Jaego's BLM

<?xml version="1.0" ?>
<?xml version="1.0" ?>
<spellcast>
	<config 
			RequireVersion="2.30" 
			HideErrors="false"
			ShowGearSwaps="false"
			Debug="true"
			ShowSpellInfo="false"
			/>
	<variables>
		<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
		<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
		<var name="SleepTimers">1</var>
		<!-- use BLM AF2 pants or not? Set to 0 if you do not have it -->
		<var name="BLMAF2Pants">1</var>
		<!-- use Sorc ring or not? set to 0 if you do not have it or dangerous location -->
		<var name="Ring">1</var>
		<!-- use Ugg Pendant or not? set to 0 if you do not have it. -->
		<var name="UggPendant">0</var>
		<!-- Set HP Variables for what the maximum amount of HP you can have to trigger sorc ring is for each subjob -->
		<var name="RDMRingHP">800</var>
		<var name="WHMRingHP">800</var>
		<var name="NINRingHP">800</var>
		<!-- Set MP variables for the amount of MP you have with each subjob -->
		<var name="RDMPendantMP">406</var>
		<var name="WHMPendantMP">420</var>
		<var name="NINPendantMP">400</var>
		<!-- Elemental Grips, set to 1 for each you have -->
		<var name="LightGrip">0</var>
		<var name="DarkGrip">1</var>
		<var name="ThunderGrip">0</var>
		<var name="IceGrip">0</var>
		<var name="FireGrip">0</var>
		<var name="WindGrip">0</var>
		<var name="WaterGrip">0</var>
		<var name="EarthGrip">0</var>
		<!-- Elemental Staffs, input what staff to use for each element here -->
		<var name="IceStaff">Varuna's Staff</var>
		<var name="DarkStaff">Pluto's Staff</var>
		<var name="ThunderStaff">Indra's Staff +1</var>
		<var name="WindStaff">Wind Staff</var>
		<var name="FireStaff">Fire Staff</var>
		<var name="EarthStaff">Earth Staff</var>
		<var name="LightStaff">Light Staff</var>
		<var name="WaterStaff">Water Staff</var>
		<!-- Elemental Obi's, set to 1 for the ones you have. -->
		<var name="DarkObi">1</var>
		<var name="LightObi">0</var>
		<var name="ThunderObi">1</var>
		<var name="IceObi">1</var>
		<var name="FireObi">1</var>
		<var name="WindObi">1</var>
		<var name="WaterObi">0</var>
		<var name="EarthObi">0</var>
 
	</variables>
	<sets>
		<group name="Main" default="yes">
			<set name="Standard">
				<main>$EarthStaff</main>
				<sub>Bugard Strap +1</sub>
				<ammo>Phantom Tathlum</ammo>
				<head>Goetia Petasos +1</head>
				<neck>Orochi Nodowa</neck>
				<lear>Loquacious Earring</lear>
				<rear>Moldavite Earring</rear>
				<body>Sorcerer's Coat</body>
				<hands>Zenith Mitts</hands>
				<lring>Dark Ring</lring>
				<rring>Serket Ring</rring>
				<back>Cheviot Cape</back>
				<waist>Penitent's Rope</waist>
				<legs>Igqira Lappa</legs>
				<feet>Goliard Clogs</feet>
			</set>
			<set name="Resting" BaseSet="Standard">
				<main>$DarkStaff</main>
				<sub>Bugard Strap +1</sub>
				<ammo>Clarus Stone</ammo>
				<head>Goliard Chapeau</head>
				<neck>Eidolon Pendant</neck>
				<lear>Antivenom Earring</lear>
				<rear>Relaxing Earring</rear>
				<body>Oracle's Robe</body>
				<hands>Oracle's Gloves</hands>
				<rring>Serket Ring</rring>
				<back>Felicitas Cape</back>
				<waist>Austerity Belt</waist>
				<legs>Oracle's Braconi</legs>
				<feet>Goliard Clogs</feet>
			</set>
			<set name="MinusHP">
				<sub>Dark Grip</sub>
				<!--head>Zenith Crown</head-->
				<neck>Morgana's Choker</neck>
				<hands>Zenith Mitts</hands>
				<back>Aslan Cape</back>
				<rring>Serket Ring</rring>
				<legs>Zenith Slacks</legs>
				<feet>Errant Pigaches</feet>
			</set>
			<set name="WeakenedMinusHP">
				<rring>Serket Ring</rring>
			</set>
			<set name="FullDamage" BaseSet="Standard">
				<neck>Prudence Torque</neck>
				<lear>Abyssal Earring</lear>
				<body>Teal Saio</body>
				<hands>Eradico Mitts</hands>
				<rring>Omega Ring</rring>
				<back>Goetia Mantle</back>
				<legs>Teal Slops</legs>
				<feet>Theurgia Clogs</feet>
			</set>
			<set name="HighInt">
				<main lock="yes">Kirin's Pole</main>
				<head>Goetia Petasos +1</head>
				<neck>Prudence Torque</neck>
				<rear>Abyssal Earring</rear>
				<body>Errant Hpl.</body>
				<lring>Snow Ring</lring>
				<rring>Omega Ring</rring>
				<back>Goetia Mantle</back>
				<waist>Penitent's Rope</waist>
				<legs>Mahatma Slops</legs>
				<feet>Goliard Clogs</feet>
			</set>
			<set name="HighResist" BaseSet="FullDamage">
				<hands>Wzd. Gloves +1</hands>
				<neck>Elemental Torque</neck>
				<feet>Goliard Clogs</feet>
			</set>		
			<set name="LightResist" BaseSet="FullDamage">
				<neck>Elemental Torque</neck>
			</set>					
			<set name="DarkMagic" BaseSet="Standard">
				<head>Walahra Turban</head>
				<neck>Dark Torque</neck>
				<rear>Abyssal Earring</rear>
				<body>Nashira Manteel</body>
				<lring>Omega RIng</lring>
				<back>Merciful Cape</back>
				<legs>Wizard's Tonban</legs>
				<feet>Goliard Clogs</feet>
			</set>
			<set name="EnfeeblingMagic" BaseSet="Standard">
				<head>Igqira Tiara</head>
				<neck>Prudence Torque</neck>
				<rear>Abyssal Earring</rear>
				<body>Wizard's Coat</body>
				<hands>Oracle's Gloves</hands>
				<lring>Omega RIng</lring>
				<back>Goetia Mantle</back>
				<waist>Penitent's Rope</waist>
				<legs>Igqira Lappa</legs>
				<feet>Goliard Clogs</feet>
			</set>
			<set name="HealingMagic" BaseSet="Standard">
				<head>Goliard Chapeau</head>
				<body>Nashira Manteel</body>
				<waist>Swift Belt</waist>
			</set>
			<set name="DivineMagic" BaseSet="Standard" />
			<set name="EnhancingMagic" BaseSet="Standard" />
			<set name="Stoneskin">
				<main lock="yes">Kirin's Pole</main>
				<sub>Bugard Strap +1</sub>
				<head>Goliard Chapeau</head>
				<body>Errant Hpl.</body>
				<lring>Omega Ring</lring>
				<back>Aslan Cape</back>
				<waist>Penitent's Rope</waist>
				<legs>Mahatma Slops</legs>
				<feet>Errant Pigaches</feet>
			</set>
			<set name="Utsusemi" BaseSet="Standard">
				<main lock="yes">$EarthStaff</main>
				<head>Walahra Turban</head>
				<body>Nashira Manteel</body>
				<waist>Swift Belt</waist>
			</set>
		</group>
	</sets>
	<rules>
 
		<!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
		<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
			<action type="changetarget" target="&lt;me&gt;" />
		</if>	
		<if SpellTargetType="NONE" ValidTarget="*Self*">
			<action type="changetarget" target="&lt;me&gt;" />
		</if>
 
		<if Spell="Escape|Warp|Warp II|Retrace|Teleport-*|Reraise|Tractor"> <action type="return" /> 		</if>
		<!-- set of gear to equip when finished casting a spell or coming back from resting mp (idle set) -->
 
		<action type="equip" when="Idle|Aftercast" set="Standard" />
		<!-- set of gear to equip when resting -->
		<action type="equip" when="Resting" set="Resting" />
 
		<if Spell="Boost">
			<action Type="Equip" when="Precast" set="Standard" />
			<action type="CancelSpell"/>
			<action type="Return"/>
		</if>
 
		<if Spell="Stun">
			<!-- equip gear that helps stun, and nothing else -->
			<action type="equip" set="DarkMagic">
				<main>$ThunderStaff</main>
				<head>Walahra Turban</head>
				<rear>Abyssal Earring</rear>
				<body>Nashira Manteel</body>
				<waist>Swift Belt</waist>
				<feet>Goliard Clogs</feet>
			</action>
			<!-- these codes just print Stun in auto translate into chat. -->
			<!-- <action type="command">input /p \xFD\x07\x02\x12\xFC\xFD &gt;&gt; &lt;%SpellTarget&gt;</action> -->
		</if>
		<else>
			<!-- if were handling spells -->
			<if Skill="*Magic">
				<!-- if this is elemental magic (nukes/dot's, then do special handling -->
				<if Skill="ElementalMagic">
								<action type="midcastdelay" delay=".5" />
								<action type="equip" when="midcast" Set="FullDamage" />	
							<!-- only equip pendant in situations you would equip full damage gear -->
								<if MPAfterCastLT="$%SubJobPendantMP" Advanced="$UggPendant==1">
									<action type="equip" when="midcast">
										<neck lock="yes">Uggalepih Pendant</neck>
									</action>
								</if>
							<!-- check for Sorc Ring if mid or low resist mob. HP values to compare to are in variables above. -->
							<if advanced='$Ring == 1'>
								<if HPGT="$%SubJobRingHP">
									<if NotBuffActive="Weakness">
										<action type="precastdelay" delay=".1" />
										<action type="Equip" when="Precast" Set="MinusHP" />
									</if>
									<else>
										<action type="precastdelay" delay=".1" />
										<action type="Equip" when="Precast" Set="WeakenedMinusHP" />
									</else>
								</if>
								<action type="equip" when="midcast">
									<rring>Sorcerer's Ring</rring>
								</action>
							</if>
 
							<!-- Handle Elemental Obi's -->
							<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
								<if     Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></if>
								<elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
								<elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
								<elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
								<elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
								<elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
								<action type="midcastdelay" delay=".5" />
							</if>
 
							<!-- Handle AFv2 Pants, but do not equip pants if we already have Weather x2 and day bonuses from obi alone as obi alone hits the 35% damage cap. -->
							<if Advanced='(!((bool)strmatch("* x2","%Weather") AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%SpellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
								<action type="midcastdelay" delay=".5" />
								<action type="equip" when="midcast">
								<legs lock="yes">Sorcerer's Tonban</legs>
								</action>
							</if>
				</if>
				<else>
					<if Spell="Drain*|Aspir*">
						<action type="midcastdelay" delay=".5" />
						<action type="equip" when="precast|midcast" Set="DarkMagic">
							<lear>Hirudinea Earring</lear>
						</action>
 
						<!-- Handle Elemental Obi's -->
						<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
							<if     Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
							<action type="midcastdelay" delay=".2" />
						</if>
					</if>
					<!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
					<elseif Spell="Sneak|Invisible" SpellTargetType="Self">
						<action type="equip" when="midcast">
							<back>Skulker's Cape</back>
						</action>
						<if Spell="Sneak" BuffActive="Sneak">
							<action type="command" when="midcast">cancel 71</action>
							<action type="midcastdelay" delay="1.8" />
						</if>
					</elseif>
					<elseif Spell="Stoneskin">
						<action type="equip" when="precast|midcast" set="Stoneskin"></action>
						<if BuffActive="Stoneskin">
							<action type="command" when="midcast">cancel 37</action>
							<action type="midcastdelay" delay="4" />
						</if>
					</elseif>
					<elseif Spell="Blink" BuffActive="Blink">
						<action type="command" when="midcast">cancel 36</action>
						<action type="midcastdelay" delay="3.5" />
					</elseif>
					<elseif Spell="Cure*">
						<action type="midcastdelay" delay=".5" />
						<action type="equip" when="precast|midcast" Set="HealingMagic" />
						<if Spell="Cure III" MPLT="46">
							<action type="ChangeSpell" Spell="Cure II"></action>
						</if>
						<elseif Spell="Cure II|Cure III" MPLT="24">
							<action type="ChangeSpell" Spell="Cure"></action>
						</elseif>
					</elseif>
					<else>
						<!-- for any other type of spell, just equip matching set name. -->
						<action type="midcastdelay" delay=".5" />
						<action type="equip" when="precast|midcast" Set="Standard|%Skill" />	
					</else>	
				</else>
			</if>
			<elseif Skill="Ninjutsu">
				<if spell="Utsusemi*">
					<action type="equip" when="precast|midcast" set="Utsusemi"></action>
					<if spell="Utsusemi: Ichi" BuffActive="Copy Image*">
						<action type="equip" when="precast|midcast" set="Utsusemi"></action>
						<action type="midcastdelay" delay="3.0" />
						<action type="Command" when="midcast">cancel 66</action>
					</if>
				</if>
			</elseif>
			<else>
				<action type="equip" when="precast|midcast" Set="Standard" />
			</else>
 
			<!-- Timers for when sleep is wearing off. -->
			<if advanced='"$SleepTimers"="1"'>
				<if Spell="Sleep II|Sleepga II">
					<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
					<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
					<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
				</if>
				<elseif Spell="Sleep|Sleepga">
					<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
					<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
				</elseif>
			</if>
 
			<!-- finally, equip our staff! -->
			<if NotSkill="EnhancingMagic|Ninjutsu">
				<action type="equip" when="midcast">
					<main Lock="Yes">$%SpellElementStaff</main>
				</action>
			</if>
		</else>
	</rules>
</spellcast>
plugins/spellcast/userxml/blm/jaego_blm.txt · Last modified: 2010/12/10 23:32 by jaego
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