<?xml version="1.0" ?>
<spellcast>
<variables>
<var name="CMain"></var>
<var name="CSub"></var>
</variables>
<config
Debug="true"
HideErrors="True"
HELMSet="Standard"
FishingSet="Standard"
ShowGearSwaps="True"
ShowSpellInfo="False"
/>
<sets>
<group default="yes" name="BST">
<set name="Standard">
<head>Walahra Turban</head>
<neck>Peacock Charm</neck>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<body>Kirin's Osode</body>
<hands>Monster Gloves</hands>
<lring>Sniper's Ring +1</lring>
<rring>Rajas Ring</rring>
<back>Amemet Mantle +1</back>
<waist>Life Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Beast Gaiters</feet>
</set>
<set name="Virtue">
<ammo>Virtue Stone</ammo>
</set>
<set name="NonVirtue">
<ammo>Bibiki Seashell</ammo>
</set>
<set name="TP">
<head>Walahra Turban</head>
<neck>Peacock Charm</neck>
<lear>Brutal Earring</lear>
<rear>Suppanomimi</rear>
<body>Haubergeon</body>
<hands>Dusk Gloves</hands>
<lring>Sniper's Ring +1</lring>
<rring>Rajas Ring</rring>
<back>Boxer's Mantle</back>
<waist>Potent Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Beast Gaiters</feet>
</set>
<set name="Haste">
<head>Walahra Turban</head>
<legs>Byakko's Haidate</legs>
<lear>Loquac. Earring</lear>
<hands>Dusk Gloves</hands>
</set>
<set name="Evasion">
<head>Optical Hat</head>
<body>Scorpion Harness</body>
</set>
<set name="Resting">
<legs>Monster Trousers</legs>
</set>
<set name="WS">
<head>Wyvern Helm</head>
<neck>Soil Gorget</neck>
<lear>Spike Earring</lear>
<rear>Spike Earring</rear>
<lring>Ruby Ring</lring>
<body>Hecatomb Harness</body>
<hands>Hecatomb Mittens</hands>
<feet>Hct. Leggings</feet>
</set>
<set name="CHR">
<head>Beast Helm</head>
<neck>Star Necklace</neck>
<body>Kirin's Osode</body>
<hands>Monster Gloves</hands>
<lring>Allure Ring</lring>
<rring>Allure Ring</rring>
<waist>Corsette +1</waist>
<legs>Beast Trousers</legs>
<feet>Monster Gaiters</feet>
</set>
</group>
</sets>
<rules>
<if type="JobAbility">
<if spell="Charm">
<if NotEquipMain="Pluto's Staff">
<action type="Var" cmd="set CMain %EquipMain" />
<action type="Var" cmd="set CSub %EquipSub" />
</if>
<action type="castdelay" delay=".3" />
<action type="Equip" when="precast" set="CHR" />
<if TPLT="20">
<action type="command" when="aftercast">wait 1;input /equip sub "$CSub"</action>
<action type="Equip" when="aftercast">
<main>$CMain</main>
</action>
<action type="Equip" when="precast">
<main>Apollo's Staff</main>
<sub>Bugard Strap +1</sub>
</action>
</if>
</if>
<elseif spell="Curing Walt*">
<if TargetType="SELF|PLAYER" >
<action type="castdelay" delay=".3" />
<action type="Equip" when="precast" set="CHR" />
</if>
</elseif>
<elseif spell="Reward">
<action type="Equip" when="Precast">
<!--<ammo>Pet Food Alpha</ammo>-->
<!--<ammo>Pet Food Beta</ammo>-->
<!--<ammo>Pet Food Gamma</ammo>-->
<!--<ammo>Pet Food Delta</ammo>-->
<!--<ammo>Pet Food Epsilon</ammo>-->
<ammo>Pet Food Zeta</ammo>
</action>
</elseif>
</if>
<elseif type="WeaponSkill">
<if TPGT="100">
<action type="castdelay" delay=".2" />
<action type="Equip" when="precast" set="WS" />
</if>
</elseif>
<if spell="Utsusemi: Ichi">
<action type="Equip" when="precast" set="Evasion" />
<action type="midcastdelay" delay="2.8" />
<action type="Equip" when="midcast" set="Haste"/>
<if BuffActive="Copy Image">
<action type="Command" when="midcast">cancel 66</action>
</if>
</if>
<elseif spell="Utsusemi: Ni">
<action type="Equip" when="precast" set="Haste"/>
</elseif>
<elseif spell="Sneak" subjob="NIN">
<action type="ChangeSpell" Spell="Monomi: Ichi" />
</elseif>
<elseif spell="Invisible" subjob="NIN">
<if SLvlLT="34">
<action type="ChangeSpell" Spell="Tonko: Ichi" />
</if>
<else>
<action type="ChangeSpell" Spell="Tonko: Ni" />
</else>
</elseif>
<if Status="Idle">
<action type="Equip" when="Aftercast|Idle" set="Standard"/>
<if NotEquipMain="$CMain">
<action type="Equip" when="Idle|aftercast">
<main>$CMain</main>
</action>
<if subjob="NIN">
<action type="command" when="idle|aftercast">wait 1;input /equip sub "$CSub"</action>
</if>
<else>
<action type="Equip" when="idle|aftercast">
<main>$CSub</main>
</action>
</else>
</if>
</if>
<elseif Status="Engaged">
<action type="Equip" when="Aftercast|Engaged" set="TP"/>
<if NotSubJob="NIN" type="Equip" when="Aftercast|Engaged">
<rear>Spike Earring</rear>
</if>
<if EquipSub="Temperance Axe" >
<action type="Equip" when="Engaged|Aftercast" set="Virtue" />
</if>
<elseif EquipMain="Temperance Axe" >
<action type="Equip" when="Engaged|Aftercast" set="Virtue" />
</elseif>
<else>
<action type="Equip" when="Engaged|Aftercast" set="NonVirtue" />
</else>
</elseif>
<elseif status="Resting">
<if NotEquipMain="Pluto's Staff">
<action type="Var" cmd="set CMain %EquipMain" />
<action type="Var" cmd="set CSub %EquipSub" />
</if>
<if TPLT="40">
<action type="Equip" when="Resting" set="Resting">
<main>Pluto's Staff</main>
<sub>Bugard Strap +1</sub>
</action>
</if>
</elseif>
<if NotEquipMain="$CMain">
<action type="Equip" when="Idle|aftercast">
<main>$CMain</main>
</action>
<if subjob="NIN">
<action type="command" when="idle|aftercast">wait 1;input /equip sub "$CSub"</action>
</if>
<else>
<action type="Equip" when="idle|aftercast">
<main>$CSub</main>
</action>
</else>
</if>
<if MPLT="49" subjob="WHM" >
<action type="Equip" when="aftercast">
<body>Gaudy Harness</body>
</action>
</if>
</rules>
</spellcast>