Suteru's Corsair

Here's my first XML, thanks to kenobyzrappr for helping me with the AfterCast

Edited with new gear, Commodore Tricorne macroed in with each Phantom Roll, and to keep Luzaf's ring on during PR.

<?xml version="1.0" ?> 
 
<spellcast>
 
	<config
	HideErrors="false"
	Language="NA"
/>
 
<sets>
	<group name="COR" default="true" alias="COR">
		<set name = "town" >
			<ammo>Steel Bullet</ammo>
			<head>Comm. Tricorne</head>
			<neck>Peacock Amulet</neck>
			<lear>Fenrir's Earring</lear>
			<rear>Triumph Earring</rear>
			<body>Mirke Wardecors</body>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<back>Amemet Mantle +1</back>
			<waist>Buccaneer's Belt</waist>
			<legs>Skadi's Chausses</legs>
			<feet>Cor. Bottes +1</feet>
		</set>
		<set name = "Standard-COR" >
			<body>Mirke Wardecors</body>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<back>Amemet Mantle +1</back>
			<feet>Cor. Bottes +1</feet>
		</set>
 
		<set name = "QDNyz" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Uggalepih Pendant</neck>
			<lear>Drone Earring</lear>
			<rear>Moldavite Earring</rear>
			<lring>Omega Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<body>Mirke Wardecors</body>
			<hands>Commodore Gants</hands>
			<legs>War Brais +1</legs>
		</set>
 
		<set name = "QD" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Uggalepih Pendant</neck>
			<lear>Drone Earring</lear>
			<rear>Moldavite Earring</rear>
			<lring>Insect Ring</lring>
			<rring>Omega Ring</rring>
			<body>Mirke Wardecors</body>
			<hands>Commodore Gants</hands>
			<legs>War Brais +1</legs>
		</set>
 
		<set name = "QDdl" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Peacock Amulet</neck>
			<rear>Drone Earring</rear>
			<legs>War Brais +1</legs>
			<lring>Insect Ring</lring>
			<rring>Omega Ring</rring>
			<body>Mirke Wardecors</body>
			<hands>Commodore Gants</hands>
			<feet>Cor. Bottes +1</feet>
		</set>
 
 
		<set name = "QDdlNyz" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Peacock Amulet</neck>
			<rear>Drone Earring</rear>
			<legs>War Brais +1</legs>
			<lring>Omega Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<body>Mirke Wardecors</body>
			<hands>Commodore Gants</hands>
			<feet>Cor. Bottes +1</feet>
		</set>
 
 
		<set name = "rangedNyz" BaseSet="Standard-COR">
			<ammo>Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Peacock Amulet</neck>
			<body>Pln. Khazagand</body>
			<lear>Hollow Earring</lear>
			<rear>Emerald Eearring</rear>
			<hands>Commodore Gants</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<waist>Buccaneer's Belt</waist>
			<legs>Skadi's Chausses</legs>
		</set>
 
		<set name = "ranged" BaseSet="Standard-COR">
			<ammo>Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Peacock Amulet</neck>
			<body>Pln. Khazagand</body>
			<lear>Hollow Earring</lear>
			<rear>Emerald Earring</rear>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<waist>Buccaneer's Belt</waist>
			<legs>Skadi's Chausses</legs>
		</set>
 
		<set name = "tp" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Walahra Turban</head>
			<neck>Peacock Amulet</neck>
			<lear>Hollow Earring</lear>
			<rear>Suppanomimi</rear>
			<body>Commodore Frac</body>
			<hands>War Gloves</hands>
			<lring>Rajas Ring</lring>
			<rring>Woodsman Ring</rring>
			<waist>Life Belt</waist>
			<legs>Skadi's Chausses</legs>
		</set>
 
		<set name = "Slug" BaseSet="Standard-COR">	
			<ammo>Steel Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Breeze Gorget</neck>
			<lear>Fenrir's Earring</lear>
			<rear>Triumph Earring</rear>
			<body>Denali Jacket</body>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<waist>Buccaneer's Belt</waist>
			<legs>Skadi's Chausses</legs>
			<feet>Cor. Bottes +1</feet>
		</set>
 
		<set name = "dayslug" BaseSet="Standard-COR">	
			<ammo>Steel Bullet</ammo>
			<head>Cor. Tricorne +1</head>
			<neck>Breeze Gorget</neck>
			<lear>Sapphire Earring</lear>
			<rear>Triumph Earring</rear>
			<body>Denali Jacket</body>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<waist>Buccaneer's Belt</waist>
			<legs>Skadi's Chausses</legs>
			<feet>Cor. Bottes +1</feet>
		</set>
 
		<set name = "PR" BaseSet="Standard-COR">
			<head>Comm. Tricorne</head>
		</set>
		<set name = "RD" BaseSet="Standard-COR">
			<body>Commodore Frac</body>
		</set>
 
 
	</group>
</sets>
 
<rules>
 
	<if EquipMain="Joyeuse">
 
		<if status="engaged">
			<action type="equip" when="engaged|aftercast" set="tp" />
		</if>
 
		<else>
			<action type="equip" when="idle|aftercast" set="town" />
		</else>
 
		<if type="weaponskill">
 
			<if mode="or" timeLT="6.00" TimeGT="17.59">
				<action type="equip" when="Precast" Set="Slug" />
			</if>
			<elseif timeGT="6.00" TimeLT="17.59">
				<action type="equip" when="Precast" Set="dayslug" />
			</elseif>
			<action type="aftercastdelay" delay="8" />
 
		<else> 
			<action type="cancelspell"/> 
		</else>
		</if>
 
		<if Spell="Ranged" NotArea="Zhayolm Remnants|Arrapago Remnants|Bhaflau Remnants|SilverSea Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="equip" when="Precast" AfterCastDelay="15" Set="ranged" />
			<action type="aftercastdelay" delay="10" />
		</if>
 
		<if Spell="Ranged" Area="Zhayolm Remnants|Arrapago Remnants|Bhaflau Remnants|SilverSea Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="equip" when="Precast" AfterCastDelay="15" Set="rangedNyz" />
			<action type="aftercastdelay" delay="10" />
		</if>
 
 
		<if Spell="* Roll|Double-Up|Snake Eye|Fold">
			<action type="equip" when="PreCast" set="PR" />
			<action type="aftercastdelay" delay="8" />
			<action type="equip" when="precast|midcast|aftercast"><rring lock="t"/></action>
		</if>
 
		<if Spell="Random Deal">
			<action type="equip" when="PreCast" set="RD" />
		</if>
 
 
		<if ValidTarget="Self">
			<action type="DefaultTarget" target="&lt;me&gt;" />
		</if>
 
		<if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot" NotArea="Zhayolm Remnants|Arrapago Remnants|Bhaflau Remnants|SilverSea Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QD" />
			<action type="aftercastdelay" delay="5" />
		</if>	
 
		<if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot" Area="Zhayolm Remnants|Arrapago Remnants|Bhaflau Remnants|SilverSea Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QDNyz" />
			<action type="aftercastdelay" delay="5" />
		</if>
 
 
		<if Spell="Light Shot|Dark Shot" NotArea="Zhayolm Remnants|Arrapago Remnants|Bhaflau Remnants|SilverSea Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QDdl" />
			<action type="aftercastdelay" delay="5" />
		</if>
 
		<if Spell="Light Shot|Dark Shot" Area="Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QDdlNyz" />
			<action type="aftercastdelay" delay="5" />
		</if>
	</if>
 
	<else>
		<if status="engaged" NotArea="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="equip" when="engaged|aftercast" set="Ranged" />
 
		</if>
 
 
		<elseif status="engaged" Area="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="equip" when="engaged|aftercast" set="RangedNyz" />
		</elseif>
 
		<else>
			<action type="equip" when="idle|aftercast" set="town" />
		</else>
 
		<if type="weaponskill">
 
			<if mode="or" timeLT="6.00" TimeGT="17.59">
				<action type="equip" when="Precast" Set="Slug" />
			</if>
			<elseif timeGT="6.00" TimeLT="17.59">
				<action type="equip" when="Precast" Set="dayslug" />
			</elseif>
				<action type="aftercastdelay" delay="8" />
 
			<else> 
				<action type="cancelspell"/> 
			</else>
		</if>
 
		<if Spell="Ranged" NotArea="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="equip" when="Precast" AfterCastDelay="15" Set="ranged" />
			<action type="aftercastdelay" delay="10" />
		</if>
 
		<if Spell="Ranged" Area="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="equip" when="Precast" AfterCastDelay="15" Set="rangedNyz" />
			<action type="aftercastdelay" delay="10" />
		</if>
 
 
		<if Spell="* Roll|Double-Up|Snake Eye|Fold">
			<action type="equip" when="PreCast" set="PR" />
			<action type="aftercastdelay" delay="8" />
			<action type="equip" when="precast|midcast|aftercast"><rring lock="t"/></action>
		</if>
 
		<if Spell="Random Deal">
			<action type="equip" when="PreCast" set="RD" />
		</if>
 
 
		<if ValidTarget="Self">
			<action type="DefaultTarget" target="&lt;me&gt;" />
		</if>
 
		<if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot" NotArea="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QD" />
			<action type="aftercastdelay" delay="5" />
		</if>	
 
		<if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot" Area="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QDNyz" />
			<action type="aftercastdelay" delay="5" />
		</if>
 
 
		<if Spell="Light Shot|Dark Shot" NotArea="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QDdl" />
			<action type="aftercastdelay" delay="5" />
		</if>
 
		<if Spell="Light Shot|Dark Shot" Area="* Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle">
			<action type="Equip" when="Precast" Set="QDdlNyz" />
			<action type="aftercastdelay" delay="5" />
		</if>
 
	</else>
 
 
</rules>
 
</spellcast>
plugins/spellcast/userxml/cor/suteru_s_cor.txt · Last modified: 2009/08/08 14:00 (external edit)
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