Ertai's Blue Mage

<?xml version="1.0" ?>
<spellcast>
	<config 
		HideErrors="false"
		RestingSet="Resting"
		NormalSet="Standard"
		ShowGearSwaps="false"
		Debug="true"
	/>
 
<sets>
 
<group default="yes" name="BLU">
 
     <set name="Standard">
		    		<main>$CustomMain</main>
		    		<sub>$CustomSub</sub>
		    		<head>Walahra Turban</head>
		    		<neck>Fortitude Torque</neck>
		    		<lear>Suppanomimi</lear>
		    		<body>Morrigan's Robe</body>
		    		<hands>Homam Manopolas</hands>
		    		<rear>Brutal Earring</rear>
		    		<rring>Rajas Ring</rring>
		    		<lring>Balrahn's Ring</lring>
		    		<back>Amemet Mantle +1</back>
		    		<feet>Homam Gambieras</feet>
		    		<legs>Homam Cosciales</legs>
				    <waist>Swift Belt</waist>
			</set>
 
			<set name="Resting" BaseSet="Standard">
			     <main>Pluto's Staff</main>
			     <head>Yigit Turban</head>
			     <neck>Grandiose Chain</neck>
			     <rear>Magnetic Earring</rear>
			     <body>Yigit Gomlek</body>
			     <waist>Hierarch Belt</waist>
			     <legs>Baron's Slops</legs>
			</set>
 
			<set name="STR" BaseSet="Standard">
			     <head>Optical Hat</head>
			     <neck>Chivalrous Chain</neck>
			     <rear>Magnetic Earring</rear>
			     <body>Magus Jubbah</body>
			     <hands>Pallas's Bracelets</hands>
			     <lring>Omicron Ring</lring>
			     <waist>Warwolf Belt</waist>
			     <feet>Denali Gamashes</feet>
			</set>
 
			<set name="MND" BaseSet="Standard">
			     <head>Yigit Turban</head>
			     <neck>Promise Badge</neck>
			     <rear>Geist Earring</rear>
			     <lear>Moldavite Earring</lear>
			     <body>Morrigan's Robe</body>
			     <hands>Yigit Gages</hands>
			     <rring>Sapphire Ring</rring>
			     <back>Rainbow Cape</back>
			     <waist>Penitent's Rope</waist>
			     <legs>Errant Slops</legs>
			     <feet>Yigit Crackows</feet>
			</set>
 
			<set name="INT" Baseset="MND">
			     <neck>Philomath Stole</neck>
			     <rear>Morion Earring</rear>
			     <rring>Diamond Ring</rring>
			     <lring>Diamond Ring</lring>
			</set>
 
			<set name="VIT" Baseset="STR">
			     <neck>Fortitude Torque</neck>
			</set>
 
			<set name="Headbutt" Baseset="Standard">
			     <body>Magus Jubbah</body>
			</set>
 
			<set name="Macc" Baseset="MND">
			     <head>Homam Zucchetto</head>
			     <feet>Denali Gamashes</feet>
			     <lear>Magnetic Earring</lear>
			</set>
 
			<set name="Breath" Baseset="Standard">
			     <head>Homam Zucchetto</head>
			     <neck>Shield Pendant</neck>
			     <lear>Magnetic Earring</lear>
			     <body>Magus Jubbah</body>
			     <hands>Pallas's Bracelets</hands>
			     <rring>Balrahn's Ring</rring>
			     <lring>Bomb Queen Ring</lring>
			     <back>Rainbow Cape</back>
			     <waist>Forest Belt</waist>
			     <legs>Homam Cosciales</legs>
			     <feet>Denali Gamashes</feet>
			</set>    
 
</group>
 
</sets>
 
<rules>
 
<!-- This section checks for Sub Job and equips Main and Sub accordingly. It also makes sure TP is not lost swapping weapons -->
 
     <if SubJob="NIN">
          <action type=“var” cmd='set CustomMain “Perdu Hanger”' />
          <action type=“var” cmd='set CustomSub “Ifrit&apos;s Blade”' />
          <action type="equip" when="PreCast|MidCast|AfterCast">
               <main lock="t" />
		           <sub lock="t" />
		           <range lock="t" />   
		      </action>           
        <if TPGT="20">
                  <action type="equip" when="Resting"> 
                      <main lock="t" />
		                  <sub lock="t" />
		                  <range lock="t" />
	                 </action>
        </if>
     </if>
 
       <elseif SubJob="BLM|WHM|SMN|SCH">
          <action type=“var” cmd='set CustomMain “Earth Staff”' />
          <action type=“var” cmd='set CustomSub “Bugard Strap +1”' />
       </elseif>
 
       <elseif SubJob="RDM|WAR|MNK|THF|SAM|DRK|PLD|COR|BRD">
          <action type=“var” cmd='set CustomMain “Perdu Hanger”' />
          <action type=“var” cmd='set CustomSub “Genbu&apos;s Shield”' />
                    <if TPGT="10">
                       <action type="equip" when="PreCast|MidCast|AfterCast|Resting">
		                      <main lock="t" />
		                      <sub lock="t" />
		                      <range lock="t" />
	                     </action>
	                 </if>
       </elsif>
 
<!-- This section contain spell rules -->	  
 
	  <rule Spell="Head Butt">
	     <action type="Equip" when="MidCast" set="Headbutt"/>
	     <action type="CastDelay" delay="1" />
       <action type="equip" when="Aftercast" set="Standard" />
    </rule>
 
	  <rule Spell="Diss*|Hyst*|Fren*|Blud*|Spin*|Fryp*|Seed*|">
	     <action type="Equip" when="MidCast" set="STR"/>
	     <action type="CastDelay" delay="1" />
       <action type="equip" when="Aftercast" set="Standard" />
    </rule>  
 
    <rule Spell="Body*|Tail*|Cann*|Spir*">
	     <action type="Equip" when="MidCast" set="VIT"/>
	     <action type="CastDelay" delay="1" />
       <action type="equip" when="Aftercast" set="Standard" />
    </rule>   
 
    <rule Spell="Mind Blast">
	     <action type="Equip" when="MidCast" set="MND">
	        <main>Jupiter's Staff</main>
	        <sub>Bugard Strap +1</sub>
	     </action> 
     	<If MPPAfterCastLT="51">    
       <action type="Equip" when="Midcast">
					<neck>Uggalepih Pendant</neck>
				</action>
	    </if>	       
    </rule>          
 
    <rule Spell="Magic Hammer">
	     <action type="Equip" when="MidCast" set="MND">
	        <main>Light Staff</main>
	        <sub>Bugard Strap +1</sub>
	     </action>
     	<If MPPAfterCastLT="51">    
       <action type="Equip" when="Midcast">
					<neck>Uggalepih Pendant</neck>
				</action>
	    </if>		        
    </rule> 
 
    <rule Spell="Firespit">
       <action type="Equip" when="MidCast" set="INT">
          <main>Fire Staff</main>
          <sub>Bugard Strap +1</main>
       </action>
     	<If MPPAfterCastLT="51">    
       <action type="Equip" when="Midcast">
					<neck>Uggalepih Pendant</neck>
				</action>
	    </if>	       
    </rule>   
 
    <rule Spell="MP Drainkiss">
       <action type="Equip" when="MidCast" set="INT">
          <main>Pluto's Staff</main>
          <sub>Bugard Strap +1</main>
       </action>
    </rule>  
 
    <rule Spell="Regurgitation">
       <action type="Equip" when="Midcast" set="INT">
          <main>Water Staff</main>
          <sub>Bugard Strap +1</sub>
       </action>
     	<If MPPAfterCastLT="51">    
       <action type="Equip" when="Midcast">
					<neck>Uggalepih Pendant</neck>
				</action>
	    </if>	          
    </rule>
 
    <rule Spell="Sheep*|Yawn|Feath*|Fright*|Lowing|Actini*|Geist*|Awful*|Chaot*|Sopor*|Jett*|Sands*|Vora*|Fila*|Sands*">
       <action type="Equip" when="Midcast" set="Macc"/>
    </rule>
 
<!-- Sets gear for Healing Magic. The HPPLT if statements are due to wanting to be able to use Breath Spells at max HP with Full, and will likely only cure if I'm under 80% unless I'm getting full for purposes of breath -->
 
    <rule Spell="Magic Fruit|Wild Carrot|Healing Breeze|Exuviation">
       <action type="Equip" when="Precast">
          <legs>Homam Cosciales</legs>
       </action>
       <action type="Equip" when="Midcast">
          <main>Light Staff</main>
          <sub>Bugard Strap +1</sub>
       </action>
	     <if HPPLT="80" advanced='"%target"="&lt;me&gt;"'> 
	        <action type="Equip" when="MidCast" set="Breath">
	           <sub>Axe Grip</sub>
	        </action>   
	     </if>   
	     <elseif HPPGT="79">
	        <action type="Equip" when="MidCast" set="MND"/>
	     </elseif>      
    </rule> 
 
    <rule Spell="*Breath">
       <action type="Equip" set="Breath" when="Midcast">
       <if element="Fire">
          <action type="Equip" when="Midcast">
             <main>Fire Staff</main>
          </action>
       </if>   
       <elseif Element="Ice">
          <action type="Equip" when="Midcast">
             <main>Aquilo's Staff</main>
          </action>
       </elseif>  
       <elseif Element="Water">
          <action type="Equip" when="Midcast">
             <main>Water Staff</main>
          </action>
       </elseif>    
       <elseif Element="Wind">
          <action type="Equip" when="Midcast">
             <main>Auster's Staff</main>
          </action>
       </elseif>        
       <elseif Element="Dark">
          <action type="Equip" when="Midcast">
             <main>Pluto's Staff</main>
          </action>
       </elseif>
       <elseif Element="Light">
          <action type="Equip" when="Midcast">
             <main>Light Staff</main>
          </action>
       </elseif>  
       <elseif Element="Thunder">
          <action type="Equip" when="Midcast">
             <main>Jupiter's Staff</main>
          </action>
       </elseif> 
       <elseif Element="Earth">
          <action type="Equip" when="Midcast">
             <main>Earth Staff</main>
          </action>
       </elseif>           
	  </rule>
</rules>
</spellcast>
plugins/spellcast/userxml/blu/ertais_blu.txt · Last modified: 2008/05/22 16:05 by ertai
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