HOW TO USE THIS XML
This is a very basic DNC XML I made for my lovely Mithra Dancer ^^
As you can see it's very simple and changes your equip on the steps, the sambas, the waltz and a WS.
To change the equip for every move, you have to insert your equip in the sets.
There are 4 sets:
- Standard: your basic equip, the one you want to use normally
- StepAccuracy: a set for step's accuracy
- WSGear: a step for the choosen WS (I'm using Dancing Edge at the moment, remember to replace your WS at the end of the code to match with the one you're using)
- Waltz: a set for curing. Put as much CHR as you can there!
In case you use “BlinkMeNot” remember you don't need the
*<action type="command" when="aftercast">
pause 2; input /lockon"*
which simply lock you back on the target… so feel free to erase it!
Here is the code
<?xml version="1.0" ?>
<spellcast>
<config
HideErrors="false"
RestingSet="Resting Gear"
NormalSet="Standard"
DefaultAftercast="Standard"
ShowGearSwaps="yes"
Debug="true"
ShowSpellInfo="true"
/>
<sets>
<group name="dnc" default="yes">
<set name="Standard">
<sub lock="t" />
<range lock="t" />
<ammo lock="t" />
<head>Dancer's tiara</head>
<neck>Chivalrous chain</neck>
<lear>Spike earring</lear>
<body>Scorpion harness</body>
<rear>Spike earring</rear>
<hands>Dancer's bangles</hands>
<lring>Puissance ring</lring>
<rring>Woodsman ring</rring>
<back>Amemet mantle +1</back>
<waist>Swordbelt</waist>
<legs>Dancer's tights</legs>
<feet>Dancer's toe shoes</feet>
</set>
<set name="StepAccuracy" BaseSet="Standard">
<main>Bone knife +1</main>
<head>Empress hairpin</head>
<hands>Dancer's bangles</hands>
<rring>Woodsman ring</rring>
<lring>Ecphoria ring</lring>
<waist>Mercenary Captain's belt</waist>
<feet>Bounding boots</feet>
</set>
<set name="Samba" BaseSet="Standard">
<head>Dancer's Tiara</head>
</set>
<set name="Waltz" BaseSet="Standard">
<body>Dancer's Casaque</body>
<lring>Moon ring</lring>
<neck>Flower Necklace</neck>
<lear>Melody earring</lear>
<rring>Moon ring</rring>
<rear>Melody earring</rear>
<waist>Mercenary Captain's belt</waist>
<feet>Savage gaiters</feet>
</set>
<set name="WSGear" Baseset="Standard">
<lring>Moon ring</lring>
<neck>Flower Necklace</neck>
<lear>Melody earring</lear>
<rring>Moon ring</rring>
<rear>Melody earring</rear>
<waist>Mercenary Captain's belt</waist>
<feet>Savage gaiters</feet>
</set>
</group>
</sets>
<rules>
<rule MainJob="DNC">
<rule Spell="*step">
<action type="castdelay" delay="1" />
<action type="equip" when="Precast" Set="StepAccuracy" />
<action type="midcastdelay" delay="1" />
<action type="equip" when="Midcast" set="Standard" />
<action type="command" when="aftercast">
pause 2; input /lockon
</action>
</rule>
<rule Spell="*waltz*">
<action type="castdelay" delay="1" />
<action type="equip" when="Precast" Set="Waltz" />
<action type="midcastdelay" delay="1" />
<action type="equip" when="Midcast" set="Standard" />
<action type="command" when="aftercast">
pause 2; input /lockon
</action>
</rule>
<rule Spell="*samba*">
<action type="castdelay" delay="1" />
<action type="equip" when="Precast" Set="Samba" />
<action type="midcastdelay" delay="1" />
<action type="equip" when="Midcastt" set="Standard" />
<action type="command" when="aftercast">
pause 2; input /lockon
</action>
</rule>
<rule Spell="Dancing Edge">
<action type="castdelay" delay="1" />
<action type="equip" when="Precast" Set="WSGear" />
<action type="midcastdelay" delay="1" />
<action type="equip" when="midcast" set="WSGear" />
<action type="command" when="aftercast">
pause 2; input /lockon
</action>
</rule>
</rule>
</rules>
</spellcast>