Zozma's Multijob XML

Somehow my whole file is not showing in the preview…but the whole code is in the edit box

<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    <config
        AutoLoadXML="false"
        Engagedset="Engaged"
        Debug="false"
        HideErrors="true"
        ShowGearSwaps="false"
        ShowspellInfo="false"
        DefaultAftercast="standard"
        />
    <variables>
        <!-- Sing Ballad with Harp for more range? Y/N -->
        <var name="SBallad">Y</var>
        <!-- Sing Lullaby with Harp? Y/N/H-Horde only -->
        <var name="SLullaby">H</var>
        <!-- Feet var for WHM -->
        <var name="Feet">Herald</var>
        <!-- SET var for PLD -->
        <var name="SET">Tank</var>
        <!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
        <var name="SleepTimers">1</var>
        <!-- 1 for super equipment, 0 for people who cant target -->
        <var name="PLD">1</var>
        <!-- Utsu -->
        <var name="Utsu">0</var>
        <!-- HNM Nuking for BLM -->
        <var name="HNM">0</var>
    </variables>
    <sets>
        <!-- General Equipment Sets -->
        <group name="General">
            <!-- Make explicit sets for HQs -->
            <set name="Ice Staff">
                <main>Aquilo's Staff</main>
            </set>
            <set name="Earth Staff">
                <main>Terra's Staff</main>
            </set>
            <set name="Water Staff">
                <main>Neptune's Staff</main>
            </set>
            <set name="Fire Staff">
                <main>Vulcan's Staff</main>
            </set>
            <set name="Wind Staff">
                <main>Auster's Staff</main>
            </set>
            <set name="Thunder Staff">
                <main>Jupiter's Staff</main>
            </set>
            <set name="Light Staff">
                <main>Apollo's Staff</main>
            </set>
            <set name="Dark Staff">
                <main>Pluto's Staff</main>
            </set>
            <set name="%SpellElement Staff">
                <main>%SpellElement Staff</main>
            </set>
            <!-- Make sets for Obis you have -->
            <set name="Fire Obi">
                <waist>Karin Obi</waist>
            </set>
            <set name="Water Obi">
                <waist>Suirin Obi</waist>
            </set>
            <set name="Wind Obi">
                <waist>Furin Obi</waist>
            </set>
            <set name="Light Obi">
                <waist>Korin Obi</waist>
            </set>
            <set name="Ice Obi">
                <waist>Hyorin Obi</waist>
            </set>
            <set name="Dark Obi">
                <waist>Anrin Obi</waist>
            </set>
            <set name="Thunder Obi">
                <waist>Rairin Obi</waist>
            </set>
            <set name="%SpellElement Obi" />
            <set name="MageRest">
                <main>Pluto's Staff</main>
                <sub>Staff Strap</sub>
                <ammo>Hedgehog Bomb</ammo>
                <head>Yigit Turban</head>
                <neck>Grandiose Chain</neck>
                <lear>Relaxing Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Yigit Gomlek</body>
                <hands>Yigit Gages</hands>
                <lring>Serket Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Invigorating Cape</back>
                <waist>Hierarch Belt</waist>
                <legs>Yigit Seraweels</legs>
                <feet>Yigit Crackows</feet>
            </set>
        </group>
        <!-- SMN -->
        <group name="SMN" inherit="General">
            <set name="Idle|Standard">
                <main>Bahamut's Staff</main>
                <head>Summoner's Horn</head>
                <neck>Smn. Torque</neck>
                <lear>Smn. Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Yinyang Robe</body>
                <hands>Summoner's Brcr.</hands>
                <lring>Evoker's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Errant Cape</back>
                <waist>Hierarch Belt</waist>
                <legs>Summoner's Spats</legs>
                <feet>Herald's Gaiters</feet>
            </set>
            <set name="Dark">
                <main>Pluto's Staff</main>
                <head>Nashira Turban</head>
                <neck>Dark Torque</neck>
                <lear>Dark Earring</lear>
                <waist>Swift Belt</waist>
                <lring>Balrahn's Ring</lring>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Spirit" baseset="Standard">
                <waist>Swift Belt</waist>
            </set>
            <set name="Avatar" baseset="Standard">
                <body>Royal Redingote</body>
            </set>
            <set name="BloodPact" baseset="Standard">
                <body>Yinyang Robe</body>
                <feet>Summoner's Pgch.</feet>
            </set>
            <set name="BPPower" baseset="Standard">
                <feet>Summoner's Pgch.</feet>
                <body>Summoner's Dblt.</body>
            </set>
            <set name="BPMagic" baseset="Standard">
                <body>Royal Redingote</body>
            </set>
            <set name="Weather">
                <head>Summoner's Horn</head>
            </set>
            <set name="Day">
                <body>Summoner's Dblt.</body>
            </set>
        </group>
        <!-- NIN -->
        <group name="NIN">
            <set name="Haste|Engaged|Standard">
                <head>Walahra Turban</head>
                <neck />
                <lear>Triumph Earring</lear>
                <rear>Suppanomimi</rear>
                <body>Scorpion Harness +1</body>
                <hands>Dusk Gloves</hands>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
                <back>Boxer's Mantle</back>
                <waist>Swift Belt</waist>
                <legs />
                <feet />
            </set>
            <set name="WS|Idle">
                <head>Optical Hat</head>
                <neck />
                <lear>Triumph Earring</lear>
                <rear>Cassie Earring</rear>
                <body>Haubergeon</body>
                <hands>Horomusha Kote</hands>
                <lring>Flame Ring</lring>
                <rring>Flame Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Warwolf Belt</waist>
                <legs />
                <feet />
            </set>
        </group>
        <group name="NIN50">
            <set name="Haste|Engaged|Standard">
                <body>Scorpion Harness +1</body>
                <lear>Melody Earring</lear>
                <rear>Melody Earring</rear>
                <waist>Swift Belt</waist>
            </set>
            <set name="WS|Idle">
                <body>Haubergeon</body>
                <waist>Warwolf Belt</waist>
                <lear>Triumph Earring</lear>
                <rear>Cassie Earring</rear>
            </set>
        </group>
        <!-- SCH -->
        <group name="SCH" inherit="General">
            <set name="Idle|Standard">
                <head>Scholar's M.board</head>
                <body>Errant Hpl.</body>
                <hands>Yigit Gages</hands>
                <legs>Mahatma Slops</legs>
                <feet>Herald's Gaiters</feet>
                <lear>Novia Earring</lear>
                <rear>Magnetic Earring</rear>
                <lring>Balrahn's Ring</lring>
                <waist>Penitent's Rope</waist>
                <back>Errant Cape</back>
            </set>
            <set name="Stoneskin">
                <waist>Penitent's Rope</waist>
                <feet>Yigit Crackows</feet>
                <body>Errant Hpl.</body>
                <head>Yigit Turban</head>
                <legs>Mahatma Slops</legs>
                <main>Neptune's Staff</main>
                <back>Red Cape +1</back>
                <lear>Loquac. Earring</lear>
            </set>
            <set name="Cure" baseset="Standard">
                <head>Yigit Turban</head>
                <main>Apollo's Staff</main>
                <lring>Trooper's Ring</lring>
                <neck>Benign Necklace</neck>
                <feet>Arborist Nails</feet>
            </set>
            <set name="Dark">
                <neck>Dark Torque</neck>
                <rear>Dark Earring</rear>
                <lear>Loquac. Earring</lear>
                <lring>Balrahn's Ring</lring>
                <legs>Argute Pants</legs>
            </set>
            <set name="Nuke" baseset="Standard">
                <neck>Elemental Torque</neck>
                <lear>Moldavite Earring</lear>
                <body>Scholar's Gown</body>
                <lring>Balrahn's Ring</lring>
                <back>Red Cape +1</back>
                <feet>Yigit Crackows</feet>
            </set>
            <set name="MaxINT" baseset="Standard">
                <neck>Elemental Torque</neck>
                <lring>Balrahn's Ring</lring>
                <lear>Moldavite Earring</lear>
                <back>Red Cape +1</back>
                <feet>Yigit Crackows</feet>
            </set>
            <set name="Helix" baseset="MaxINT" />
            <set name="Enfeebling">
                <neck>Enfeebling Torque</neck>
                <lring>Balrahn's Ring</lring>
                <back>Altruistic Cape</back>
                <waist>Swift Belt</waist>
                <lear>Loquac. Earring</lear>
            </set>
        </group>
        <!-- DRG -->
        <group name="DRG">
            <set name="Standard|Idle">
                <head>Hecatomb Cap</head>
                <neck>Love Torque</neck>
                <lear>Triumph Earring</lear>
                <rear>Brutal Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Flame Ring</lring>
                <rring>Flame Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Warwolf Belt</waist>
                <legs>Crimson cuisses</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="WS|Jump" baseset="Idle">
                <hands>Hecatomb Mittens</hands>
                <legs>Drn. Brais +1</legs>
                <feet>Hct. Leggings</feet>
            </set>
            <set name="Engaged">
                <head>Walahra Turban</head>
                <neck>Love Torque</neck>
                <lear>Assault Earring</lear>
                <rear>Brutal Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Swift Belt</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="HP">
                <lear>Cassie Earring</lear>
                <body>Ares's Cuirass</body>
                <hands>Creek M Mitts</hands>
                <lring>Toreador's Ring</lring>
                <rring>Bomb Queen Ring</rring>
                <back>Gigant Mantle</back>
                <waist>Steppe Sash</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
            </set>
        </group>
        <!-- DRK -->
        <group name="DRK">
            <set name="Idle|DRKidle|Standard">
                <head>Hecatomb Cap</head>
                <neck>Parade Gorget</neck>
                <lear>Triumph Earring</lear>
                <rear>Brutal Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Flame Ring</lring>
                <rring>Flame Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Warwolf Belt</waist>
                <legs>Crimson cuisses</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="Engaged|Haste">
                <head>Walahra Turban</head>
                <neck>Justice Torque</neck>
                <lear>Triumph Earring</lear>
                <rear>Brutal Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Swift Belt</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="WS" baseset="Idle">
                <neck>Justice Torque</neck>
                <hands>Hecatomb Mittens</hands>
                <legs>Black Cuisses</legs>
                <feet>Hct. Leggings</feet>
            </set>
            <set name="Dark" baseset="Engaged">
                <head>Chs. Burgeonet +1</head>
                <neck>Dark Torque</neck>
                <lear>Loquac. Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Crimson Fng. Gnt.</hands>
                <lring>Flame Ring</lring>
                <rring>Tamas Ring</rring>
                <legs>Abyss Flanchard</legs>
            </set>
            <set name="Enfeebling" baseset="Dark">
                <neck>Enfeebling Torque</neck>
            </set>
            <set name="HP">
                <head>Walahra Turban</head>
                <neck>Parade Gorget</neck>
                <lear>Cassie Earring</lear>
                <body>Ares's Cuirass</body>
                <hands>Creek M Mitts</hands>
                <rring>Bomb Queen Ring</rring>
                <back>Gigant Mantle</back>
                <waist>Steppe Sash</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
            </set>
        </group>
        <!-- WAR-->
        <group name="WAR">
            <set name="Idle|WARidle|Standard">
                <head>Hecatomb Cap</head>
                <neck>Fortitude Torque</neck>
                <lear>Triumph Earring</lear>
                <rear>Brutal Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Hecatomb Mittens</hands>
                <lring>Flame Ring</lring>
                <rring>Flame Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Warwolf Belt</waist>
                <legs>Byakko's Haidate</legs>
                <feet>Hermes' Sandals</feet>
            </set>
            <set name="Engaged|Haste" baseset="Idle">
                <head>Walahra Turban</head>
                <lear>Suppanomimi</lear>
                <hands>Dusk Gloves</hands>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
                <waist>Swift Belt</waist>
                <feet>Dusk Ledelsens</feet>
            </set>
            <set name="WS" baseset="Idle">
                <legs>Warrior's Cuisses</legs>
                <feet>Hct. Leggings</feet>
            </set>
            <set name="Hate">
                <neck>Harmonia's Torque</neck>
                <body>Adaman Cuirass</body>
                <waist>Warwolf belt</waist>
                <lring>Hercules' Ring</lring>
                <legs>Warrior's cuisses</legs>
            </set>
        </group>
        <!-- BRD -->
        <group name="BRD" inherit="General">
            <set name="Idle|Standard|Cure">
                <body>Vermillion Cloak</body>
                <hands>Zenith Mitts</hands>
                <back>Jester's Cape +1</back>
                <waist>Corsette +1</waist>
                <rring>Angel's Ring</rring>
                <lring>Balrahn's Ring</lring>
            </set>
            <set name="Song">
                <head>Bard's Roundlet</head>
                <neck>Temp. Torque</neck>
                <back>Jester's Cape +1</back>
                <waist>Corsette +1</waist>
                <rring>Angel's Ring</rring>
                <lring>Balrahn's Ring</lring>
                <hands>Sha'ir Gages</hands>
            </set>
            <set name="HP">
                <head>Bard's Roundlet</head>
                <body>Yigit Gomlek</body>
                <back>Gigant Mantle</back>
                <waist>Steppe Sash</waist>
                <lring>Bomb Queen Ring</lring>
                <rring>Minstrel's Ring</rring>
                <hands>Creek M Mitts</hands>
            </set>
        </group>
        <!-- BLU -->
        <group name="BLU">
            <set name="Idle">
                <body>Vermillion Cloak</body>
            </set>
            <set name="Standard|Engaged|WS|Haste">
                <head>Empress Hairpin</head>
                <neck>Peacock Charm</neck>
                <body>Scorpion Harness +1</body>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
                <waist>Swift Belt</waist>
                <back>Amemet Mantle +1</back>
            </set>
            <set name="STR" baseset="WS">
                <body>Magus Jubbah</body>
                <lring>Puissance Ring</lring>
                <rring>Puissance Ring</rring>
                <waist>Ryl.Kgt. Belt</waist>
            </set>
            <set name="Magic">
                <head>Magus Keffiyeh</head>
                <body>Magus Jubbah</body>
                <lring>Balrahn's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Red Cape +1</back>
            </set>
            <set name="Heal" baseset="Magic">
                <head>Raven Beret</head>
                <lring>Trooper's Ring</lring>
                <neck>Benign necklace</neck>
            </set>
        </group>
        <group name="BLUMage" inherit="General">
            <set name="Idle|Standard|Engaged|WS|Haste">
                <main>Pluto's Staff</main>
                <body>Vermillion Cloak</body>
                <neck>Grandiose Chain</neck>
                <lring>Serket Ring</lring>
                <rring>Tamas Ring</rring>
                <waist>Penitent's Rope</waist>
                <back>Invigorating Cape</back>
            </set>
            <set name="STR">
                <body>Magus Jubbah</body>
                <lring>Puissance Ring</lring>
                <rring>Puissance Ring</rring>
                <waist>Ryl.Kgt. Belt</waist>
            </set>
            <set name="Magic">
                <head>Magus Keffiyeh</head>
                <body>Magus Jubbah</body>
                <lring>Balrahn's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Red Cape +1</back>
            </set>
            <set name="Heal" baseset="Magic">
                <main>Apollo's Staff</main>
                <head>Raven Beret</head>
                <lring>Trooper's Ring</lring>
                <neck>Benign necklace</neck>
            </set>
        </group>
        <!-- RDM -->
        <group name="RDM" inherit="General">
            <set name="Idle|Standard">
                <head>Duelist's Chapeau</head>
                <neck>Jeweled Collar</neck>
                <lear>Loquac. Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Errant Hpl.</body>
                <hands>Crimson Fng. Gnt.</hands>
                <lring>Balrahn's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Errant Cape</back>
                <waist>Hierarch Belt</waist>
                <legs>Crimson Cuisses</legs>
                <feet>Yigit Crackows</feet>
            </set>
            <set name="Enfeebling" baseset="Idle">
                <body>Warlock's Tabard</body>
                <neck>Enfeebling Torque</neck>
                <hands>Yigit Gages</hands>
                <waist>Penitent's Rope</waist>
                <legs>Mahatma Slops</legs>
                <back>Altruistic Cape</back>
            </set>
            <set name="Buff" baseset="Idle">
                <head>Warlock's Chapeau</head>
                <waist>Swift Belt</waist>
                <hands>Dusk Gloves</hands>
                <feet>Dusk Ledelsens</feet>
            </set>
            <set name="Nuke" baseset="Idle">
                <head>Nashira turban</head>
                <lear>Moldavite Earring</lear>
                <neck>Elemental Torque</neck>
                <waist>Penitent's Rope</waist>
                <back>Red Cape +1</back>
                <legs>Mahatma Slops</legs>
                <hands>Yigit Gages</hands>
            </set>
            <set name="Cure" baseset="Idle">
                <head>Raven Beret</head>
                <neck>Benign Necklace</neck>
                <lring>Trooper's Ring</lring>
                <lear>Novia Earring</lear>
                <back>Errant Cape</back>
                <waist>Penitent's Rope</waist>
                <legs>Mahatma Slops</legs>
                <hands>Yigit Gages</hands>
            </set>
            <set name="Stoneskin" baseset="Buff">
                <waist>Penitent's Rope</waist>
                <back>Red Cape +1</back>
                <legs>Mahatma Slops</legs>
                <hands>Yigit Gages</hands>
            </set>
        </group>
        <!-- BLM -->
        <group name="BLM" inherit="General">
            <set name="Idle|Standard">
                <head>Glory Crown</head>
                <neck>Elemental Torque</neck>
                <lear>Moldavite Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Igqira Weskit</body>
                <hands>Zenith Mitts</hands>
                <lring>Sorcerer's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Errant Cape</back>
                <waist>Hierarch Belt</waist>
                <legs>Mahatma Slops</legs>
                <feet>Herald's Gaiters</feet>
            </set>
            <set name="PreNuke">
                <head>Zenith Crown</head>
                <neck>Elemental Torque</neck>
                <lear>Moldavite Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Black Cotehardie</body>
                <hands>Zenith Mitts</hands>
                <lring>Serket Ring</lring>
                <rring>Ether Ring</rring>
                <back>Blue Cape</back>
                <waist>Penitent's Rope</waist>
                <legs>Mahatma Slops</legs>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Dark" inherit="Standard">
                <head>Nashira turban</head>
                <neck>Dark Torque</neck>
                <rear>Dark Earring</rear>
                <lear>Loquac. Earring</lear>
                <body>Errant Hpl.</body>
                <lring>Balrahn's Ring</lring>
                <rring>Tamas Ring</rring>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Enfeebling" inherit="Standard">
                <head>Nashira turban</head>
                <neck>Enfeebling Torque</neck>
                <rear>Magnetic Earring</rear>
                <lear>Loquac. Earring</lear>
                <body>Errant Hpl.</body>
                <lring>Balrahn's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Altruistic Cape</back>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Stoneskin">
                <main>Neptune's Staff</main>
                <head>Yigit Turban</head>
                <neck>Enfeebling Torque</neck>
                <rear>Magnetic Earring</rear>
                <lear>Loquac. Earring</lear>
                <body>Errant Hpl.</body>
                <hands>Yigit Gages</hands>
                <lring>Balrahn's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Red Cape +1</back>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="MAXint">
                <head>Zenith Crown</head>
                <neck>Elemental Torque</neck>
                <rear>Magnetic Earring</rear>
                <lear>Loquac. Earring</lear>
                <body>Errant Hpl.</body>
                <hands>Yigit Gages</hands>
                <lring>Sorcerer's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Red Cape +1</back>
                <waist>Penitent's Rope</waist>
                <feet>Yigit Crackows</feet>
            </set>
            <set name="MAXdd|Nuke">
                <head>Yigit Turban</head>
                <neck>Elemental Torque</neck>
                <lear>Moldavite Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Igqira Weskit</body>
                <hands>Zenith Mitts</hands>
                <lring>Sorcerer's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Red Cape +1</back>
                <waist>Penitent's Rope</waist>
                <legs>Mahatma Slops</legs>
                <feet>Yigit Crackows</feet>
                <rear>Novio Earring</rear>
            </set>
            <set name="MAXenmity">
                <head>Yigit Turban</head>
                <neck>Elemental Torque</neck>
                <lear>Novia Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Errant Hpl.</body>
                <hands>Zenith Mitts</hands>
                <lring>Sorcerer's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Errant Cape</back>
                <waist>Penitent's Rope</waist>
                <legs>Mahatma Slops</legs>
                <feet>Yigit Crackows</feet>
            </set>
        </group>
        <!-- PLD Sets -->
        <group name="PLD" inherit="General=">
            <set name="Idle|Standard">
                <head>Homam Zucchetto</head>
                <neck>Parade Gorget</neck>
                <lear>Cassie Earring</lear>
                <rear>Buckler Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Hercules' Ring</lring>
                <rring>Bomb Queen Ring</rring>
                <back>Boxer's Mantle</back>
                <waist>Steppe Sash</waist>
                <legs>Crimson Cuisses</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="Utsu">
                <neck>Parade Gorget</neck>
                <rear>Brutal Earring</rear>
            </set>
            <set name="Engaged" baseset="Idle">
                <head>Aegishjalmr</head>
                <neck>Shield Torque</neck>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
            </set>
            <set name="HP">
                <head>Aegishjalmr</head>
                <neck>Parade Gorget</neck>
                <lear>Cassie Earring</lear>
                <rear>Buckler Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Creek M Mitts</hands>
                <lring>Toreador's Ring</lring>
                <rring>Bomb Queen Ring</rring>
                <back>Gigant Mantle</back>
                <waist>Steppe Sash</waist>
                <legs>Crimson cuisses</legs>
                <feet>Llwyd's clogs</feet>
            </set>
            <set name="Haste">
                <head>Walahra Turban</head>
                <neck>Shield Torque</neck>
                <lear>Magnetic Earring</lear>
                <rear>Loquac. Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Hercules' Ring</lring>
                <rring>Bomb Queen Ring</rring>
                <back>Boxer's Mantle</back>
                <waist>Swift Belt</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="HPdown">
                <hands>remove</hands>
                <head>remove</head>
                <legs>remove</legs>
                <feet>remove</feet>
                <lear>Loquac. Earring</lear>
                <waist>Swift Belt</waist>
                <rring>remove</rring>
                <body>Adaman Cuirass</body>
                <neck>Parade Gorget</neck>
            </set>
            <set name="Cure">
                <head>Homam Zucchetto</head>
                <neck>Harmonia's Torque</neck>
                <lear>Magnetic Earring</lear>
                <rear>Hospitaler Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <lring>Hercules' Ring</lring>
                <rring>Bomb Queen Ring</rring>
                <back>Boxer's Mantle</back>
                <waist>Warwolf Belt</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="SelfCure" baseset="HP">
                <head>Homam Zucchetto</head>
                <neck>Harmonia's Torque</neck>
                <lear>Cassie Earring</lear>
                <rear>Hospitaler Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Homam Manopolas</hands>
                <back>Gigant Mantle</back>
                <waist>Steppe Sash</waist>
                <legs>Homam Cosciales</legs>
            </set>
            <set name="MagicDef">
                <lear>Coral Earring</lear>
                <rear>Coral Earring</rear>
                <body>Coral Scale Mail</body>
                <lring>Coral Ring</lring>
                <rring>Coral Ring</rring>
            </set>
            <set name="Buff" />
            <set name="Hate">
                <head>Aegishjalmr</head>
                <neck>Harmonia's Torque</neck>
                <body>Adaman Cuirass</body>
                <waist>Warwolf Belt</waist>
                <legs>Homam Cosciales</legs>
                <feet>Homam Gambieras</feet>
            </set>
            <set name="Melee" baseset="Standard">
                <neck>Fortitude Torque</neck>
                <head>Walahra Turban</head>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Swift Belt</waist>
                <legs>Homam Cosciales</legs>
            </set>
            <set name="WS" baseset="Engaged">
                <head>Hecatomb Cap</head>
                <neck>Fortitude Torque</neck>
                <lear>Triumph Earring</lear>
                <rear>Brutal Earring</rear>
                <body>Ares's Cuirass</body>
                <hands>Hecatomb Mittens</hands>
                <lring>Flame Ring</lring>
                <rring>Flame Ring</rring>
                <back>Forager's Mantle</back>
                <waist>Warwolf Belt</waist>
                <feet>Hct. Leggings</feet>
            </set>
        </group>
        <!--  WHM Sets -->
        <group name="WHM" inherit="General">
            <set name="Idle|Standard">
                <main>Templar Mace</main>
                <sub>Nms. Shield +1</sub>
                <ammo>Hedgehog Bomb</ammo>
                <head>Black Ribbon</head>
                <neck>Jeweled Collar</neck>
                <lear>Novia Earring</lear>
                <rear>Magnetic Earring</rear>
                <body>Aristocrat's Coat</body>
                <hands>Blessed Mitts</hands>
                <lring>Serket Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Errant Cape</back>
                <waist>Hierarch Belt</waist>
                <legs>Blessed Trousers</legs>
                <feet>Herald's Gaiters</feet>
            </set>
            <set name="Cure|Enmity" baseset="Idle">
                <head>Raven Beret</head>
                <neck>Benign Necklace</neck>
                <lring>Medicine Ring</lring>
                <rear>Roundel Earring</rear>
                <back>Errant Cape</back>
                <waist>Penitent's Rope</waist>
                <legs>Blessed Trousers</legs>
                <feet>Arborist Nails</feet>
            </set>
            <set name="Barspell" baseset="Idle">
                <neck>Jeweled Collar</neck>
                <lear>Loquac. Earring</lear>
                <body>Blessed Briault</body>
                <lring>Serket Ring</lring>
                <rring>Tamas Ring</rring>
                <legs>Cleric's Pantaln.</legs>
            </set>
            <set name="Enfeebling">
                <head>Nashira Turban</head>
                <neck>Enfeebling Torque</neck>
                <lear>Loquac. Earring</lear>
                <body>Blessed Briault</body>
                <hands>Cleric's mitts</hands>
                <lring>Balrahn's Ring</lring>
                <rring>Tamas Ring</rring>
                <back>Altruistic Cape</back>
                <waist>Penitent's Rope</waist>
                <legs>Blessed Trousers</legs>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Buff" baseset="Idle">
                <main>Capricorn Staff</main>
                <sub>Staff Strap</sub>
                <head>Nashira Turban</head>
                <body>Cleric's Briault</body>
                <lear>Loquac. Earring</lear>
                <waist>Swift Belt</waist>
                <legs>Blessed Trousers</legs>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Devotion" baseset="Idle">
                <main>Kirin's Pole</main>
                <sub>Staff Strap</sub>
                <head>Walahra Turban</head>
                <neck>Grandiose Chain</neck>
                <lear>Cassie Earring</lear>
                <hands>Creek M Mitts</hands>
                <lring>Bomb Queen Ring</lring>
                <back>Gigant Mantle</back>
                <waist>Steppe Sash</waist>
                <legs>Yigit Seraweels</legs>
                <feet>Llwyd's Clogs</feet>
            </set>
            <set name="Medicine" baseset="Idle">
                <head>Zenith Crown</head>
                <hands>Zenith Mitts</hands>
                <body>Black Cotehardie</body>
                <lring>Serket Ring</lring>
                <rring>Ether Ring</rring>
                <back>Blue Cape</back>
                <waist>Penitent's Rope</waist>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Repose" baseset="Enfeebling">
                <main>Apollo's Staff</main>
                <sub>Staff Strap</sub>
                <head>Nashira Turban</head>
                <neck>Benign Necklace</neck>
                <lear>Loquac. Earring</lear>
                <body>Blessed Briault</body>
                <lring>Balrahn's Ring</lring>
                <back>Altruistic Cape</back>
                <waist>Swift Belt</waist>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Stoneskin" baseset="Idle">
                <head>Yigit Turban</head>
                <neck>Benign necklace</neck>
                <lear>Loquac. Earring</lear>
                <body>Blessed Briault</body>
                <waist>Swift Belt</waist>
                <legs>Blessed Trousers</legs>
                <feet>Rostrum Pumps</feet>
            </set>
            <set name="Melee" >
                <head>Walahra Turban</head>
                <neck>Peacock Charm</neck>
                <lear>Suppanomimi</lear>
                <rear>Brutal Earring</rear>
                <body>Reverend Mail</body>
                <hands>Blessed Mitts</hands>
                <lring>Toreador's Ring</lring>
                <rring>Toreador's Ring</rring>
                <back>Errant Cape</back>
                <waist>Swift Belt</waist>
                <legs>Blessed Trousers</legs>
                <feet>Herald's Gaiters</feet>
            </set>
            <set name="WS" baseset="Melee">
                <head>Yigit Turban</head>
                <lear>Triumph Earring</lear>
                <body>Blessed Briault</body>
                <hands>Blessed Mitts</hands>
                <back>Red Cape +1</back>
                <waist>Penitent's Rope</waist>
                <feet>Yigit Crackows</feet>
            </set>
        </group>
    </sets>
    <!--- Rules -->
    <rules>
        <!-- RULES FOR ZOZMA -->
        <if spell="*ga IV" notspell="Curaga IV">
            <command>%SpellElementThing</command>
            <cancelspell />
            <return />
        </if>
        <if spell="autoset">
            <var cmd="set when idle|engaged" />
        </if>
        <else>
            <var cmd="set when aftercast" />
        </else>
        <!-- Resting & Enganging-->
        <if status="resting" mainjob="WHM|BLM|RDM|SMN|SCH">
            <equip when="resting" set="MageRest" />
            <if advanced='"$Feet"="Melee"' mainjob="WHM">
                <equip when="resting" set="MageRest">
                    <main />
                    <sub />
                </equip>
            </if>
        </if>
        <if status="engaged">
            <equip when="$when" set="Engaged" />
            <if advanced='"$Feet"="Melee"' mainjob="WHM">
                <equip when="engaged" set="Melee">
                    <main />
                    <sub />
                </equip>
            </if>
        </if>
        <else>
            <equip when="$when" set="idle" />
            <if advanced='"$Feet"="Melee"' mainjob="WHM">
                <equip when="$when">
                    <main />
                    <sub />
                </equip>
            </if>
        </else>
        <if spell="autoset">
            <return />
        </if>
        <!-- WHM -->
        <if mainjob="WHM">
            <if spell="Cure*|Curaga*|Cura">
                <equip when="precast" set="Medicine" />
                <if subjob="SCH">
                    <equip when="precast">
                        <back />
                    </equip>
                </if>
                <midcastdelay delay="1" />
                <equip when="midcast" set="Cure" />
                <if advanced='"$DevPrep"="Y"'>
                    <equip when="Precast|midcast|aftercast" set="Devotion" />
                    <return />
                </if>
            </if>
            <if spell="Repose">
                <equip when="midcast" set="Repose" />
            </if>
            <if spell="Bar*">
                <equip when="precast" set="Barspell" />
            </if>
            <if spell="Refresh|Haste|Regen*|Erase|*na">
                <equip when="precast" set="Buff" />
            </if>
            <if spell="Devotion">
                <equip when="precast" set="Devotion" />
                <var when="aftercast" cmd="set DevPrep N" />
                <equip when="aftercast" set="Idle" />
            </if>
            <if spell="Stoneskin">
                <midcastdelay delay="2" />
                <command when="MidCast">cancel 37</command>
                <equip when="midcast" set="Stoneskin" />
            </if>
            <if skill="EnfeeblingMagic">
                <equip when="midcast" set="Enfeebling" />
            </if>
        </if>
        <!-- RDM -->
        <if mainjob="RDM">
            <if spell="Cure*|Curaga*">
                <equip when="midcast" set="Cure" />
            </if>
            <if skill="ElementalMagic">
                <equip when="midcast" set="Nuke" />
            </if>
            <if skill="EnfeeblingMagic">
                <equip when="midcast" set="Enfeebling" />
            </if>
            <if spell="Refresh|Haste|Regen*|Erase|*na">
                <equip when="precast" set="Buff" />
            </if>
            <if spell="Stoneskin">
                <midcastdelay delay="2" />
                <command when="MidCast">cancel 37</command>
                <equip when="midcast" set="Stoneskin" />
            </if>
        </if>
        <!-- Melee Rules -->
        <!-- Melee Changespell SJ/JA Enhances -->
        <if notmainjob="WHM|BLM|SCH|RDM|BRD|SMN">
            <if SubJob="WAR" />
            <if SubJoB="NIN" notmainjob="WAR">
                <if spell="Defender">
                    <changespell spell="Utsusemi: ni" />
                </if>
            </if>
            <if SubJob="SAM" notmainjob="WAR">
                <if spell="Berserk">
                    <changespell spell="Hasso" />
                </if>
                <if spell="Defender">
                    <changespell spell="Seigan" />
                    <if BuffActive="Seigan">
                        <changespell spell="Third Eye" />
                    </if>
                </if>
                <if spell="Warcry">
                    <changespell spell="Meditate" />
                </if>
                <if spell="Provoke">
                    <changespell spell="Third Eye" />
                </if>
            </if>
        </if>
        <if type="WeaponSkill" notTPLT="100" notmainjob="DRG|WHM|PLD">
            <equip when="precast" set="WS" />
        </if>
        <if spell="Utsusemi*">
            <if spell="Utsusemi: Ichi">
                <!--Utsusemi:Ichi cast time is 4 sec-->
                <!--This may be conservative and it may not always be enough. I have seen delay 3 work-->
                <!--Find a delay value that YOU are comfortable relying upon-->
                <midcastdelay delay="3" />
                <!--Cancel currently active shadows(Buff_Id 66). Technically only need for Ni to Ichi, but no way to tell-->
                <command when="midcast">cancel 66</command>
            </if>
            <equip when="midcast" set="Haste" />
        </if>
        <!-- DRK -->
        <if mainjob="DRK">
            <if BuffActive="Souleater">
                <equip when="Aftercast">
                    <head>Chs. Burgeonet +1</head>
                </equip>
            </if>
            <if skill="DarkMagic">
                <equip when="precast" set="Dark" />
            </if>
            <if spell="Dread Spikes">
                <equip when="midcast" set="HP" />
            </if>
        </if>
        <!-- Aftercast Rules for correct Elemental Staff -->
        <if mainjob="BLM|RDM|SCH|BRD">
            <if mode="or" buffactive="Barfi*" spell="Barfi*">
                <equip when="aftercast">
                    <main>Neptune's Staff</main>
                </equip>
            </if>
            <elseif mode="or" buffactive="Barblizz*" spell="Barblizz*">
                <equip when="aftercast">
                    <main>Vulcan's Staff</main>
                </equip>
            </elseif>
            <elseif mode="or" buffactive="Barae*" spell="Barae*">
                <equip when="aftercast">
                    <main>Aquilo's Staff</main>
                </equip>
            </elseif>
            <elseif mode="or" buffactive="Barsto*" spell="Barsto*">
                <equip when="aftercast">
                    <main>Auster's Staff</main>
                </equip>
            </elseif>
            <elseif mode="or" buffactive="Barwat*" spell="Barwat*">
                <equip when="aftercast">
                    <main>Jupiter's Staff</main>
                </equip>
            </elseif>
            <else>
                <equip when="aftercast">
                    <main>Terra's Staff</main>
                </equip>
            </else>
        </if>
        <!-- CURE SPELLS -->
        <if spell="Cure*|Curaga*" notmainjob="WHM|SMN|PLD|SCH|BRD|DRG">
            <!-- Non WHM cures -->
            <equip when="midcast">
                <main>Apollo's Staff</main>
            </equip>
        </if>
        <!-- Timers for when sleep is wearing off. -->
        <if spell="Sleep*|Repose|*Lullaby">
            <if advanced='"$SleepTimers"="1"'>
                <var when="precast" cmd="inc sleepid" />
                <!-- <var when="precast" cmd="set $sleepid &lt;t&gt;" />
                    <command when="precast">input //sc var set $sleepid &lt;t&gt;</command> -->
            </if>
            <if Spell="Sleep II|Sleepga II|Repose">
                <command when="precast">wait 60;input /echo [$sleepid:%spell] &lt;%SpellTarget&gt; Wearing off in 30s</command>
                <command when="precast">wait 80;input /echo [$sleepid:%spell] &lt;%SpellTarget&gt; Wearing off in 10s</command>
                <command when="precast">wait 90;input /echo [$sleepid:%spell] &lt;%SpellTarget&gt; Wearing off in 0s;spellcast var dec sleepid;</command>
            </if>
            <elseif Spell="Sleep|Sleepga">
                <command when="precast">wait 45;input /echo [$sleepid:%spell] &lt;%SpellTarget&gt; Wearing off in 15s</command>
                <command when="precast">wait 60;input /echo [$sleepid:%spell] &lt;%SpellTarget&gt; Wearing off in 0s;spellcast var dec sleepid;</command>
            </elseif>
            <elseif spell="*Lullaby">
                <command when="precast">wait 16;input /echo [$sleepid:%spell] &lt;%SpellTarget&gt; Wearing off in 15s</command>
                <command when="precast">wait 31;input /echo [$sleepid:%spell] &lt;%SpellTarget&gt; Wearing off in 0s;spellcast var dec sleepid;</command>
            </elseif>
        </if>
        <!-- Self Sneak  -->
        <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
            <action type="command" when="midcast">cancel 71</action>
            <action type="midcastdelay" delay="2.3" />
        </if>
        <!-- SMN -->
        <if mainjob="SMN">
            <if skill="SummoningMagic" notspell="* Spirit">
                <var when="midcast" cmd="set Name %spell" />
            </if>
            <if spell="Holy II">
                <command>wait 5.5;input /ja "Elemental Siphon";wait 1.5;/pet Release</command>
                <if weather="*x2">
                    <changespell spell='"%WeatherElement" Spirit' />
                </if>
                <elseif day="Windsday">
                    <changespell spell='Air Spirit' />
                </elseif>
                <else>
                    <changespell spell='"%DayElement" Spirit' />
                </else>
            </if>
            <if spell="Drain|Aspir">
                <equip when="midcast" set="Dark" />
            </if>
            <if type="Bloodpact*">
                <equip when="precast" set="BloodPact" />
                <if type="*rage">
                    <equip when="midcast" set="BPPower" />
                    <midcastdelay delay="1.8" />
                    <aftercastdelay delay="5" />
                    <if spell="Aero IV">
                        <equip when="midcast" set="BPMagic" />
                    </if>
                </if>
            </if>
            <if skill="SummoningMagic">
                <if notspell="Carbuncle">
                    <if Weather="%SpellElement">
                        <var when="midcast" cmd="set Weather Y" />
                    </if>
                    <if Element="%DayElement">
                        <var when="midcast" cmd="set Day Y" />
                    </if>
                </if>
                <if spell="* Spirit">
                    <equip when="precast" set="Spirit" />
                    <var when="midcast" cmd="set Spirit Y" />
                </if>
                <else>
                    <equip when="precast" set="Avatar" />
                    <var when="midcast" cmd="set Avatar Y" />
                </else>
            </if>
            <if spell="Release">
                <var when="precast" cmd="set Spirit N" />
                <var when="precast" cmd="set Avatar N" />
                <var when="precast" cmd="set Weather N" />
                <var when="precast" cmd="set Day N" />
                <var when="precast" cmd="set Name None" />
            </if>
            <if advanced='"$Spirit"="Y"'>
                <equip when="aftercast" set="Spirit" />
            </if>
            <if advanced='"$Avatar"="Y"'>
                <equip when="aftercast" set="Avatar" />
            </if>
            <if advanced='"$Weather"="Y"'>
                <equip when="aftercast" set="Weather" />
            </if>
            <if advanced='"$Day"="Y"'>
                <equip when="aftercast" set="Day" />
            </if>
            <if advanced='"$Name"="Carbuncle"'>
                <equip when="aftercast">
                    <hands>Carbuncle Mitts</hands>
                    <body>Yinyang Robe</body>
                </equip>
            </if>
            <!-- CHANGESPELLS BP -->
            <if spell="Predator Claws">
                <if advanced='"$Name"="Fenrir"'>
                    <changespell spell="Eclipse Bite" />
                </if>
                <elseif advanced='"$Name"="Ifrit"'>
                    <changespell spell="Flaming Crush" />
                </elseif>
                <elseif advanced='"$Name"="Titan"'>
                    <changespell spell="Mountain buster" />
                </elseif>
                <elseif advanced='"$Name"="Leviathan"'>
                    <changespell spell="Spinning Dive" />
                </elseif>
                <elseif advanced='"$Name"="Shiva"'>
                    <changespell spell="Rush" />
                </elseif>
                <elseif advanced='"$Name"="Ramuh"'>
                    <changespell spell="Chaotic Strike" />
                </elseif>
                <elseif advanced='"$Name"="Garuda"' />
                <else>
                    <cancelspell />
                </else>
            </if>
            <if spell="Aero IV">
                <if advanced='"$Name"="Carbuncle"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Shining Ruby" />
                    </if>
                    <else>
                        <changespell spell="Meteorite" />
                    </else>
                </if>
                <elseif advanced='"$Name"="Ifrit"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Inferno" />
                    </if>
                    <else>
                        <changespell spell="Fire IV" />
                    </else>
                </elseif>
                <elseif advanced='"$Name"="Titan"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Earthen Fury" />
                    </if>
                    <else>
                        <changespell spell="Geocrush" />
                    </else>
                </elseif>
                <elseif advanced='"$Name"="Leviathan"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Tidal Wave" />
                    </if>
                    <else>
                        <changespell spell="Grand Fall" />
                    </else>
                </elseif>
                <elseif advanced='"$Name"="Shiva"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Diamond Dust" />
                    </if>
                    <else>
                        <changespell spell="Heavenly Strike" />
                    </else>
                </elseif>
                <elseif advanced='"$Name"="Ramuh"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Judgment Bolt" />
                    </if>
                    <else>
                        <changespell spell="Thunderstorm" />
                    </else>
                </elseif>
                <elseif advanced='"$Name"="Diabolos"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Ruinous Omen" />
                    </if>
                    <else>
                        <changespell spell="Nether Blast" />
                    </else>
                </elseif>
                <elseif advanced='"$Name"="Garuda"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Aerial Blash" />
                    </if>
                </elseif>
                <elseif advanced='"$Name"="Fenrir"'>
                    <if buffactive="Astral Flow">
                        <changespell spell="Howling Moon" />
                    </if>
                </elseif>
                <else>
                    <cancelspell />
                </else>
            </if>
            <if spell="Aerial Armor">
                <if advanced='"$Avatar"="N"' >
                    <addtochat color="167">Shining Ruby</addtochat>
                    <addtochat color="167">Frost Armor</addtochat>
                    <addtochat color="167">Lightening Armor</addtochat>
                    <addtochat color="167">Ecliptic Howl(Acc+Evasion)</addtochat>
                </if>
                <if advanced='"$Name"="Carbuncle"'>
                    <changespell spell="Shining Ruby" />
                </if>
                <elseif advanced='"$Name"="Titan"'>
                    <changespell spell="Earthen Ward" />
                </elseif>
                <elseif advanced='"$Name"="Shiva"'>
                    <changespell spell="Frost Armor" />
                </elseif>
                <elseif advanced='"$Name"="Ramuh"'>
                    <changespell spell="Lightning Armor" />
                </elseif>
                <elseif advanced='"$Name"="Diabolos"'>
                    <changespell spell="Noctoshield" />
                </elseif>
                <elseif advanced='"$Name"="Fenrir"'>
                    <changespell spell="Ecliptic Howl" />
                </elseif>
                <elseif advanced='"$Name"="Garuda"' />
                <else>
                    <cancelspell />
                </else>
            </if>
            <if spell="Hastega">
                <if advanced='"$Avatar"="N"' >
                    <addtochat color="167">Healing Ruby II</addtochat>
                    <addtochat color="167">Spring Water</addtochat>
                    <addtochat color="167">Crimson Howl</addtochat>
                    <addtochat color="167">Rolling Thunder</addtochat>
                    <addtochat color="167">Dream Shroud</addtochat>
                    <addtochat color="167">Ecliptic Growl(Stats)</addtochat>
                </if>
                <if advanced='"$Name"="Carbuncle"'>
                    <changespell spell="Healing Ruby II" />
                </if>
                <elseif advanced='"$Name"="Leviathan"'>
                    <changespell spell="Spring Water" />
                </elseif>
                <elseif advanced='"$Name"="Ramuh"'>
                    <changespell spell="Rolling Thunder" />
                </elseif>
                <elseif advanced='"$Name"="Diabolos"'>
                    <changespell spell="Dream Shroud" />
                </elseif>
                <elseif advanced='"$Name"="Fenrir"'>
                    <changespell spell="Ecliptic Growl" />
                </elseif>
                <elseif advanced='"$Name"="Ifrit"'>
                    <changespell spell="Crimson Howl" />
                </elseif>
                <elseif advanced='"$Name"="Garuda"' />
                <else>
                    <cancelspell />
                </else>
            </if>
            <if spell="Slowga">
                <if advanced='"$Name"="Shiva"'>
                    <changespell spell="Sleepga" />
                </if>
                <elseif advanced='"$Name"="Leviathan"' />
                <elseif advanced='"$Name"="Diabolos"'>
                    <changespell spell="Nightmare" />
                </elseif>
                <elseif advanced='"$Name"="Fenrir"'>
                    <changespell spell="Lunar Cry" />
                </elseif>
                <else>
                    <cancelspell />
                </else>
            </if>
            <if spell="Poison Nails">
                <if advanced='"$Name"="Carbuncle"' />
                <elseif advanced='"$Name"="Leviathan"'>
                    <changespell spell="Tail Whip" />
                </elseif>
                <elseif advanced='"$Name"="Ramuh"'>
                    <changespell spell="Thunderspark" />
                </elseif>
                <elseif advanced='"$Name"="Diabolos"'>
                    <changespell spell="Somnolence" />
                </elseif>
                <elseif advanced='"$Name"="Fenrir"'>
                    <changespell spell="Moonlit Charge" />
                </elseif>
                <elseif advanced='"$Name"="Ifrit"'>
                    <changespell spell="Double Punch" />
                </elseif>
                <elseif advanced='"$Name"="Shiva"'>
                    <changespell spell="Double Slap" />
                </elseif>
                <elseif advanced='"$Name"="Titan"'>
                    <changespell spell="Megalith Throw" />
                </elseif>
                <else>
                    <cancelspell />
                </else>
            </if>
            <!-- CHAGESPELL BP END -->
        </if>
        <!-- BLM -->
        <if mainjob="BLM">
            <if skill="ElementalMagic">
                <if HPPGT="80">
                    <equip when="precast" set="PreNuke" />
                </if>
                <if spell="* II|* III|* IV|Burst*|Freeze*">
                    <midcastdelay delay="1" />
                    <if advanced='"$HNM"="1"'>
                        <equip when="midcast" set="MaxEnmity" />
                    </if>
                    <else>
                        <equip when="midcast" set="Nuke" />
                    </else>
                </if>
                <else>
                    <midcastdelay delay="1" />
                    <equip when="midcast" set="MAXint" />
                </else>
            </if>
            <if skill="DarkMagic">
                <equip when="precast" set="Dark" />
            </if>
            <if skill="EnfeeblingMagic">
                <equip when="midcast" set="Enfeebling" />
            </if>
        </if>
        <!-- BLU -->
        <if mainjob="BLU">
            <if skill="BlueMagic">
                <if element="Unknown">
                    <equip when="precast" set="STR" />
                </if>
                <else>
                    <equip when="precast" set="Magic" />
                </else>
            </if>
            <if Spell="Magic Fruit|Wild Carrot|Healing Breeze">
                <equip when="precast" set="Heal" />
            </if>
        </if>
        <!-- BRD -->
        <if mainjob="BRD">
            <if type="BardSong">
                <if validtarget="Enemy">
                    <equip when="precast" set="Song">
                        <body>Errant Hpl.</body>
                    </equip>
                </if>
                <if BuffActive="Pianissimo" validtarget="self">
                    <changetarget Target="&lt;t&gt;" />
                </if>
                <if CastTimeGT="4">
                    <equip when="Precast" set="HP" />
                    <castdelay delay="0.5" />
                    <equip when="Midcast" set="Song" />
                    <midcastdelay delay="1" />
                </if>
                <!-- INSTRUMENTS -->
                <if spell="* Elegy">
                    <equip when="Precast">
                        <range>Horn +1</range>
                    </equip>
                </if>
                <elseif spell="* Lullaby">
                    <if advanced='"$SLullaby"="N"'>
                        <equip when="PreCast">
                            <range>Mary's Horn</range>
                        </equip>
                    </if>
                    <elseif advanced='"$SLullaby"="H"' spell="Foe Lullaby">
                        <equip when="PreCast">
                            <range>Mary's Horn</range>
                        </equip>
                    </elseif>
                    <else>
                        <equip when="Precast">
                            <range>Nursemaid's Harp</range>
                        </equip>
                    </else>
                </elseif>
                <elseif spell="Valor Minuet*">
                    <equip when="Precast">
                        <range>Cornette +1</range>
                    </equip>
                </elseif>
                <elseif spell="* Madrigal">
                    <equip when="Precast">
                        <range>Traversiere +1</range>
                    </equip>
                </elseif>
                <elseif spell="* March">
                    <equip when="Precast">
                        <range>Faerie Piccolo</range>
                    </equip>
                </elseif>
                <elseif spell="* Mazurka">
                    <equip when="Precast">
                        <range>Harlequin's Horn</range>
                    </equip>
                </elseif>
                <elseif spell="Mage's Ballad*">
                    <if advanced='"$SBallad"="Y"'>
                        <equip when="Precast">
                            <range>Nursemaid's Harp</range>
                        </equip>
                    </if>
                    <else>
                        <equip when="Precast">
                            <range>Cornette +1</range>
                        </equip>
                    </else>
                </elseif>
            </if>
            <if spell="Cure*|Curaga*">
                <equip when="midcast" set="Cure" />
            </if>
        </if>
        <!-- DRG -->
        <if mainjob="DRG">
            <if spell="Angon">
                <equip when="precast">
                    <lear>Dragoon's Earring</lear>
                </equip>
            </if>
            <if spell="*Jump">
                <equip when="precast" set="Jump" />
            </if>
            <if spell="Spirit Link">
                <equip when="precast">
                    <head>Drn. Armet +1</head>
                </equip>
            </if>
            <if subjob="BLU|RDM|BLM|WHM|SCH">
                <if type="WeaponSkill" notTPLT="100">
                    <equip when="precast" set="WS" />
                </if>
                <if subjob="BLM" spell="Dia">
                    <changespell Spell="Poison" />
                </if>
                <if subjob="BLU" spell="Dia">
                    <changespell Spell="Head Butt" />
                </if>
                <if MPcostGT="1">
                    <if HPPLT="49">
                        <equip when="precast">
                            <head>Drn. Armet +1</head>
                            <legs>Drn. Brais +1</legs>
                        </equip>
                        <midcastdelay delay="2" />
                        <equip when="midcast">
                            <head>Wyrm Armet +1</head>
                            <legs>Drn. Brais +1</legs>
                            <neck>Chanoix's Gorget</neck>
                        </equip>
                        <aftercastdelay delay="4" />
                    </if>
                    <if HPPGT="49">
                        <equip when="precast" set="HP">
                            <head>Drn. Armet +1</head>
                            <legs>Drn. Brais +1</legs>
                        </equip>
                        <midcastdelay delay="2" />
                        <equip when="midcast">
                            <head>Wyrm Armet +1</head>
                            <legs>Drn. Brais +1</legs>
                            <neck>Chanoix's Gorget</neck>
                        </equip>
                        <aftercastdelay delay="4" />
                    </if>
                </if>
            </if>
            <if subjob="DRK|WAR|SAM|DNC">
                <if type="WeaponSkill" notTPLT="100">
                    <equip when="precast" set="WS" />
                    <midcastdelay delay="2" />
                    <equip when="midcast">
                        <head>Wyrm Armet +1</head>
                        <lear>Dragoon's Earring</lear>
                    </equip>
                    <aftercastdelay delay="4" />
                </if>
            </if>
        </if>
        <!-- WAR -->
        <if mainjob="WAR">
            <if spell="Provoke|Warcry">
                <equip when="precast" set="Hate" />
            </if>
        </if>
        <!-- PLD -->
        <!-- Super PLD Cures -->
        <if mainjob="PLD" advanced='"$PLD"="1"'>
            <if spell="Cure*">
                <if advanced='"$HPDown"="Y"'>
                    <equip when="precast" set="HPdown" />
                    <castdelay delay="0.25" />
                    <midcastdelay delay="1" />
                    <equip when="midcast" set="SelfCure" />
                    <var when="aftercast" cmd="set HPDown N" />
                </if>
                <else>
                    <equip when="midcast" set="Cure" />
                </else>
            </if>
            <if spell="Chivalry">
                <equip when="precast" set="Buff" />
            </if>
            <if spell="Flash|Provoke" >
                <equip when="precast" set="Hate" />
            </if>
            <if skill="EnfeeblingMagic">
                <equip when="precast" set="Hate" />
            </if>
        </if>
        <!-- SCH -->
        <if mainjob="SCH">
            <!-- Change spells -->
            <if spell="Light Arts" buffActive="Light Arts">
                <changespell  spell="Addendum: White" />
            </if>
            <if buffActive="Dark Arts|Addendum: Black">
                <if spell="Penury">
                    <changespell spell="Parsimony" />
                </if>
                <if spell="Celerity">
                    <changespell spell="Alacrity" />
                </if>
                <if spell="Accession">
                    <changespell spell="Manifestation" />
                </if>
                <if spell="Rapture">
                    <changespell spell="Ebullience" />
                </if>
                <if spell="Dark Arts">
                    <changespell  spell="Addendum: Black" />
                </if>
            </if>
            <!-- Keep this rule as first for feet -->
            <if type="WhiteMagic|BlackMagic">
                <equip when="precast">
                    <feet>Scholar's Loafers</feet>
                </equip>
            </if>
            <if spell="Cure*|Curaga*">
                <equip when="midcast" set="Cure" />
            </if>
            <if BuffActive="Sublimation: Activated">
                <equip when="aftercast" set="Idle" />
            </if>
            <else>
                <equip when="aftercast">
                    <head />
                    <body>Vermillion Cloak</body>
                </equip>
            </else>
            <if skill="ElementalMagic">
                <if spell="* II|* III|* IV">
                    <midcastdelay delay="1" />
                    <equip when="midcast" set="Nuke" />
                </if>
                <else>
                    <midcastdelay delay="1" />
                    <equip when="precast" set="MAXint" />
                </else>
                <if spell="*helix">
                    <equip when="midcast" set="Helix" />
                </if>
            </if>
            <if skill="DarkMagic">
                <equip when="midcast" set="Dark" />
                <if BuffActive="Dark Arts|Addendum: Black">
                    <equip when="midcast">
                        <head>Scholar's M.Board</head>
                        <body>Scholar's Gown</body>
                    </equip>
                </if>
            </if>
            <if skill="EnhancingMagic" BuffActive="Light Arts|Addendum: White">
                <equip when="precast">
                    <legs>Scholar's pants</legs>
                </equip>
            </if>
            <if skill="EnfeeblingMagic">
                <equip when="midcast" set="Enfeebling" />
                <if BuffActive="Light Arts|Addendum: White">
                    <equip when="midcast">
                        <legs>Scholar's pants</legs>
                    </equip>
                </if>
                <elseif BuffActive="Dark Arts|Addendum: Black">
                    <equip when="midcast">
                        <body>Scholar's Gown</body>
                    </equip>
                </elseif>
            </if>
            <if spell="Stoneskin">
                <midcastdelay delay="2" />
                <command when="MidCast">cancel 37</command>
                <equip when="midcast" set="Stoneskin" />
            </if>
        </if>
        <!-- Recast in all spells and JAs-->
        <if notspell="Ranged|Holy II|Meteor" nottype="WeaponSkill|BloodPactWard|BloodPactRage">
            <command>input /recast "%spell"</command>
        </if>
        <elseif type="BloodPactWard">
            <command>input /recast "Blood Pact: Ward"</command>
        </elseif>
        <elseif type="BloodPactRage">
            <command>input /recast "Blood Pact: Rage"</command>
        </elseif>
        <if spell="Cure*" CastTimeGT="0.1" Element="%WeatherElement|%DayElement">
            <equip when="midcast" set="%SpellElement Obi" />
        </if>
        <!-- Aftercast Stuff (Macro MODE)-->
        <if mainjob="WHM">
            <if advanced='"$Feet"="Herald"'>
                <equip when="aftercast">
                    <feet>Herald's Gaiters</feet>
                </equip>
                <if spell="Holy II">
                    <var when="precast" cmd="set Feet Clog" />
                    <addtochat color="167">Feet: Cure Clogs</addtochat>
                    <equip when="precast|aftercast">
                        <feet>Cure Clogs</feet>
                    </equip>
                    <cancelspell />
                    <return />
                </if>
            </if>
            <if advanced='"$Feet"="Clog"'>
                <equip when="aftercast">
                    <feet>Cure Clogs</feet>
                </equip>
                <if spell="Holy II">
                    <var when="precast" cmd="set Feet Melee" />
                    <addtochat color="167">WHM MELEE</addtochat>
                    <if status="engaged">
                        <equip  set="Melee" />
                    </if>
                    <else>
                        <equip set="Idle">
                            <main />
                            <sub />
                        </equip>
                    </else>
                    <cancelspell />
                    <return />
                </if>
            </if>
            <if advanced='"$Feet"="Melee"'>
                <if type="WeaponSkill" >
                    <equip when="precast" set="WS" />
                </if>
                <if status="engaged">
                    <equip when="aftercast" set="Melee" />
                </if>
                <else>
                    <equip when="aftercast" set="Idle" />
                </else>
                <if spell="Holy II">
                    <var when="precast" cmd="set Feet Herald" />
                    <addtochat color="167">Feet: Herald Gaiters</addtochat>
                    <equip when="precast|aftercast">
                        <feet>Herald's Gaiters</feet>
                    </equip>
                    <cancelspell />
                    <return />
                </if>
                <equip when="Precast|Midcast|Idle|Aftercast|Resting">
                    <main />
                    <sub />
                </equip>
                <return />
            </if>
        </if>
        <if mainjob="PLD">
            <if advanced='"$SET"="Tank"'>
                <if type="WeaponSkill" >
                    <equip when="precast" set="Hate" />
                </if>
                <if status="engaged">
                    <equip when="aftercast" set="Engaged" />
                </if>
                <else>
                    <equip when="aftercast" set="Idle" />
                </else>
                <if spell="Holy II">
                    <var when="precast" cmd="set SET HP" />
                    <addtochat color="167">PLD SET: HP</addtochat>
                    <equip when="precast|aftercast"  set="HP" />
                    <cancelspell />
                    <return />
                </if>
            </if>
            <if advanced='"$SET"="HP"'>
                <equip when="precast|midcast|aftercast|idle" set="HP" />
                <if spell="Holy II">
                    <if status="engaged">
                        <equip  set="Melee" />
                    </if>
                    <else>
                        <equip set="Idle" />
                    </else>
                    <var when="precast" cmd="set SET DD" />
                    <addtochat color="167">PLD SET: DD</addtochat>
                    <cancelspell />
                    <return />
                </if>
            </if>
            <if advanced='"$SET"="DD"'>
                <if type="WeaponSkill" >
                    <equip when="precast" set="WS" />
                </if>
                <if status="engaged">
                    <equip when="aftercast" set="Melee" />
                </if>
                <else>
                    <equip when="aftercast" set="Idle" />
                </else>
                <if spell="Holy II">
                    <if status="engaged">
                        <equip  set="Engaged" />
                    </if>
                    <else>
                        <equip set="Idle" />
                    </else>
                    <var when="precast" cmd="set SET Tank" />
                    <addtochat color="167">PLD SET: NORMAL TANK</addtochat>
                    <cancelspell />
                    <return />
                </if>
            </if>
        </if>
        <!-- ==== Elemental Staff/Obi rules ==== -->
        <!-- Use CastTimeGT so that we ignore this section for weaponskills -->
        <!-- and enemy-targeted JA.  -->
        <if mode="OR" mainjob="WHM|BLM|RDM|BRD|SCH" Group="BLUMage">
            <if ValidTarget="Enemy" CastTimeGT="0.1">
                <if notElement="Unknown|None">
                    <equip when="precast" set="%SpellElement Staff" />
                </if>
                <if Element="%WeatherElement|%DayElement" notspell="*helix">
                    <equip when="midcast" set="%SpellElement Obi" />
                </if>
            </if>
        </if>
    </rules>
</spellcast>
plugins/spellcast/userxml/multi/zozma.txt · Last modified: 2009/08/08 14:00 (external edit)
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