I have been playing around with the new version 2.3 and working on getting the Include feature to to work. Thought i'd post what i have working right now for rdm will be updating whm and blm soon. I didn't write everything in these some of it was copy and pasted from various sources.
include.xml
<code xml> <?xml version=“1.0” encoding=“utf-8”?>
<includes>
<include name="ObiRules">
<if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
<if Element="Dark">
<equip when="midcast">
<waist lock="yes">Anrin Obi</waist>
</equip>
</if>
<elseif Element="Light">
<equip when="midcast">
<waist lock="yes">Korin Obi</waist>
</equip>
</elseif>
<elseif Element="Thunder">
<equip when="midcast">
<waist lock="yes">Rairin Obi</waist>
</equip>
</elseif>
<elseif Element="Ice">
<equip when="midcast">
<waist lock="yes">Hyorin Obi</waist>
</equip>
</elseif>
<elseif Element="Fire">
<equip when="midcast">
<waist lock="yes">Karin Obi</waist>
</equip>
</elseif>
<elseif Element="Wind">
<equip when="midcast">
<waist lock="yes">Furin Obi</waist>
</equip>
</elseif>
<elseif Element="Water">
<equip when="midcast">
<waist lock="yes">Suirin Obi</waist>
</equip>
</elseif>
<elseif Element="Earth">
<equip when="midcast">
<waist lock="yes">Dorin Obi</waist>
</equip>
</elseif>
</if>
</include>
<include name="CancelRules">
<if Spell="Sneak|Monomi*|Spectral Jig" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
<command when="midcast">cancel 71</command>
<midcastdelay delay="2.3" />
</if>
<elseif Spell="Stoneskin" BuffActive="Stoneskin">
<command when="midcast">cancel 37</command>
<midcastdelay delay="5.9" />
</elseif>
<elseif Spell="Blink" BuffActive="Blink">
<command when="midcast">cancel 36</command>
<midcastdelay delay="5.2" />
</elseif>
<elseif spell="Utsusemi: Ichi">
<midcastdelay delay="2" />
<command when="midcast">cancel 66</command>
</elseif>
</include>
<include name="SleepRules">
<if advanced='"$SleepTimers"="1"'>
<if Spell="Sleep II|Sleepga II">
<command when="midcast">input /p Casting %spell on %SpellTargetName Now!</command>
<command when = "aftercast">wait 45;input //addtochat 200 %spell (%SpellTargetName) - Wearing off in 45s</command>
<command when = "aftercast">wait 75;input //addtochat 11 %spell (%SpellTargetName) - Wearing off in 15s</command>
<command when = "aftercast">wait 85;input //addtochat 167 %spell (%SpellTargetName) - Wearing off in 5s</command>
</if>
<elseif Spell="Sleep|Sleepga">
<command when="midcast">input /p Casting %spell on %SpellTargetName Now!</command>
<command when = "aftercast">wait 45;input //addtochat 11 %spell (%SpellTargetName) - Wearing off in 15s</command>
<command when = "aftercast">wait 55;input //addtochat 167 %spell (%SpellTargetName) - Wearing off in 5s</command>
</elseif>
<if Spell="Repose">
<command when="midcast">input /p Casting %spell on %SpellTargetName Now!</command>
<command when = "aftercast">wait 41;input //addtochat 200 %spell (%SpellTargetName) - Wearing off in 45s</command>
<command when = "aftercast">wait 71;input //addtochat 11 %spell (%SpellTargetName) - Wearing off in 15s</command>
<command when = "aftercast">wait 81;input //addtochat 167 %spell (%SpellTargetName) - Wearing off in 5s</command>
</if>
</if>
</include>
<include name="AutoBuffRules">
<if spell = "Stonega V" advanced = '"$Autocast"=="1"'>
<if advanved='"%MainJob" = "RDM" AND "%MainJobLVL" > "49"'>
<if notbuffactive = "Composure">
<castdelay delay = "3" />
<command when = "Precast">input /raw /ja Composure <me></command>
</if>
</if>
<if advanced='("%MainJob" = "WHM" AND "%MainJobLVL" > "39") OR ("%MainJob" = "RDM" AND "%MainJobLVL" > "47")'>
<if notbuffactive = "Haste">
<changespell spell = "haste" />
<changetarget Target = "<me>" />
</if>
</if>
<if advanced ='"%MainJob" = "RDM" AND "%MainJobLVL" > "40"'>
<if notbuffactive = "Refresh">
<changespell spell = "refresh" />
<changetarget Target = "<me>" />
</if>
</if>
<if advanced='("%MainJob" = "WHM" AND "%MainJobLVL" > "27") OR ("%SubJob" = "WHM" AND "%SubJobLVL" > "27") OR ("%MainJob" = "RDM" AND "%MainJobLVL" > "33") OR ("%SubJob" = "RDM" AND "%SubJobLVL" > "33")'>
<if notbuffactive = "Stoneskin">
<changespell spell = "Stoneskin" />
<changetarget Target = "<me>" />
</if>
</if>
<elseif advanced='("%MainJob" = "RDM" AND "%MainJobLVL" > "32") OR ("%SubJob" = "RDM" AND "%SubJobLVL" > "32")'>
<if notbuffactive = "Phalanx">
<changespell spell = "phalanx" />
<changetarget Target = "<me>" />
</if>
</elseif>
<if advanced='("%MainJob" = "WHM" AND "%MainJobLVL" > "24") OR ("%SubJob" = "WHM" AND "%SubJobLVL" > "24")'>
<if notbuffactive = "Reraise">
<changespell spell = "reraise" />
<changetarget Target = "<me>" />
</if>
</if>
<else>
<command when = "aftercast">input //addtochat 167 MP=%MP HP=%HP TP=%TP</command>
<action type="CancelSpell"/>
</else>
</if>
</include>
<include name="CureTierReductionRules">
<if Spell="Cure*" advanced = '"$CureTierReduction"=="1"'>
<if Spell="Cure V">
<if mainjob="RDM">
<action type="ChangeSpell" Spell="Cure IV"/>
<action type="addtochat" color="56">[ERROR] RDM Dose Not Have Cure V DUMBASS! MP=%MP %MPP%</action>
</if>
<elseif Spell="Cure V" MPLT="135">
<action type="ChangeSpell" Spell="Cure III"/>
</elseif>
</if>
<if Spell="Cure IV">
<if mainjob="RDM" MPLT="88">
<action type="ChangeSpell" Spell="Cure III"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Cure IV MP=%MP %MPP%</action>
</if>
<if mainjob="WHM">
<action type="ChangeSpell" Spell="Cure V"/>
<action type="addtochat" color="56">[ERROR] Changing Spell to Cure V MP=%MP %MPP%</action>
</if>
</if>
<if Spell="Cure III" MPLT="46">
<action type="ChangeSpell" Spell="Cure II"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Cure III MP=%MP %MPP%</action>
</if>
<if Spell="Cure II" MPLT="24">
<action type="CancelSpell"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Any Cure! MP=%MP %MPP%</action>
</if>
</if>
</include>
<include name="ConvertRules">
<if spell="Convert">
<if subjob="whm">
<action type="castdelay" delay="1.2"/>
<action type="command" when="precast">input /raw /ja "Divine Seal" <me></action>
<action type="aftercastdelay" delay="0"/>
<action type="command" when="aftercast">input /raw /ma "Cure IV" <me></action>
</if>
<else>
<action type="command" when="aftercast">input /raw /ma "Cure IV" <me></action>
<action type="aftercastdelay" delay="3"/>
<action type="command" when="aftercast">input /raw /ma "Cure III" <me></action>
</else>
</if>
</include>
</includes>< /code>
rdm.xml - most everything can be turned on or off with variables except elemental grips haven't gotten around to that yet.
<code xml> <?xml version=“1.0” ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="true"
ShowGearSwaps="false"
ShowSpellInfo="false"
QuickCommands="true"
/>
<sets>
<set name = "MiscCollectionGear">
<main>Apollo's Staff</main>
<main>Pluto's Staff</main>
<main>Terra's Staff</main>
<main>Neptune's Staff</main>
<main>Auster's Staff</main>
<main>Vulcan's Staff</main>
<main>Aquilo's Staff</main>
<main>Jupiter's Staff</main>
<main>Diabolos's Pole</main>
<sub>Light Grip</sub>
<sub>Dark Grip</sub>
<sub>Fire Grip</sub>
<sub>Water Grip</sub>
<sub>Earth Grip</sub>
<sub>Wind Grip</sub>
<sub>Ice Grip</sub>
<sub>Thunder Grip</sub>
</set>
<group Name = "Standard">
<set name = "Standard">
<head>Warlock's Chapeau</head>
<lear>Geist Earring</lear>
<rear>Morion Earring</rear>
<lring>Sapphire Ring</lring>
<rring>Aquamerine Ring</rring>
<legs>Errant Slops</legs>
<feet>Cobra Crackows</feet>
<back>Rainbow Cape</back>
</set>
<set name = "Engaged"/>
<set name = "WS"/>
<set name = "WSSavage" baseset = "Mnd"/>
<set name = "Eva" baseset = "Standard"/>
<set name = "Resting" baseset = "Standard">
<lear>Antivenom Earring</lear>
<body>Errant Hpl.</body>
<waist>Hierarch Belt</waist>
<head>Cobra Hat</head>
</set>
<set name = "SneakInvis" baseset = "Fastcast"/>
<set name = "Fastcast" baseset = "Standard">
<head>Warlock's Chapeau</head>
</set>
<set name = "Mnd" baseset = "Fastcast">
<head>Zenith Crown</head>
<body>Errant Hpl.</body>
<legs>Errant Slops</legs>
<feet>Errant Pigaches</feet>
<lring>Sapphire Ring</lring>
</set>
<set name = "Int" baseset = "Fastcast">
<head>Warlock's Chapeau</head>
<body>Errant Hpl.</body>
<waist>Penitent's Rope</waist>
<legs>Errant Slops</legs>
<feet>Cobra Crackows</feet>
<lring>Eremite's ring</lring>
<rring>Eremite's ring</rring>
</set>
<set name = "EnfeeblingMagic">
<body>Warlock's Tabard</body>
<head>Elite Beret</head>
</set>
<set name = "DarkMagic" baseset = "Int"/>
<set name = "EnhancingMagic">
<legs>Warlock's Tights</legs>
<hands>Duelist's Gloves</hands>
</set>
<set name = "ElementalMagic" baseset = "Int">
<head>Warlock's Chapeau</head>
</set>
<set name = "HealingMagic" baseset = "Mnd">
<legs>Warlock's Tights</legs>
</set>
<set name = "DivineMagic" baseset = "Mnd">
<head>Elite Beret</head>
<rear>Knight's Earring</rear>
</set>
<set name = "EnfeeblingMagic-WhiteMagic" baseset = "Mnd|EnfeeblingMagic"/>
<set name = "EnfeeblingMagic-BlackMagic" baseset = "Int|EnfeeblingMagic"/>
<set name = "EnhancingMagic-WhiteMagic" baseset = "Mnd|EnhancingMagic"/>
<set name = "EnhancingMagic-BlackMagic" baseset = "Int|EnhancingMagic"/>
</group>
<group
name = "Mage"
inherit = "Standard"
default = "Yes">
<set name = "Standard">
<main>Earth Staff</main>
<sub>Raptor Strap +1</sub>
<ammo>Fortune Egg</ammo>
<neck>Mohbwa Scarf +1</neck>
<rear>Astral Earring</rear>
<body>Warlock's Tabard</body>
<hands>Duelist's Gloves</hands>
<lring>Sapphire Ring</lring>
<rring>Aquamerine Ring</rring>
<back>Rainbow Cape</back>
<waist>Druid's Rope</waist>
<feet>Cobra Crackows</feet>
<legs>Errant Slops</legs>
</set>
<set name = "FastCast">
<main>$%SpellElement</main>
<sub>%SpellElement Grip</sub>
</set>
<set name = "Resting">
<main>Dark Staff</main>
</set>
</group>
<group name = "Melee" inherit = "Standard">
<set name = "Standard" load = "no">
<main>$Main</main>
<sub>$Sub</sub>
<body>Warlock's Tabard</body>
<feet>Cobra Crackows</feet>
<legs>cobra Trews</legs>
<back>Rainbow Cape</back>
</set>
<set name = "Engaged" BaseSet = "Standard" load = "no">
<head>Walahra Turban</head>
<body>Scorpion Harness</body>
<feet>Cobra Crackows</feet>
<legs>cobra Trews</legs>
<back>Amemet Mantle</back>
</set>
</group>
<group name = "Assault" inherit = "Standard">
<set name = "Standard" load = "no">
<main>$Main</main>
<sub>$Sub</sub>
<rear>Knight's Earring</rear>
</set>
<Set name = "Engaged" Baseset = "Standard"/>
</group>
</sets>
<variables clear = "Yes">
<var name = "Default" nooverwrite = "true">Standard</var>
<var name = "Set" nooverwrite = "true">Standard</var>
<var name = "Light">Light Staff</var>
<var name = "Dark">Dark Staff</var>
<var name = "Earth">Earth Staff</var>
<var name = "Water">Water Staff</var>
<var name = "Wind">Wind Staff</var>
<var name = "Fire">Fire Staff</var>
<var name = "Ice">Aquilo's Staff</var>
<var name = "Thunder">Thunder Staff</var>
<var name = "EnIce">Enblizzard</var>
<var name = "EnFire">Enfire</var>
<var name = "EnWind">Enaero</var>
<var name = "EnEarth">Enstone</var>
<var name = "EnThunder">Enthunder</var>
<var name = "EnWater">Enwater</var>
<var name = "Main" nooverwrite = "true">Martial Anelace</var>
<var name = "Sub" nooverwrite = "true">Genbu's Shield</var>
<var name = "AutoEn" nooverwrite = "true">1</var>
<var name = "Assault" nooverwrite = "true">0</var>
<var name = "Autocast">1</var>
<var name = "CureTierReduction">1</var>
<var name="DarkObi">0</var>
<var name="LightObi">0</var>
<var name="ThunderObi">0</var>
<var name="IceObi">0</var>
<var name="FireObi">0</var>
<var name="WindObi">0</var>
<var name="WaterObi">0</var>
<var name="EarthObi">0</var>
</variables>
<rules>
<if status = "Dead">
<cancelspell />
<return />
</if>
<if equipMain = "Martial Anelace|Joyeuse" notGroup = "melee">
<if Advanced = '"Assault"="1"'>
<command>sc group assault</command>
</if>
<else>
<command>sc group melee</command>
</else>
<cancelspell />
<equip When = "MidCast" Set = "$Set" />
<command>input /ma %Spell %SpellTarget</command>
<return />
</if>
<if equipMain = "* Staff" notGroup = "mage">
<command>sc group mage</command>
<cancelspell />
<equip
When = "MidCast"
Set = "$Set" />
<command>input /ma %Spell %SpellTarget</command>
<return />
</if>
<if spell = "autoset">
<if status = "resting">
<var cmd = "set Set Resting" />
<equip
when = "resting"
set = "$Set" />
</if>
<elseif status = "idle">
<var cmd = "set Set $Default" />
<equip
when = "idle"
set = "$Set" />
</elseif>
<elseif status = "engaged">
<var cmd = "set Set engaged" />
<equip
when = "engaged"
set = "$Set" />
</elseif>
</if>
<if skill = "DivineMagic|DarkMagic|ElementalMagic|HealingMagic|EnhancingMagic|EnfeeblingMagic">
<equip
When = "Precast"
Set = "Fastcast" />
</if>
<if skill = "EnhancingMagic|EnfeeblingMagic">
<if
notbuffactive = "Composure"
skill = "EnhancingMagic"
SpellTargetName = "%PlayerName">
<castdelay delay = "3" />
<command when = "Precast">input /raw /ja Composure <me></command>
</if>
<if Spell = "*Spikes">
<equip
When = "midcast"
Set = "Spikes" />
</if>
<else>
<equip
When = "midcast"
Set = "%Skill-%Type" />
</else>
</if>
<elseif skill = "DivineMagic|DarkMagic|ElementalMagic|HealingMagic">
<equip
When = "midcast"
Set = "%Skill" />
<if spell = "Drain*|Aspir" Area = "Dynamis*">
<equip when = "midcast">
<main>Diabolos's Pole</main>
</equip>
</if>
<if spell = "Drain*|Aspir" Area = "Dynamis*">
<equip when = "midcast">
<main>Diabolos's Pole</main>
</equip>
</if>
<elseif advanced = '"%Weather"="%WeatherElement" and "%Spell"="Aspir|Drain*"'>
<equip when = "midcast">
<main>Diabolos's Pole</main>
</equip>
</elseif>
</elseif>
<if Spell = "Savage Blade">
<if TargetDistanceGT = "4">
<cancelspell />
<return />
</if>
<equip
when = "Precast"
Set = "WSSavage" />
<castdelay delay = "0.2" />
</if>
<if spell = "Phalanx II" SpellTargetName = "%PlayerName">
<changespell Spell = "Phalanx" />
</if>
<if spell = "Sneak">
<equip
when = "Precast"
Set = "SneakInvis" />
</if>
<if spell = "Enthunder|Enaero|Enfire|Enblizzard|Enwater|Enstone" Advanced = '"$AutoEn"="1"'>
<if Weather = "*2" NotWeather = "None|Light*|Dark*">
<changespell Spell = "$En%WeatherElement" />
</if>
<elseif NotDay = "Light*|Dark*">
<changespell Spell = "$En%DayElement" />
</elseif>
</if>
<if spell = "Enthunder II|Enaero II|Enfire II|Enblizzard II|Enwater II|Enstone II" Advanced = '"$AutoEn"="1"'>
<if Weather = "*2" NotWeather = "None|Light*|Dark*">
<changespell Spell = "$En%WeatherElement II" />
</if>
<elseif NotDay = "Light*|Dark*">
<changespell Spell = "$En%DayElement II" />
</elseif>
</if>
<if spell = "stun">
<command when = "midcast">input /p xFDx02x02x1Bx5BxFD >> <t> >> xFDx02x02x15x0ExFD</command>
</if>
<xi:include href="include.xml" xpointer="/includes/include[@name='ConvertRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='SleepRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='AutoBuffRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='CureTierReductionRules']/*" />
<elseif spell="Stoneskin">
<equip when="precast" set= "Stoneskin" />
<equip when="aftercast" set= "Standard" />
</elseif>
<equip
When = "Aftercast"
Set = "$Set" />
</rules>
</spellcast>< /code>
Addtochat is needed for all the sleep timers to work.
and for the autobuff to work you need the following in you autoexec xml
<code xml> <register event = ”(regex)(losebuff_(haste|refresh|stoneskin|reraise|phalanx))(/regex)”>input /ma “Stonega V” <me></register>< /code>