Base on souleman's Spellcast super default.xml

As I don't have many pieces for my blm, the script is quite basic. However, it is a very good framework.

<?xml version="1.0" ?>
<spellcast>
    <config
        RequireVersion = "2.11"
        QuickCommands = "true"
        ShowGearSwaps = "true"
        ShowSpellInfo = "false"
        Debug = "true"/>
    <variables>
        <var name = "ThunderStaff">Jupiter's Staff</var>
        <var name = "IceStaff">Ice Staff</var>
        <var name = "WaterStaff">Water Staff</var>
        <var name = "EarthStaff">Earth Staff</var>
        <var name = "FireStaff">Fire Staff</var>
        <var name = "AeroStaff">Aero Staff</var>
        <var name = "LightStaff">Light Staff</var>
        <var name = "DarkStaff">Dark Staff</var>
    </variables>
    <sets>
        <group default = "yes" name = "Norm">
            <set name = "Standard">
                <main>$EarthStaff</main>
                <sub>Bugard Strap +1</sub>
                <ammo>Phtm. Tathlum</ammo>
                <head>Walahra Turban</head>
                <neck>Elemental Torque</neck>
                <rear>Insomnia Earring</rear>
                <lear>Moldavite Earring</lear>
                <body>Sorcerer's Coat</body>
                <hands>Zenith Mitts</hands>
                <lring>Ether Ring</lring>
                <rring>Electrum Ring</rring>
                <back>Prism cape</back>
                <waist>Hierarch Belt</waist>
                <legs>Errant Slops</legs>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name = "150" BaseSet = "Standard">
                <sub>Bugard Strap +1</sub>
                <body>Errant Hpl.</body>
                <rring>Diamond Ring</rring>
                <legs>Errant Slops</legs>
                <waist>Penitent's Rope</waist>
                <feet>Yigit Crackows</feet>
            </set>
            <set name = "Enfeeble" BaseSet = "Standard">
                <head>Igqira Tiara</head>
            </set>
            <set name = "Buffs" BaseSet = "Standard">
                <main>$WaterStaff</main>
                <sub>Bugard Strap +1</sub>
                <body>Errant Hpl.</body>
                <feet>Yigit Crackows</feet>
            </set>
            <set name = "FastCast">
                <feet>Rostrum Pumps</feet>
            </set>
            <set name = "Dark" BaseSet = "Standard">
                <main>$DarkStaff</main>
                <head>Walahra Turban</head>
                <body>Errant Hpl.</body>
                <lring>Diamond Ring</lring>
                <rring>Diamond Ring</rring>
                <waist>Penitent's Rope</waist>
                <feet>Yigit Crackows</feet>
            </set>
            <set name = "Resting" BaseSet = "Standard">
                <main>$DarkStaff</main>
                <body>Errant Hpl.</body>
            </set>
            <set name = "Nuke" BaseSet = "Standard">
                <hands>Zenith mitts</hands>
                <rear>Moldavite earring</rear>
                <body>Igqira Weskit</body>
                <lring>Diamond Ring</lring>
                <rring>Diamond Ring</rring>
                <waist>Penitent's Rope</waist>
                <feet>Yigit Crackows</feet>
            </set>
            <set name = "Cure" baseset = "Standard">
                <main>$LightStaff</main>
                <body>Errant Hpl.</body>
            </set>
            <set name = "Engaged" baseset = "Stantard"></set>
        </group>
    </sets>
    <rules>
        <!--This will be caught by autoset events-->
        <if spell = "autoset">
            <action type = "equip" when = "resting" set = "Resting"/>
            <action type = "equip" when = "idle" set = "Standard"/>
            <action type = "equip" when = "engaged" set = "Engaged"/>
        </if>
        <!--Precast setting -->
        <if SubJob = "RDM">
            <action type = "Equip" when = "Precast" set = "FastCast">
                <back>Warlock's Mantle</back>
            </action>
        </if>
        <else>
            <action type = "equip" when = "Precast" set = "FastCast"/>
        </else>
        <!--Aftercast setting -->
        <if status = "Engaged">
            <action type = "equip" when = "aftecast" set = "Engaged"/>
        </if>
        <else>
            <action type = "equip" when = "aftercast" set = "Standard"/>
        </else>
        <!--Locking the equip when melee -->
        <if TPGT = "20" Status = "Engaged">
            <action type = "equip" when = "Precast|Midcast|Aftercast">
                <main lock = "t"/>
                <sub lock = "t"/>
                <ranged lock = "t"/>
            </action>
        </if>
        <rule status = "Zoning"></rule>
        <!--default target -->
        <if ValidTarget = "Self">
            <action type = "DefaultTarget" target = "&lt;me&gt;"/>
        </if>
        <elseif ValidTarget = "Enemy">
            <action type = "DefaultTarget" target = "&lt;stnpc&gt;"/>
        </elseif>
        <elseif ValidTarget = "*Enemy*">
            <action type = "DefaultTarget" target = "&lt;st&gt;"/>
        </elseif>
        <else>
            <action type = "DefaultTarget" target = "&lt;stpc&gt;"/>
        </else>
        <!--Spelling Rules -->
        <if Spell = "Stoneskin">
            <action type = "command" when = "midcast">cancel 37</action>
            <action type = "midcastdelay" delay = "5.0"/>
            <action type = "Equip" when = "Midcast" set = "Buffs">
                <main>$WaterStaff</main>
            </action>
        </if>
        <elseif Spell = "Sneak" advanced = '"%target"="&lt;me&gt;"'>
            <action type = "command" when = "midcast">cancel 71</action>
            <action type = "midcastdelay" delay = "1.8"/>
        </elseif>
        <elseif Spell = "Blink">
            <action type = "command" when = "midcast">cancel 36</action>
            <action type = "midcastdelay" delay = "4.2"/>
        </elseif>
        <elseif spell = "Utsusemi: Ichi">
            <action type = "midcastdelay" delay = "2.1"/>
            <action type = "Command" when = "midcast">cancel 66</action>
        </elseif>
        <elseif spell = "Spectral Jig">
            <action type = "Command" when = "precast">cancel 71</action>
        </elseif>
        <elseif Spell = "Cur*">
            <action type = "Equip" when = "Midcast" set = "Cure"/>
        </elseif>
        <elseif Spell = "Paralyze|Slow">
            <action type = "Equip" when = "Midcast" set = "Buffs">
                <main>$%SpellElementStaff</main>
            </action>
        </elseif>
        <elseif Spell = "Choke|Shock|Burn|Drown|Rasp|Frost">
            <action type = "Equip" when = "Midcast" set = "150">
                <main>$IceStaff</main>
            </action>
        </elseif>
        <elseif skill = "EnfeeblingMagic">
            <action type = "Equip" when = "Midcast" set = "Enfeeble">
                <main>$%SpellElementStaff</main>
            </action>
        </elseif>
        <elseif skill = "EnhancingMagic">
            <action type = "Equip" when = "Midcast" set = "Buffs"/>
        </elseif>
        <elseif skill = "Darkmagic">
            <action type = "Equip" when = "Midcast" set = "Dark">
                <main>$%SpellElementStaff</main>
            </action>
        </elseif>
        <elseif skill = "ElementalMagic">
            <!--Activate Uggalepih Pendant -->
            <if MPPAfterCastLT = "51">
                <action type = "Equip" when = "Midcast">
                    <neck lock = "yes">Uggalepih Pendant</neck>
                </action>
            </if>
            <action type = "Equip" when = "Midcast" set = "Nuke">
                <main>$%SpellElementStaff</main>
            </action>
        </elseif>
    </rules>
</spellcast>
plugins/spellcast/userxml/blm/pchai_blm.txt · Last modified: 2009/08/08 14:00 (external edit)
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