Ryuke's BLU v2.1 [Updated]

<?xml version="1.0" ?>
	<spellcast>
		<config
			RequiredVersion = "2.17"
			HideErrors="false"
			Debug="false"
			ShowSpellInfo="false"
		/>
	<!-- Hello, and thank you for checking this BLU XML file for spellcast. The last update was on November 2, 2008. This spellcast is designed for 75 BLUs. Using it for lower leves may require a large amount
		of tweaking. This is not a be-all end-all XML and can and should be changed to fit your playing style. If you have any questins please send a PM or post in the help forum on windower.net/forum.
		Created by Ryuke of Pandemonium: 75 RDM, SMN, BLM, BLU -->
	<variables> <!-- Change these to the HQ and NQ Staves that you have -->
		<var name="DarkStaff">Pluto's Staff</var>
		<var name="LightStaff">Light Staff</var>
		<var name="FireStaff">Fire Staff</var>
		<var name="EarthStaff">Terra's Staff</var>
		<var name="WindStaff">Wind Staff</var>
		<var name="WaterStaff">Water Staff</var>
		<var name="IceStaff">Aquilo's Staff</var>
		<var name="ThunderStaff">Jupiter's Staff</var>
		<var name="LockTP">20</var> <!-- Set this to the TP% you want to tell spellcast to not change your weapons at, so that you don't loose TP -->
		<var name="AutoRefresh">70</var> <!-- Set this to the MP% you want spellcast to swap in your AutoRefresh gear. 0 Disables it. --> 
		<var name="AssaultRing">Balrahn's Ring</var> <!-- Set this to the ring you chose for ToAU, leave it empty if you haven't beaten it -->
		<var name="RefreshBody">Mirage Jubbah</var> <!-- Set this to the refresh piece you use (Vermy or AF2), leave the tag empty if you don't have either -->
	</variables>
 
	<sets>
		<group name="BLU75" Default="yes">
			<set name="Standard|TP"> <!-- This is our standard set, what we melee in. Every slot should be here. If you don't have a piece of gear, leave the tag blank as I've done for ranged -->
				<main>Perdu Hanger</main>
				<sub>Beast Slayer</sub>
				<ranged></ranged>
				<ammo>Hedgehog Bomb</ammo>
				<head>Walahra Turban</head>
				<neck>Chivalrous Chain</neck>
				<lear>Suppanomimi</lear>
				<rear>Brutal Earring</rear>
				<body>Homam Corazza</body>
				<hands>Dusk Gloves</hands>
				<rring>Flame Ring</rring>
				<lring>Sniper's Ring</lring>
				<back>Amemet Mantle +1</back>
				<waist>Swift Belt</waist>
				<legs>Homam Cosciales</legs>
				<feet>Dusk Ledelsens</feet>
			</set>
			<set name="HeadButt" BaseSet="Standard"> <!-- Headbutt Gear, I like keeping in Haste+ and Fastcast gear to keep the recast down. Leave empty what you don't change from The Standard set, -->
				<rear>Magnetic Earring</rear>
				<back>Smilod. Mantle +1</back>
			</set>
			<set name="Physical" BaseSet="Standard"> <!-- Physical spell gear, Disseverment, Frenetic Rip, Hysteric Barrage. Leave empty what you don't change from The Standard set, -->
				<head>Optical Hat</head>
				<rear>Magnetic Earring</rear>
				<body>Magus Jubbah</body>
				<hands>Morrigan's Cuffs</hands>
				<back>Smilod. Mantle +1</back>
				<feet>Denali Gamashes</feet>
				<waist>Warwolf Belt</waist>
			</set>
			<set name="Cannonball" BaseSet="Standard"> <!--Cannonball set. Leave empty what you don't change from The Standard set, -->
				<head>Optical Hat</head>
				<rear>Magnetic Earring</rear>
				<body>Magus Jubbah</body>
				<hands>Pallas's Bracelets</hands>
				<back>Smilod. Mantle +1</back>
				<legs>Galliard Trousers</legs>
				<feet>Denali Gamashes</feet>
				<waist>Warwolf Belt</waist>
			</set>
			<set name="MagicalINT" BaseSet="Standard"> <!-- Magical Intellegence Based Spell Set (Breaths, Magic Hammer, etc) Leave empty what you don't change from The Standard set, -->
				<head>Walahra Turban</head>
				<neck>Uggaleiph Pendant</neck>
				<lear>Loquac. Earring</lear>
				<rear>Magnetic Earring</rear>
				<body>Magus Jubbah</body>
				<hands>Morrigan's Cuffs</hands>
				<lring>Snow Ring</lring>
				<rring>Tamas Ring</rring>
				<back>Prism Cape</back>
				<waist>Penitent's Rope</waist>
				<legs>Mahatma Slops</legs>
				<feet>Denali Gamashes</feet>
			</set>
			<set name="MagicalMND" BaseSet="MagicalINT"> <!-- Magical MND based Spell Set (Diamondhide, Magic Fruit, etc). Leave empty what you don't change from The Standard and INT sets, --> 
				<neck>Morgana's Choker</neck>
				<hands>Yigit Gages</hands>
				<lring>Omega Ring</lring>
			</set>
			<set name="Idle" BaseSet="Standard"> <!-- Idle Gear, what you wear when you aren't engaged or resting. Leave empty what you don't change from The Standard set,  -->
				<body>Mirage Jubbah</body>
				<hands>Morrigan's Cuffs</hands>
				<legs>Crimson Cuisses</legs>
				<feet>Denali Gamashes</feet>
			</set>
			<set name="Resting" BaseSet="Standard"> <!-- Resting Set. Leave empty what you don't change from The Standard set,  -->
				<main>$DarkStaff</main>
				<sub>Bugard Strap +1</sub>
				<body>Errant Hpl.</body>
				<neck>Grandiose Chain</neck>
				<lear>Antivenom Earring</lear>
				<rear>Magnetic Earring</rear>
				<waist>Hierarch Belt</waist>
			</set>
			<set name="AutoRefresh"> <!--Do not change-->
				<body lock="true">$RefreshBody</body>
			</set>
			<set name="Assault"> <!--Do not Change-->
				<lring lock="true">$AssaultRing</lring>
			</set>
			<set name="Vorpal" BaseSet="Standard"> <!--Vorpal Blade Gear, also used for all other WSs besides savage, Leave empty what you don't change from The Standard set,  -->
				<head>Optical Hat</head>
				<hands>Morrigan's Cuffs</hands>
				<waist>Warwolf Belt</waist>
				<feet>Denali Gamashes</feet>
			</set>
			<set name="Savage" BaseSet="Vorpal"> <!-- Set for savage Blade. Leave empty what you don't change from The Standard and Vorpal sets, --> 
				<hands>Pallas's Bracelets</hands>
				<back>Simlod. Mantle +1</back>
				<legs>Ruby Seraweels</legs>
			</set>
		</group>
	</sets>
	<rules>
	<!-- You shouldn't need to change anything from here on, unless you changed some of the set names. -->
		<if spell="Autoset"> <!-- Equip resting set while resting, idle set while idle, and TP set while engaged -->
			<action type="equip" when="resting" set="Resting" />
			<action type="equip" when="idle" set="idle" />
			<action type="equip" when="engaged" set="TP" />
		</if>
		<if Skill="BlueMagic"> <!-- When dealing with Blue Magic -->
			<if spell="Disseverment|FreneticRip|HystericBarrage|FrightfulRoar"> <!--If we're casting a physical spell(at 75, you can add more if you're lowered level or use different spells). -->
				<action type="equip" when="precast" set="Physical" /> <!-- Equip Physical Spell Gear -->
			</if>
			<if spell="HeadButt"> <!--If we're casting Headbutt-->
				<action type="equip" when="precast" set="Headbutt" /> <!--Equip headbutt set-->
			</if>
			<if spell="Cannonball"> <!-- If we're casting Cannonball -->
				<action type="equip" when="precast" set="Cannonball" /> <!-- Equip cannonball set -->
			</if>
			<elseif spell="*Breath|Eyes*|Mind*|*Hammer"> <!-- IF we're casting common lv75 offensive magical Spells -->
				<action type="equip" when="precast" set="MagicalINT" /> <!-- Swap in the INT set -->
					<if mode="AND" SubJob="*Mage|Summoner" NotStatus="Engaged"> <!-- If We have a mage sub, and we aren't engaged -->
						<action type="equip" when="precast"> 
							<main>$%SpellElementStaff</main> <!-- Equip the staff of the spell element -->
						</action>
					</if>
			</elseif>
			<elseif spell="MagicFruit|DiamondHide"> <!--If we're casting typical lv75 buff spells -->
				<action type="equip" when="precast" set="MagicalMND" /> <!-- Swap in MND set -->
					<if mode="AND" subjob="*Mage|Summoner" NotStatus="Engaged">	<!--If we have a mage sub and we aren't engaged -->
						<action type="equip" when="precast">
							<main>$%SpellElementStaff</main> <!-- Swap in staff of the spell element -->
						</action>
					</if>
			</elseif>
			<else NotSpell="MagicFruit|Diamondhide|Headbutt|Cannonball|Disseverment|FreneticRip|HystericBarrage|*Breath|Eyes*|Mind*|*Hammer|FrightfulRoar"> <!--For all other spells -->
				<action type="equip" when="precast" set="Physical" /> <!-- Just stay in TP set -->
			</else>
		</if>
		<if TPGT="$LockTP"> <!-- If TP is more than the value at the beginning, we won't change main/sub/ranged -->
			<action type="Disable" Slot="Main|Sub|Ranged" />
		</if>
		<if area="Nyzul*|Lebros*|Ilrusi*|Lebros*|Leu*|Peri*"> <!-- If we're in assault, we'll swap in the assault ring -->
			<action type="equip" when="Engaged|Idle|Resting|Precast|Midcast|Aftercast" set="Assault" />
		</if>
		<if MPPLT="$AutoRefresh"> <!-- If MP% is less than the value above, we'll swap in the refresh body -->
			<action type="equip" when="Engaged|Idle|Resting|Precast|Midcast|Aftercast" Set="AutoRefresh" />
		</if>
		<if commandprefix="/ws|/weaponskill"> <!--When using Weapon Skills -->
			<if Mode="AND" spell="SavageBlade" Status="Engaged"> <!--If it's savage blade, swap in savage blade gear -->
				<action type="equip" when="precast" set="Savage" />
			</if>
			<elseif mode="AND" notspell="SavageBlade" Status="Engaged"> <!--If it's not savage blade, swap in Vorpal Blade Gear -->
				<action type="equip" when="precast" set="Vorpal" />
			</elseif>
		</if>
		<if SubJob="Ninja">
			<if skill="Ninjutsu"> <!-- When dealing with Ninjutsu -->
				<if Status="Engaged"> <!-- If we're engaged, we'll use the TP set to cast in -->
					<action type="equip" when="precast" set="TP" />
				</if>
				<if NotStatus="Engaged|Resting"> <!-- If we're not engaged we'll use the Idle set to cast in -->
					<action type="equip" when="precast" set="idle" />
				</if>
			</if>
			<if spell="Utsusemi: Ichi"> <!--For use with the Cancel plugin, will cancel utsu when you cast ichi, This will stop you from getting the no effect message if you already have Ni up -->
				<action type="midcastdelay" delay="2.5" />
				<action type="Command" when="midcast">cancel 66</action>
			</if>
			<elseif spell="Tonko*|Monomi">
				<action type="equip" when="precast" set="Standard" />
			</elseif>
		</if>
	</rules>
</spellcast>
plugins/spellcast/userxml/blu/ryukes_blu.txt · Last modified: 2008/11/02 20:58 by ryuke
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