahn's Ring</lring>
<rring>Tamas Ring</rring>
<back>Invigorating Cape</back>
<waist>Qiqirn Sash +1</waist>
<legs>Baron's Slops</legs>
<feet>Goliard Clogs</feet>
</set>
<set name="Enf">
<sub>Bugard Strap +1</sub>
<head>Igqira Tiara</head>
<neck>Spider Torque</neck>
<body>Wizard's Coat</body>
<rear>Loquacious Earring</rear>
<hands>Errant Cuffs</hands>
<lring>Balrahn's Ring</lring>
<waist>Penitent's Rope</waist>
<legs>Igqira lappas</legs>
</set>
<set name="Cures">
<sub>Raptor Strap +1</sub>
<head>Errant Hat</head>
<neck>Holy Phial</neck>
<lear>Loquacious Earring</lear>
<body>Errant Houppelande</body>
<hands>Devotee's Mitts</hands>
<lring>Sapphire Ring</lring>
<waist>Penitent's Rope</waist>
<legs>Errant Slops</legs>
<feet>Errant Pigaches</feet>
</set>
<set name="SS" BaseSet="Standard">
<sub>Raptor Strap +1</sub>
<head>Errant Hat</head>
<neck>Holy Phial</neck>
<body>Errant Houppelande</body>
<hands>Devotee's Mitts</hands>
<lear>Loquacious Earring</lear>
<lring>Sapphire Ring</lring>
<waist>Penitent's Rope</waist>
<legs>Errant Slops</legs>
<feet>Errant Pigaches</feet>
</set>
<set name="SneakInvis">
<main>Wind Staff</main>
<sub>Bugard Strap +1</sub>
<body>Black Cloak</body>
<lear>Loquacious Earring</lear>
<lring>Balrahn's Ring</lring>
<feet>Sorcerer's Sabots</feet>
</set>
<set name="Dark">
<sub>Bugard Strap +1</sub>
<head>Wizard's Petasos</head>
<neck>Dark Torque</neck>
<rear>Loquacious Earring</rear>
<body>Errant houppelande</body>
<hands>Errant Cuffs</hands>
<lring>Balrahn's Ring</lring>
<waist>Penitent's Rope</waist>
<legs>Wizard's Tonban</legs>
<feet>Rostrum Pumps</feet>
</set>
<set name="Refresh">
<main>Earth Staff</main>
<sub>Raptor Strap +1</sub>
<body>Black Cloak</body>
</set>
<set name="Strap">
<sub>Bugard Strap +1</sub>
</set>
<set name="IceStaff" BaseSet="Strap">
<main>Aquilo's Staff</main>
</set>
<set name="ThunderStaff" BaseSet="Strap">
<main>Jupiter's Staff</main>
</set>
<set name="%SpellElementStaff" BaseSet="Strap">
<main>%SpellElement Staff</main>
</set>
<set name="ThunderObi">
<legs>Sorcerer's Tonban</legs>
<waist>Rairin Obi</waist>
</set>
<set name="IceObi">
<legs>Sorcerer's Tonban</legs>
<waist>Hyorin Obi</waist>
</set>
<set name="DarkObi">
<legs>Sorcerer's Tonban</legs>
<waist>Anrin Obi</waist>
</set>
<set name="LightObi">
<legs>Sorcerer's Tonban</legs>
<waist>Korin Obi</waist>
</set>
<set name="%SpellElementObi" />
<set name="UPendant">
<neck>Uggalepih Pendant</neck>
</set>
</group>
</sets>
<rules>
<if Area="*Remnants|Nyzul*|Periqia|Ilrusi*|*Training Grounds|Lebros*|*Sanctum">
<action type="equip" when="precast">
<lring lock="True">Balrahn's Ring</lring>
</action>
</if>
<if Area="Celest*|La'Loff*|*Ru'Avitau|Ve'Lugannon*|Ru'Aun*|Dynamis*|Pso'Xja|Al Zahbi|*Whitegate">
<action type="equip" when="precast" set="Elemental" />
</if>
<if mode="OR" skill="ElementalMagic|DarkMagic|EnfeeblingMagic" Spell="Cure*|Curaga*">
<action type="equip" when="midcast" set="%SpellElementStaff" />
<if advanced='("%SpellElement"="%WeatherElement") OR ("%SpellElement"="%DayElement")'>
<action type="equip" when="midcastdelay" delay="1" />
<action type="equip" when="midcast" set="%SpellElementObi" />
</if>
</if>
<if MPPAftercastlt="51">
<action type="equip" when="midcast" set="UPendant" />
</if>
<rule Spell="Cure*|Cura*">
<action type="DefaultTarget" Target="<stpc>" />
<action type="equip" when="precast" set="Cures" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Bio*|Drain|Aspir">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Dark" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Thund*|Burst*">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Blizza*|Freeze*">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Fir*|Flare*">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Aero*|Tornado*">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Water*|Flood*">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Stone*|Quake*" NotSpell="Stoneskin">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Standard" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Shock">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Elemental">
<body>Black Cloak</body>
</action>
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Frost">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Elemental">
<body>Black Cloak</body>
</action>
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Burn">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Elemental">
<body>Black Cloak</body>
</action>
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Choke">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Elemental">
<body>Black Cloak</body>
</action>
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Drown">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Elemental">
<body>Black Cloak</body>
</action>
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Rasp">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Elemental">
<body>Black Cloak</body>
</action>
<action type="equip" when="after" set="Refresh" />
</rule>
<elseif Spell="Stoneskin">
<action type="equip" when="precast" set="SS" />
<action type="equip" when="after" set="Refresh" />
</elseif>
<rule Spell="Sleep*|Blind|Dispel">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Enf" />
</rule>
<rule Spell="Poison*">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Enf" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Stun">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Dark">
<main>Aquilo's Staff</main>
<head>Walahra Turban</head>
<waist>Swift Belt</waist>
</action>
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Bind|Paralyze">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Enf" />
</rule>
<elseif Spell="Invisible|Sneak|Deodorize|Blink|Aqua*">
<action type="equip" when="precast" set="SneakInvis" />
<action type="equip" when="after" set="Refresh" />
</elseif>
<rule Spell="Slow">
<action type="DefaultTarget" Target="<me>" />
<action type="equip" when="precast" set="Enf" />
<action type="equip" when="after" set="Refresh" />
</rule>
<rule Spell="Gravity|Silence">
<action type="DefaultTarget" Target="<stnpc>" />
<action type="equip" when="precast" set="Enf" />
</rule>
</rules>
</spellcast>