<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    <config
        Debug="true"
        ShowGearSwaps="false"
        ShowSpellInfo="false"
        QuickCommands="true"
        />

	<sets>
	<!-- GROUP FOR NIN SUB -->
		<group Name = "BRD" Default="yes">
			<set name = "MiscGearCollector" load = "yes">
				<range>Syrinx</range>
				<range>Faerie Piccolo</range>
				<range>Traversiere +1</range>
				<range>Mary's Horn</range>
				<range>Cornette +1</range>
				<range>Vihuela</range>
				<main>Terra's Staff</main>
				<main>Apollo's Staff</main>
				<main>Pluto's Staff</main>
			<!-- Gear I want on me all the time -->
				<main>Warp Cudgel</main>
				<main>Warp Cudgel</main>
				<main>Kgd. Signet Staff</main>		
				<head>Maat's Cap</head>
				<item>Toolbag (Shihe)</item>
				<item>Shihei</item>
				<item>Jusatsu</item>
				<item>Shinobi-Tabi</item>
				<item>Sairui-Ran</item>
				<item>Kaginawa</item>
				<item>Forbidden Key</item>
				<item>Reraise Earring</item>
				<item>Sanjaku-Tenugui</item>        
			</set>		
			<set Name = "IdleNIN">
				<main>$EarthStaff</main>
				<sub>Quire Grip</sub>
				<head>Maat's Cap</head>
				<body>Chl. Jstcorps +1</body>
				<hands>Chl. Cuffs +1</hands>
				<legs>Tatsu. Sitagoromo</legs>
				<feet>Goliard Clogs</feet>
				<neck>Star Necklace</neck>
				<back>Jester's Cape +1</back>
				<waist>Gleeman's Belt</waist>
				<lring>Balrahn's Ring</lring>
				<rring>Nereid Ring</rring>
				<lear>Loquac. Earring</lear>
				<rear>Melody Earring</rear>
			</set>
			<set Name = "WindSkill" BaseSet="idleNIN">
				<legs>Chl. Cannions +1</legs>
				<feet>Goliard Clogs</feet>
				<lring>Balrahn's Ring</lring>
				<rring>Nereid Ring</rring>
			</set>
			<set Name = "StringSkill" BaseSet="idleNIN">
				<legs>Chl. Cannions +1</legs>
				<feet>Goliard Clogs</feet>
				<lring>Balrahn's Ring</lring>
				<rring>Insect Ring</rring>
			</set>
			<set Name = "WindDebuff" BaseSet="idleNIN">
				<legs>Chl. Cannions +1</legs>
				<feet>Goliard Clogs</feet>
				<lring>Balrahn's Ring</lring>
				<rring>Nereid Ring</rring>
			</set>	
			<set Name = "StringDebuff" BaseSet="idleNIN">
				<legs>Teal Slops</legs>
				<feet>Goliard Clogs</feet>
				<lring>Balrahn's Ring</lring>
				<rring>Insect Ring</rring>		
			</set>			
			<set Name = "Haste">
			<!-- FAST CAST AND HASTE GEAR HERE -->
				<lear>Loquac. Earring</lear>
				<feet>Rostrum Pumps</feet>
			</set>
			<set Name="Engaged">
				<head>Walahra Turban</head>
				<body>Kirin's Osode</body>
				<neck>Chivalrous Chain</neck>
				<legs>Byakko's Haidate</legs>
				<waist>Swift Belt</waist>
				<hands>Dusk Gloves</hands>
				<feet>Goliard Clogs</feet>
				<lring>Blood Ring</lring>
				<rring>Jaeger Ring</rring>
				<lear>Brutal Earring</lear>
				<rear>Suppanomimi</rear>
            </set>
			<set Name="Evisceration" BaseSet="Engaged">
				<head>Maat's Cap</head>
				<hands>Hecatomb Mittens</hands>
				<feet>Hct. Leggings</feet>
				<waist>Potent Belt</waist>
				<rear>Coral Earring</rear>
			</set>
			<set Name = "IdleWHM">
				<main>$EarthStaff</main>
				<sub>Quire Grip</sub>
				<head>Walahra Turban</head>
				<body>Kirin's Osode</body>
				<hands>Dune Bracers</hands>
				<legs>Zenith Slacks</legs>
				<feet>Rostrum Pumps</feet>
				<neck>Star Necklace</neck>
				<back>Blue Cape +1</back>
				<waist>Desert Rope</waist>
				<lring>Ether Ring</lring>
				<rring>Dark Ring</rring>
				<lear>Loquac. Earring</lear>
				<rear>Astral Earring</rear>				
			</set>
			<set Name = "SS">
				<main>$WaterStaff</main>
				<head>Maat's Cap</head>
				<body>Kirin's Osode</body>
				<legs>Zenith Slacks</legs>
				<feet>Goliard Clogs</feet>
				<rring>Dark Ring</rring>
				<hands>Dune Bracers</hands>
			</set>
			<set Name = "Resting" BaseSet = "IdleWHM">
				<main>$DarkStaff</main>
				<sub>Quire Grip</sub>
				<head>Oracle's Cap</head>
				<body>Errant Hpl.</body>
				<hands>Oracle's Gloves</hands>
				<legs>Oracle's Braconi</legs>
				<feet>Goliard Clogs</feet>
				<neck>Beak Necklace +1</neck>
				<rear>Antivenom Earring</rear>
			</set>
			<set Name = "Healing" BaseSet = "idleWHM">
				<main>$LightStaff</main>
				<head>Maat's Cap</head>
			</set>
		</group>
	</sets>
	
	<variables>
	<!-- Pointer to the Variable of High Evasion Mobs in the Include file -->
		<xi:include href = "include.xml" xpointer = "/includes/include[@name='HighEvasionMobs']/*"/>
	<!-- Pointer for Weapon Torques -->	
		<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponTorques']/*"/>
	<!-- Weapon Variables -->	
		<xi:include href = "include.xml" xpointer = "/includes/include[@name='Weapons']/*"/>	
		<xi:include href="include.xml" xpointer="/includes/include[@name='VarStaves']/*" />
		<xi:include href="include.xml" xpointer="/includes/include[@name='VarGrips']/*" />
	</variables>
	
	<rules>
	<!-- AUTO SETS -->	
	<!-- SUB JOB CHECK -->
		<if subjob = "WHM|RDM">
			<equip When="idle" Set="IdleWHM" />
			<equip When="aftercast" Set="IdleWHM" />
		</if>
		<else>
			<equip When="idle" Set="IdleNIN" />
			<equip When="aftercast" Set="IdleNIN" />
		</else>
		<equip When="resting" Set="Resting" />

	<!-- AfterCast Set based on engaged status -->	
		<if Status="Engaged">
			<if mode="OR" Target="$HighEvaMobs" BuffActive="Blind|Flash">
				<equip When="AfterCast" Set="Acc" />
			</if>
		<!-- If nothing else, equip normal engaged gear -->
			<else>
				<equip When="AfterCast" Set="Engaged" />
			</else>
		<!-- Torque Equiping Rules -->
			<xi:include href = "include.xml" xpointer = "/includes/include[@name='TorqueRules']/*"/>			
		</if>
		<else>
			<equip When="AfterCast" Set="IdleNIN" />
		</else>
	<!-- Weapon Skills -->
		<if Type="WeaponSkill">
			<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponSkillRule']/*"/>
		</if>		
	<!-- SONG RULES -->
		<if type="BardSong">
			<xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
			<xi:include href="include.xml" xpointer="/includes/include[@name='BardSongs']/*" />
			<if SubJob="NIN">
				<if spell="*Elegy|Utsusemi*|*Lullaby">
					<equip when="PreCast" set="Haste"/>
				</if>
			</if>
		</if>	
	<!-- CURING RULES -->
		<elseif spell="Cure*|Curaga*">
			<equip when="PreCast" set="Healing"/>
		</elseif>
		<elseif spell="Stoneskin">
			<equip when="PreCast" set="SS"/>
		</elseif>
	</rules>

</spellcast>
plugins/spellcast/userxml/brd/icy_s_brd.txt · Last modified: 2010/12/18 21:26 by flamethrower
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