Pretty sure you have an idea what this is supposed to do, you can paste it in your current XML, replace the gear and go
<?xml version="1.0" ?>
<!--========================================================================
Note: So one day I decided, throwing skill caps at 269 on nin, its at 200 i better damn well cap it.
Sitting and spamming my /ra macro just wasnt cutting so here is a way to hit that macro once, and let it go.
This is designed to be plugged into your curreny XML file.
You will need to set the variable:
//sc var set RangedSkill 1 <--This will tell it you want to loop and throw away
//sc var set RangedSkill 0 <--This will tell it to stop
Once you set your variable, make a macro of /ra <t> or you can just use your menu command.
WARNING: Though this is designed to be "unattended" I highly suggest you pay attention, I went the to WC while
skilling on crabs in Cape Terrigan, came back with 108 hp. So beware.
======================================================================-->
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
RequiredVersion="2.15"
Debug="True"
HideErrors="False"
ShowGearSwaps="False"
DefaultAftercast="Ranged"
/>
<sets>
<group default="yes" name="Racc">
<set name="Ranged">
<head>Anwig Salade</head> <!-- Mine has Str +4 Racc +10 Ratt +5 WSACC +15 because i am Rng main but you can use O.hat -->
<neck>Peacock charm</neck> <!-- Racc +10 -->
<body>War Shinobi gi</body> <!-- Throwing skill +10, this means +20 racc/ratt -->
<hands>Seiryu's Kote</hands> <!-- racc +10 AGI +15 HP+50; You get a total of +17 racc here -->
<legs>Ninja Hakama</legs> <!-- racc +10 -->
<rring>Merman's ring</rring> <!-- i use merman's you can/should use behemoth or whatever racc you can wear -->
<lring>Merman's ring</lring>
<range>Ungur Boomerang</range> <!-- whatever throwing weapon you like -->
<waist>Buccaneer's belt</waist> <!-- again, rng main Racc +7-->
</set>
</group>
</sets>
<variables clear="true">
<var name="RangedSkill">0</var> <!--Set to 0 for normal throw or 1 for ranged skillups-->
</variables>
<rules>
<if spell="ranged">
<action type="equip" when="precast" set="Ranged" /> <!-- this equips your racc gear -->
<aftercastdelay Delay="1" /> <!-- sets a delay yoru throw to not only make it look more natural but give you time to cast Utsu -->
<if advanced='"$RangedSkill"=="1"'> <!-- checks to see if youre skilling or if your pulling -->
<action type="command" when="aftercast">input /ra</action> <!-- tell windower, after you throw, wait 1 sec and do it again -->
</if>
</if>
</rules>
</spellcast>