Suteru's Corsair

Here's my first XML, thanks to kenobyzrappr for helping me with the AfterCast

Edited with new gear, Commodore Tricorne macroed in with each Phantom Roll, and to keep Luzaf's ring on during PR.

<?xml version=“1.0?> 
 
<spellcast>
 
	<config
	HideErrors="false"
	Language="NA"
	EngagedSet="tp"
	NormalSet="town"
/>
 
<sets>
	<group name="COR" default="true" alias="COR">
		<set name = "town" >
			<ammo>Steel Bullet</ammo>
			<head>Comm. Tricorne</head>
			<neck>Peacock Amulet</neck>
			<lear>Fenrir's Earring</lear>
			<rear>Triumph Earring</rear>
			<body>Commodore Frac</body>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<back>Amemet Mantle +1</back>
			<waist>Buccaneer's Belt</waist>
			<legs>Pln. Seraweels</legs>
			<feet>Cor. Bottes +1</feet>
		</set>
		<set name = "Standard-COR" >
			<body>Commodore Frac</body>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<back>Amemet Mantle +1</back>
			<feet>Cor. Bottes +1</feet>
		</set>
 
		<set name = "QD" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Corsair's Tricorne</head>
			<neck>Uggalepih Pendant</neck>
			<lear>Drone Earring</lear>
			<rear>Moldavite Earring</rear>
			<lring>Insect Ring</lring>
			<body>Blue Cotehardie</body>
			<legs>War Brais</legs>
		</set>
 
		<set name = "QDdl" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Corsair's Tricorne</head>
			<neck>Peacock Amulet</neck>
			<rear>Drone Earring</rear>
			<legs>War Brais</legs>
			<lring>Insect Ring</lring>
			<body>Blue Cotehardie</body>
			<feet>Cor. Bottes +1</feet>
		</set>
 
 
		<set name = "ranged" BaseSet="Standard-COR">
			<ammo>Iron Bullet</ammo>
			<head>Corsair's Tricorne</head>
			<neck>Peacock Amulet</neck>
			<body>Pln. Khazagand</body>
			<lear>Hollow Earring</lear>
			<rear>Beater's Earring</rear>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<waist>Buccaneer's Belt</waist>
			<legs>Pln. Seraweels</legs>
		</set>
		<set name = "tp" BaseSet="Standard-COR">
			<ammo>Steel Bullet</ammo>
			<head>Walahra Turban</head>
			<neck>Peacock Amulet</neck>
			<lear>Hollow Earring</lear>
			<rear>Suppanomimi</rear>
			<body>Commodore Frac</body>
			<hands>War Gloves</hands>
			<lring>Rajas Ring</lring>
			<rring>Ecphoria Ring</rring>
			<waist>Life Belt</waist>
			<legs>Pln. Seraweels</legs>
		</set>
 
		<set name = "Slug" BaseSet="Standard-COR">	
			<ammo>Steel Bullet</ammo>
			<head>Corsair's Tricorne</head>
			<neck>Breeze Gorget</neck>
			<lear>Fenrir's Earring</lear>
			<rear>Triumph Earring</rear>
			<body>Commodore Frac</body>
			<hands>Blood Fng. Gnt.</hands>
			<lring>Rajas Ring</lring>
			<rring>Jalzahn's Ring</rring>
			<waist>Buccaneer's Belt</waist>
			<legs>Pln. Seraweels</legs>
			<feet>Cor. Bottes +1</feet>
		</set>
		<set name = "PR" BaseSet="Standard-COR">
			<head>Comm. Tricorne</head>
			<body>Commodore Frac</body>
		</set>
 
 
	</group>
</sets>
 
<rules>
	<if Status="Engaged">
		<action type="equip" when="AfterCast" set="tp" />
	</if>
	<else>
 
	<if NotStatus="Engaged">
		<action type="equip" when="AfterCast" set="town" />
	</if>
	</else>
 
	<if CommandPrefix="/ws|/weaponskill">
		<action type="equip" when="Precast" Set="Slug" />
		<action type="command" when="aftercast" delay="6">input /lockon 
 
on</action>
	</if>
	<if Spell="Ranged">
		<action type="equip" when="Precast" AfterCastDelay="15" Set="ranged" />
		<action type="aftercastdelay" delay="10" />
		<action type="command" when="aftercast" delay="6">input /lockon 
 
on</action>
	</if>
 
	<if Spell="* Roll|Double-Up|Snake Eye|Fold">
		<action type="equip" when="precast|midcast|aftercast"><rring 
 
lock="t"/></action>
	</if>
 
	<if Spell="* Roll|Double-Up|Snake Eye|Fold|Random Deal">
		<action type="equip" when="PreCast" set="PR" />
	</if>
 
	<if ValidTarget="Self">
		<action type="DefaultTarget" target="&lt;me&gt;" />
	</if>
 
	<if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot">
		<action type="Equip" when="Precast" Set="QD" />
	</if>
 
	<if Spell="Light Shot|Dark Shot">
		<action type="Equip" when="Precast" Set="QDdl" />
	</if>
 
</rules>
 
</spellcast>
plugins/spellcast/userxml/cor/suteru_s_cor.txt · Last modified: 2008/10/01 14:51 by suteru
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