Stani's BRD

Pretty simple stuff, extensively tested in the field or some such >_>;; WHM sub top, NIN sub bottom. Not perfect or even good atm, doing a redo for 2.3 so I'd label this a 'draw ideas from' kinda thing, not greatly useful to anyone without my specific gear/needs.

Anyways what it does: +Equips the 'right' staff (for lullaby, threnody, elegy, etcx) +Equips a debuff set and buff set depending on which applies +Equips a fastcast profile before cast +Equips a haste profile during Utsusemi casting +Auto-cancels Utsusemi (see the Cancel plugin) +A lot neater to edit than 18 text documents loosely titled “brd_debuff_earth.txt” and the like

<?xml version="1.0" ?> 
 
<spellcast>
	<config HideErrors="False" Debug="True" /> 
 
		<variables>
			<var name="IceStaff">Aquilo's Staff</var>
			<var name="DarkStaff">Pluto's Staff</var>
			<var name="ThunderStaff">Jupiter's Staff</var>
			<var name="WindStaff">Auster's Staff</var>
			<var name="FireStaff">Vulcan's Staff</var>
			<var name="EarthStaff">Terra's Staff</var>
			<var name="LightStaff">Apollo's Staff</var>
			<var name="WaterStaff">Neptune's Staff</var>
			<var name="IceGrip">Raptor Strap +1</var>
			<var name="DarkGrip">Raptor Strap +1</var>
			<var name="ThunderGrip">Raptor Strap +1</var>
			<var name="WindGrip">Raptor Strap +1</var>
			<var name="FireGrip">Raptor Strap +1</var>
			<var name="EarthGrip">Earth Grip</var>
			<var name="LightGrip">Light Grip</var>
			<var name="WaterGrip">Raptor Strap +1</var>
			<var Name="EarthObi">Dorin Obi</var>
			<var Name="ThunderObi">Rairin Obi</var>
			<var Name="IceObi">Hyorin Obi</var>
			<var Name="LightObi">Korin Obi</var>
			<var Name="DarkObi">Anrin Obi</var>
		</variables>
 
		<sets>
 
			<group name="Main" default="yes">
 
				<set name="idle">
					<sub>Raptor Strap +1</sub>
					<head>Brd. Roundlet +1</head>
					<neck>Uggalepih Pendant</neck>
					<rear>Musical Earring</rear>
					<lear>Loquac. Earring</lear>
					<body>Sha'ir Manteel</body>
					<hands>Chl. cuffs +1</hands>
					<lring>Tamas Ring</lring>
					<rring>Serket Ring</rring>
					<back>Intensifying Cape</back>
					<waist>Qiqirn Sash +1</waist>
					<legs>Zenith Slacks</legs>
					<feet>Cobra Crackows</feet>
				</set>
 
				<set name="MR">
					<range>Oliphant</range>
					<head>Brd. Roundlet +1</head>
					<neck></neck>
					<lear></lear>
					<rear></rear>
					<body>Kirin's Osode</body>
					<hands>Choral Cuffs +1</hands>
					<lring>Tamas Ring</lring>
					<rring>Toreador's Ring</rring>
					<back>Amemet Mantle +1</back>
					<waist>Gleeman's Belt</waist>
					<legs>Byakko's Haidate</legs>
					<feet>Sha'ir Crackows</feet>
				</set>
 
				<set name="rest" BaseSet="idle">		
					<rear>Insomnia Earring</rear>
					<lear>Relaxing Earring</lear>
					<main>Pluto's Staff</main>
					<waist>Qiqirn Sash +1</waist>
					<back>Invigorating Cape</back>
					<body>Errant Hpl.</body>
				</set>
 
				<set name="buff2">
					<head>Brd. Roundlet +1</head>
					<neck>Wind Torque</neck>
					<lear>Musical Earring</lear>
					<rear>Loquac. Earring</rear>
					<body>Kirin's Osode</body>
					<hands>Chl. Cuffs +1</hands>
					<rring>Nereid Ring</rring>
					<lring>Nereid Ring</lring>
					<waist>Qiqirn Sash +1</waist>
					<legs>Zenith Slacks</legs>
					<feet>Mahatma Pigaches</feet>
				</set>
 
				<set name="buff">
					<head>Brd. Roundlet +1</head>
					<neck>Wind Torque</neck>
					<lear>Musical Earring</lear>
					<rear>Singing Earring</rear>
					<body>Minstrel's Coat</body>
					<hands>Chl. Cuffs +1</hands>
					<legs>Choral Cannions</legs>
				</set>
 
				<set name="melee">
					<main>Dagger of Trials</main>
					<sub>Genbu's Shield</sub>
					<head>Walahra Turban</head>
					<back>Amemet Mantle +1</back>
					<waist>Swift Belt</waist>
					<neck></neck>
					<lear>Loquac. Earring</lear>
					<rear>Novia Earring</rear>
					<hands>Dusk Gloves</hands>
					<body>Sha'ir Manteel</body>
					<rring>Tamas Ring</rring>
					<lring>Ecphoria Ring</lring>
					<legs>Byakko's Haidate</legs>
					<feet>Dusk Ledelsens</feet>
					<range>Angel Lyre</range>
				</set>
 
				<set name="debuff">
					<body>Kirin's Osode</body>
					<back>Jester's Cape +1</back>
					<waist>Gleeman's Belt</waist>
				</set>
 
				<set name="debuff2">
					<neck>Wind Torque</neck>
					<rear>Musical Earring</rear>
					<lear>Singing Earring</lear>
					<body>Kirin's Osode</body>
					<rring>Nereid Ring</rring>
					<lring>Nereid Ring</lring>
					<waist>Gleeman's Belt</waist>
					<back>Jester's Cape</back>
					<legs>Mahatma Slops</legs>
					<feet>Sha'ir Crackows</feet>
					<head>Brd. Roundlet +1</head>
				</set>
 
				<set name="fastcast">
					<body>Sha'ir Manteel</body>
				</set>
 
				<set name="HealingMagic">
					<head>Goliard Chapeau</head>
					<neck>Promise Badge</neck>
					<body>Kirin's Osode</body>
					<hands>Marine M Gloves</hands>
					<back>Rainbow Cape</back>
					<waist>Penitent's Rope</waist>
					<legs>Zenith Slacks</legs>
					<feet>Suzaku's Sune-Ate</feet>
				</set>
 
			</group>
 
		</sets>
 
		<rules>
 
			<if spell="autoset">
				<action type="equip" when="resting" set="rest" />
				<action type="command" when="resting">wait 15;input /equip body "Errant Hpl."</action>
				<action type="command" when="resting">wait 15;input /equip head "Goliard Chapeau"</action>
			</if>
 
			<action type="equip" when="engaged" set="melee" />
 
			<action type="equip" when="precast" set="fastcast" />
 
			<if ValidTarget="Self">
				<action type="DefaultTarget" target="&lt;me&gt;" />
			</if>
 
			<if ValidTarget="Enemy">
				<action type="DefaultTarget" target="&lt;stnpc&gt;" />
			</if>
 
			<elseif ValidTarget="*Enemy*|Unknown">
				<action type="DefaultTarget" target="&lt;st&gt;" />
			</elseif>
 
			<else>
				<action type="DefaultTarget" target="&lt;stpc&gt;" />
			</else>
 
			<if Spell="*Lullaby">
				<action type="command" when="aftercast">spellcast var inc sleepid;wait 28;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s</action>
			</if>
 
			<if spell="*Threnody|*Elegy|*Requiem*|*Finale|*Virelai|*Lullaby">
				<action type="equip" when="midcast" set="debuff" />
				<if advanced='"%MPAfterrCast"&lt;"278"'>
					<action type="Equip" when="midcast" set="debuff2" />
				</if>
				<if notstatus="engaged" and notadvanced='"%tp"&gt;"10"'>
					<action type="equip" when="midcast">
						<main>$%SpellElementStaff</main>
						<sub>$%SpellElementGrip</sub>
					</action>
				</if>
			</if>
 
			<if spell="*Carol|*Etude|*Dirge|*Paeon*|*Sirvente|*March|*Prelude|*Minne*|*Mambo|*Minuet*|*Madrigal|*Aubade|*Gavotte|*Pastoral|*Operetta|*Fantasia|*Round">
				<action type="midcastdelay" delay="3" />
				<if advanced='"%MPAfterrCast"&lt;"293"'>
					<action type="Equip" when="midcast" set="buff" />
				</if>
				<else>
					<action type="Equip" when="midcast" set="buff2" />
				</else>
				<if notstatus="engaged" and notadvanced='"%tp"&gt;"10"'>
						<action type="equip" when="midcast">
							<main>Chanter's Staff</main>
						</action>
					</if>
				</if>
			</if>
 
			<if Spell="Cur*">
				<action type="equip" when="midcast" set="HealingMagic" />
				<if notstatus="engaged" and notadvanced='"%tp"&gt;"10"'>
					<action type="equip" when="midcast">
						<main>$%SpellElementStaff</main>
						<sub>$%SpellElementGrip</sub>
					</action>
				</if>
			</if>
 
			<if skill="Singing">
				<if spell="*Carol">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Crumhorn +1</range>
					</action>
				</if>
 
				<if spell="*Virelai">
					<action type="midcastdelay" delay="1" />
					<action type="equip" when="midcast">
						<range>Cythara Angelica +1</range>
					</action>
				</if>
 
				<if spell="*Elegy">
					<action type="equip" when="midcast">
						<range>Horn +1</range>
					</action>
				</if>
 
				<if spell="*Lullaby">
					<action type="equip" when="midcast">
						<range>Mary's Horn</range>
					</action>
				</if>
 
				<if spell="*Requiem*">
					<action type="equip" when="midcast">
						<range>Requiem Flute</range>
					</action>
				</if>
 
				<if spell="*Finale">
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="*Virelai">
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="Threnody">
					<action type="equip" when="midcast">
						<range>Piccolo +1</range>
					</action>
				</if>
 
 
				<if spell="*Dirge">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>		
 
				<if spell="*Etude">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Rose Harp +1</range>
					</action>
				</if>
 
				<if spell="*Paeon*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Ebony Harp +1</range>
					</action>
				</if>
 
				<if spell="*Sirvente">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="*Hymnus">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Angel Lyre</range>
					</action>
				</if>
 
				<if spell="*Ballad*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Storm Fife</range>
					</action>
				</if>
 
				<if spell="*Mazurka">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="*March">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Faerie Piccolo</range>
					</action>
				</if>
 
				<if spell="*Prelude">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Angel Flute +1</range>
					</action>
				</if>
 
				<if spell="*Minne*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Maple Harp +1</range>
					</action>
				</if>
 
				<if spell="*Mambo">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Gemshorn +1</range>
					</action>
				</if>
 
				<if spell="*Minuet*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Cornette +1</range>
					</action>
				</if>
 
				<if spell="*Madrigal">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Traversiere +1</range>
					</action>
				</if>
 
				<if spell="*Aubade|*Gavotte|*Pastoral|*Operetta|*Fantasia|*Round">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
			</if>
 
 
			<if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
				<action type="command" when="midcast">cancel 71</action>
				<action type="midcastdelay" delay="2" />
			</if>
 
			<if Spell="Stoneskin">
				<action type="midcastdelay" delay="3" />
				<action type="equip" when="midcast" set="HealingMagic" />
				<if notstatus="engaged" and notadvanced='"%tp"&gt;"10"'>
					<action type="equip" when="midcast">
					<main>Chanter's Staff</main>
					<sub>Raptor Strap +1</sub>
					</action>
				</if>
				<action type="command" when="midcast">cancel 37</action>
			</if>
 
			<if Spell="Blink">
				<action type="command" when="midcast">cancel 36</action>
				<action type="midcastdelay" delay="2" />
			</if>
 
			<if Advanced='"%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement"'> 
				<action Type="Equip" When="MidCast"> 
					<waist Lock="Yes">$%SpellElementObi</waist> 
				</action> 
			</if>
 
			<if advanced='"%MPAfterrCast"&lt;"278"' and status="idle">
				<action type="Equip" when="aftercast">
					<body>Vermillion Cloak</body>
				</action>
			</if>
 
			<if status="engaged">
				<action type="equip" when="aftercast" set="melee" />
			</if>
 
			<if status="idle">
				<action type="equip" when="aftercast" set="idle" />
			</if>
 
			<if spell="Mordant Rime">
				<action type="precastdelay" delay=".5" />
				<action type="equip" when="precast" set="MR" />
				<action type="aftercastdelay" delay="6" />
				<action type="equip" when="aftercast" set="melee" />
			</if>
 
			<if notstatus="engaged">
				<action type="equip" when="aftercast" set="idle" />			
					<if notadvanced='"%tp"&gt;"10"'>
						<action type="equip" when ="aftercast">
							<main>Terra's Staff</main>
							<sub>Earth Grip</sub>
						</action>
					</if>
			</if>
 
			<if status="idle">
				<action type="equip" when="idle" set="idle" />
			</if>
 
		</rules>
</spellcast>
<?xml version="1.0" ?> 
 
<spellcast>
	<config HideErrors="False" Debug="True" /> 
 
		<variables>
			<var name="IceStaff">Aquilo's Staff</var>
			<var name="DarkStaff">Pluto's Staff</var>
			<var name="ThunderStaff">Jupiter's Staff</var>
			<var name="WindStaff">Auster's Staff</var>
			<var name="FireStaff">Vulcan's Staff</var>
			<var name="EarthStaff">Terra's Staff</var>
			<var name="LightStaff">Apollo's Staff</var>
			<var name="WaterStaff">Neptune's Staff</var>
			<var name="IceGrip">Bugard Strap +1</var>
			<var name="DarkGrip">Bugard Strap +1</var>
			<var name="ThunderGrip">Bugard Strap +1</var>
			<var name="WindGrip">Bugard Strap +1</var>
			<var name="FireGrip">Bugard Strap +1</var>
			<var name="EarthGrip">Earth Grip</var>
			<var name="LightGrip">Light Grip</var>
			<var name="WaterGrip">Bugard Strap +1</var>
		</variables>
 
		<sets>
 
			<group name="Main" default="yes">
 
				<set name="idle">
					<sub>Raptor Strap +1</sub>
					<range>Angel Lyre</range>
					<head>Genbu's Kabuto</head>
					<neck>Fortitude Torque</neck>
					<lear>Musical Earring</lear>
					<rear>Novia Earring</rear>
					<body>Kirin's Osode</body>
					<hands>Seiryu's Kote</hands>
					<lring>Nereid Ring</lring>
					<rring>Nereid Ring</rring>
					<back>Jester's Cape +1</back>
					<waist>Gleeman's Belt</waist>
					<legs>Byakko's Haidate</legs>
					<feet>Suzaku's Sune-Ate</feet>
				</set>
 
				<set name="buff">
					<head>Brd. Roundlet +1</head>
					<neck>Wind Torque</neck>
					<lear>Musical Earring</lear>
					<rear>Singing Earring</rear>
					<body>Minstrel's Coat</body>
					<hands>Chl. Cuffs +1</hands>
					<lring>Nereid Ring</lring>
					<rring>Nereid Ring</rring>
					<legs>Choral Cannions</legs>
					<feet>Waders</feet>
				</set>
 
				<set name="MR">
					<range>Oliphant</range>
					<item>Gigant Squid</item>
					<head>Brd. Roundlet +1</head>
					<neck>Peacock Charm</neck>
					<lear>Novia Earring</lear>
					<rear></rear>
					<body>Kirin's Osode</body>
					<hands>Chl. Cuffs +1</hands>
					<lring>Tamas Ring</lring>
					<rring>Woodsman Ring</rring>
					<back>Amemet Mantle +1</back>
					<waist>Gleeman's Belt</waist>
					<legs>Byakko's Haidate</legs>
					<feet>Sha'ir Crackows</feet>
				</set>
 
				<set name="melee">
					<main>Blau Dolch</main>
					<sub>Joyeuse</sub>
					<lear>Suppanomimi</lear>
					<rear>Novia Earring</rear>
					<head>Walahra Turban</head>
					<range>Angel Lyre</range>
					<body>Sha'ir Manteel</body>
					<hands>Dusk Gloves</hands>
					<rring>Woodsman Ring</rring>
					<lring>Tamas Ring</lring>
					<back>Amemet Mantle +1</back>
					<waist>Swift Belt</waist>
					<legs>Byakko's Haidate</legs>
					<feet>Dusk Ledelsens</feet>
					<neck>Peacock Charm</neck>
				</set>
 
				<set name="debuff">
					<head>Brd. Roundlet +1</head>
					<neck>Wind Torque</neck>
					<lring>Nereid Ring</lring>
					<lear>Musical Earring</lear>
					<rear>Singing Earring</rear>
					<body>Kirin's Osode</body>
					<hands>Sha'ir Gages</hands>
					<rring>Nereid Ring</rring>
					<back>Jester's Cape +1</back>
					<waist>Gleeman's Belt</waist>
					<legs>Mahatma Slops</legs>
					<feet>Sha'ir Crackows</feet>
				</set>
 
				<set name="fastcast">
					<rear>Loquac. Earring</rear>
					<body>Sha'ir Manteel</body>
					<head>Goliard Chapeau</head>
					<legs>Ophiu. Subligar</legs>
					<feet>Waders</feet>
				</set>
 
				<set name="gearcollector">
					<item>4Leaf Mandra Bud</item>
					<sub>Light Grip</sub>
					<main>Apollo's Staff</main>
					<sub>Bugard Strap +1</sub>
				</set>
 
				<set name="Ninjitsu">
					<range>Angel Lyre</range>
					<head>Walahra Turban</head>
					<body>Sha'ir Manteel</body>
					<rear>Loquac. Earring</rear>
					<hands>Dusk Gloves</hands>
					<legs>Byakko's Haidate</legs>
					<waist>Swift Belt</waist>
					<feet>Dusk Ledelsens</feet>
				</set>
 
			</group>
 
		</sets>
 
		<rules>
 
			<action type="equip" when="engaged" set="melee" />
 
			<if ValidTarget="Self">
				<action type="DefaultTarget" target="&lt;me&gt;" />
			</if>
 
			<if ValidTarget="Enemy">
				<action type="DefaultTarget" target="&lt;stnpc&gt;" />
			</if>
 
			<elseif ValidTarget="*Enemy*|Unknown">
				<action type="DefaultTarget" target="&lt;st&gt;" />
			</elseif>
 
			<else>
				<action type="DefaultTarget" target="&lt;stpc&gt;" />
			</else>
 
			<if type="Ninjitsu|BardSong">
				<action type="equip" when="precast" set="fastcast" />
			</if>
			<if Spell="*Lullaby">
				<action type="command" when="aftercast">spellcast var inc sleepid;wait 28;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s</action>
			</if>
 
			<if spell="*Threnody|*Elegy|*Requiem*|*Finale|*Virelai|*Lullaby">
				<action type="equip" when="midcast" set="debuff" />
				<action type="command" when="midcast">wait .1; input /equip r.ring "Nereid Ring"</action>
					<action type="equip" when="midcast">
						<main>$%SpellElementStaff</main>
						<sub>$%SpellElementGrip</sub>
					</action>
			</if>
 
			<if spell="*Carol|*Etude|*Dirge|*Paeon*|*Sirvente|*March|*Prelude|*Minne*|*Mambo|*Minuet*|*Madrigal|*Aubade|*Gavotte|*Pastoral|*Operetta|*Fantasia|*Round">
				<action type="midcastdelay" delay="3" />
				<action type="equip" when="midcast" set="buff" />
				<if notstatus="engaged">
					<if advanced='"%tp"&lt;"10"'>
						<action type="equip" when="midcast">
							<main>Chanter's Staff</main>
						</action>
					</if>
				</if>
			</if>
 
			<if skill="Singing">
				<if spell="*Carol">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Crumhorn +1</range>
					</action>
				</if>
 
				<if spell="*Elegy">
					<action type="equip" when="midcast">
						<range>Horn +1</range>
					</action>
				</if>
 
				<if spell="*Lullaby">
					<action type="equip" when="midcast">
						<range>Mary's Horn</range>
					</action>
				</if>
 
				<if spell="*Requiem*">
					<action type="equip" when="midcast">
						<range>Requiem Flute</range>
					</action>
				</if>
 
				<if spell="*Finale">
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="*Virelai">
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="Threnody">
					<action type="equip" when="midcast">
						<range>Piccolo +1</range>
					</action>
				</if>
 
 
				<if spell="*Dirge">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>		
 
				<if spell="*Etude">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Rose Harp +1</range>
					</action>
				</if>
 
				<if spell="*Paeon*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Ebony Harp +1</range>
					</action>
				</if>
 
				<if spell="*Sirvente">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="*Hymnus">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Angel Lyre</range>
					</action>
				</if>
 
				<if spell="*Ballad*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Storm Fife</range>
					</action>
				</if>
 
				<if spell="*Mazurka">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
				<if spell="*March">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Faerie Piccolo</range>
					</action>
				</if>
 
				<if spell="*Prelude">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Angel Flute +1</range>
					</action>
				</if>
 
				<if spell="*Minne*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Maple Harp +1</range>
					</action>
				</if>
 
				<if spell="*Mambo">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Gemshorn +1</range>
					</action>
				</if>
 
				<if spell="*Minuet*">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Cornette +1</range>
					</action>
				</if>
 
				<if spell="*Madrigal">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Traversiere +1</range>
					</action>
				</if>
 
				<if spell="*Aubade|*Gavotte|*Pastoral|*Operetta|*Fantasia|*Round">
					<action type="midcastdelay" delay="3" />
					<action type="equip" when="midcast">
						<range>Harlequin's Horn</range>
					</action>
				</if>
 
			</if>
 
			<if spell="Utsu*">
				<action type="equip" when="midcast" set="Ninjitsu" />
			</if>
 
			<if spell="Utsusemi: Ichi">
				<action type="midcastdelay" delay="3" />
				<action type="Command" when="midcast">cancel 66</action>
			</if>
 
			<if spell="Mordant Rime|Evis*">
				<action type="equip" when="precast" set="MR" />
				<action type="aftercastdelay" delay="5" />
				<action type="equip" when="aftercast" set="melee" />
			</if>
 
 
			<action type="equip" when="idle" set="idle" />
 
			<if notstatus="engaged">
				<action type="equip" when="aftercast" set="idle"/>
			</if>
 
			<if notstatus="engaged">
				<if advanced='"%tp"&lt;"10"'>
					<action type="equip" when="aftercast">
						<main>Terra's Staff</main>
						<sub>Earth Grip</sub>
					</action>
				</if>
			</if>
 
		</rules>
</spellcast>
plugins/spellcast/userxml/brd/stani_brd_nin.txt · Last modified: 2009/09/07 00:39 by terto1234
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