<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="true"
ShowGearSwaps="false"
ShowSpellInfo="false"
QuickCommands="true"
/>
<sets>
<!-- GROUP FOR NIN SUB -->
<group Name = "BRD" Default="yes">
<set name = "MiscGearCollector" load = "yes">
<range>Syrinx</range>
<range>Faerie Piccolo</range>
<range>Traversiere +1</range>
<range>Mary's Horn</range>
<range>Cornette +1</range>
<range>Vihuela</range>
<main>Terra's Staff</main>
<main>Apollo's Staff</main>
<main>Pluto's Staff</main>
<!-- Gear I want on me all the time -->
<main>Warp Cudgel</main>
<main>Warp Cudgel</main>
<main>Kgd. Signet Staff</main>
<head>Maat's Cap</head>
<item>Toolbag (Shihe)</item>
<item>Shihei</item>
<item>Jusatsu</item>
<item>Shinobi-Tabi</item>
<item>Sairui-Ran</item>
<item>Kaginawa</item>
<item>Forbidden Key</item>
<item>Reraise Earring</item>
<item>Sanjaku-Tenugui</item>
</set>
<set Name = "IdleNIN">
<main>$EarthStaff</main>
<sub>Quire Grip</sub>
<head>Maat's Cap</head>
<body>Chl. Jstcorps +1</body>
<hands>Chl. Cuffs +1</hands>
<legs>Tatsu. Sitagoromo</legs>
<feet>Goliard Clogs</feet>
<neck>Star Necklace</neck>
<back>Jester's Cape +1</back>
<waist>Gleeman's Belt</waist>
<lring>Balrahn's Ring</lring>
<rring>Nereid Ring</rring>
<lear>Loquac. Earring</lear>
<rear>Melody Earring</rear>
</set>
<set Name = "WindSkill" BaseSet="idleNIN">
<legs>Chl. Cannions +1</legs>
<feet>Goliard Clogs</feet>
<lring>Balrahn's Ring</lring>
<rring>Nereid Ring</rring>
</set>
<set Name = "StringSkill" BaseSet="idleNIN">
<legs>Chl. Cannions +1</legs>
<feet>Goliard Clogs</feet>
<lring>Balrahn's Ring</lring>
<rring>Insect Ring</rring>
</set>
<set Name = "WindDebuff" BaseSet="idleNIN">
<legs>Chl. Cannions +1</legs>
<feet>Goliard Clogs</feet>
<lring>Balrahn's Ring</lring>
<rring>Nereid Ring</rring>
</set>
<set Name = "StringDebuff" BaseSet="idleNIN">
<legs>Teal Slops</legs>
<feet>Goliard Clogs</feet>
<lring>Balrahn's Ring</lring>
<rring>Insect Ring</rring>
</set>
<set Name = "Haste">
<!-- FAST CAST AND HASTE GEAR HERE -->
<lear>Loquac. Earring</lear>
<feet>Rostrum Pumps</feet>
</set>
<set Name="Engaged">
<head>Walahra Turban</head>
<body>Kirin's Osode</body>
<neck>Chivalrous Chain</neck>
<legs>Byakko's Haidate</legs>
<waist>Swift Belt</waist>
<hands>Dusk Gloves</hands>
<feet>Goliard Clogs</feet>
<lring>Blood Ring</lring>
<rring>Jaeger Ring</rring>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
</set>
<set Name="Evisceration" BaseSet="Engaged">
<head>Maat's Cap</head>
<hands>Hecatomb Mittens</hands>
<feet>Hct. Leggings</feet>
<waist>Potent Belt</waist>
<rear>Coral Earring</rear>
</set>
<set Name = "IdleWHM">
<main>$EarthStaff</main>
<sub>Quire Grip</sub>
<head>Walahra Turban</head>
<body>Kirin's Osode</body>
<hands>Dune Bracers</hands>
<legs>Zenith Slacks</legs>
<feet>Rostrum Pumps</feet>
<neck>Star Necklace</neck>
<back>Blue Cape +1</back>
<waist>Desert Rope</waist>
<lring>Ether Ring</lring>
<rring>Dark Ring</rring>
<lear>Loquac. Earring</lear>
<rear>Astral Earring</rear>
</set>
<set Name = "SS">
<main>$WaterStaff</main>
<head>Maat's Cap</head>
<body>Kirin's Osode</body>
<legs>Zenith Slacks</legs>
<feet>Goliard Clogs</feet>
<rring>Dark Ring</rring>
<hands>Dune Bracers</hands>
</set>
<set Name = "Resting" BaseSet = "IdleWHM">
<main>$DarkStaff</main>
<sub>Quire Grip</sub>
<head>Oracle's Cap</head>
<body>Errant Hpl.</body>
<hands>Oracle's Gloves</hands>
<legs>Oracle's Braconi</legs>
<feet>Goliard Clogs</feet>
<neck>Beak Necklace +1</neck>
<rear>Antivenom Earring</rear>
</set>
<set Name = "Healing" BaseSet = "idleWHM">
<main>$LightStaff</main>
<head>Maat's Cap</head>
</set>
</group>
</sets>
<variables>
<!-- Pointer to the Variable of High Evasion Mobs in the Include file -->
<xi:include href = "include.xml" xpointer = "/includes/include[@name='HighEvasionMobs']/*"/>
<!-- Pointer for Weapon Torques -->
<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponTorques']/*"/>
<!-- Weapon Variables -->
<xi:include href = "include.xml" xpointer = "/includes/include[@name='Weapons']/*"/>
<xi:include href="include.xml" xpointer="/includes/include[@name='VarStaves']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='VarGrips']/*" />
</variables>
<rules>
<!-- AUTO SETS -->
<!-- SUB JOB CHECK -->
<if subjob = "WHM|RDM">
<equip When="idle" Set="IdleWHM" />
<equip When="aftercast" Set="IdleWHM" />
</if>
<else>
<equip When="idle" Set="IdleNIN" />
<equip When="aftercast" Set="IdleNIN" />
</else>
<equip When="resting" Set="Resting" />
<!-- AfterCast Set based on engaged status -->
<if Status="Engaged">
<if mode="OR" Target="$HighEvaMobs" BuffActive="Blind|Flash">
<equip When="AfterCast" Set="Acc" />
</if>
<!-- If nothing else, equip normal engaged gear -->
<else>
<equip When="AfterCast" Set="Engaged" />
</else>
<!-- Torque Equiping Rules -->
<xi:include href = "include.xml" xpointer = "/includes/include[@name='TorqueRules']/*"/>
</if>
<else>
<equip When="AfterCast" Set="IdleNIN" />
</else>
<!-- Weapon Skills -->
<if Type="WeaponSkill">
<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponSkillRule']/*"/>
</if>
<!-- SONG RULES -->
<if type="BardSong">
<xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='BardSongs']/*" />
<if SubJob="NIN">
<if spell="*Elegy|Utsusemi*|*Lullaby">
<equip when="PreCast" set="Haste"/>
</if>
</if>
</if>
<!-- CURING RULES -->
<elseif spell="Cure*|Curaga*">
<equip when="PreCast" set="Healing"/>
</elseif>
<elseif spell="Stoneskin">
<equip when="PreCast" set="SS"/>
</elseif>
</rules>
</spellcast>