<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
	<config
		RequireVersion="2.30"
		Debug="False"
		ShowGearSwaps="False"
		ShowSpellInfo="False" 
	/>
    <sets>
        <group Name="PLD" Default="Yes">
			<set name = "MiscGearCollector" load = "yes">
				<main>Joyeuse</main>
				<sub>Sentinel Shield</sub>
			<!-- Gear I want on me all the time -->
				<main>Warp Cudgel</main>
				<main>Warp Cudgel</main>
				<main>Kgd. Signet Staff</main>		
				<head>Maat's Cap</head>
				<item>Toolbag (Shihe)</item>
				<item>Shihei</item>
				<item>Jusatsu</item>
				<item>Shinobi-Tabi</item>
				<item>Sairui-Ran</item>
				<item>Kaginawa</item>
				<item>Forbidden Key</item>
				<item>Reraise Earring</item>
				<item>Sanjaku-Tenugui</item>
			</set>			
			<!-- Gear While not engaged -->
            <set Name="Idle">
				<head>Creed Armet +1</head>
				<body>Perle Hauberk</body>
				<hands>Homam Manopolas</hands>
				<legs>Crimson Cuisses</legs>
				<feet>Aurum Sabatons</feet>
				<waist>Swift Belt</waist>
				<back>Boxer's Mantle</back>
				<neck>Parade Gorget</neck>
				<lear>Ethereal Earring</lear>
				<rear>Suppanomimi</rear>
            </set>
		<!--ENGAGED SETS -->	
            <set Name="Engaged" BaseSet="Idle">
				<head>Creed Armet +1</head>
				<body>Perle Hauberk</body>
				<hands>Homam Manopolas</hands>
				<legs>Homam Cosciales</legs>
				<feet>Aurum Sabatons</feet>
				<waist>Swift Belt</waist>
				<back>Cerberus Mantle</back>
				<neck>Chivalrous Chain</neck>
				<lear>Ethereal Earring</lear>
				<rear>Suppanomimi</rear>
				<lring>Blood Ring</lring>
				<rring>Jaeger Ring</rring>
            </set>
				<!-- Sub Nin Gear -->
			<set Name="NIN" BaseSet="Engaged">

			</set>
			<set Name="PDT" BaseSet="Engaged">
				<body>Versa Hauberk</body>
				<hands>Versa Mufflers</hands>
				<legs>Gallant Breeches +1</legs>
				<feet>Gallant Leggings +1</feet>
				<waist>Warwolf Belt</waist>
				<back>Boxer's Mantle</back>
				<neck>Parade Gorget</neck>
				<lring>Jelly Ring</lring>
				<rring>Dark Ring</rring>				
			</set>
				<!-- Magic Def. Set -->
			<set Name="MagicDef" BaseSet="Engaged">

			</set>			
		<!--WEAPONSKILL SETS -->	
            <set Name="WS" BaseSet="Enmity">
				<head>Maat's Cap</head>
				<body>Perle Hauberk</body>
				<hands>Hecatomb Mittens</hands>
				<feet>Hct. Leggings</feet>
				<back>Cerberus Mantle</back>
				<rring>Spiral Ring</rring>
				<lring>Raja's Ring</lring>
            </set>
            <set Name="Atonement" BaseSet="WS">
			
            </set>
            <set Name="Sanguine Blade" BaseSet="Enmity">
				<lear>Moldavite Earring</lear>
				<rear>Diamond Earring</rear>
            </set>			
            <set Name="Spinning Slash" BaseSet="WS">
			
            </set>
            <set Name="Ground Strike" BaseSet="WS">
			
            </set>			
		<!-- ENMITY GEAR -->
			<set Name="Enmity">
				<head>Bahamut's Mask</head>
				<body>Versa Hauberk</body>
				<hands>Versa Mufflers</hands>
				<legs>Homam Cosciales</legs>
				<feet>Valor Leggings</feet>
				<waist>Warworf Belt</waist>
				<neck>Harmonia's Torque</neck>
			</set>
		<!-- HASTE GEAR -->	
            <set Name="Haste" BaseSet="Engaged">
				<lear>Loquac. Earring</lear>
				<head>Walahra Turban</head>
			</set>
		<!-- SPECIAL JOB ABILITY GEAR -->	
            <set Name="Sentinel" BaseSet="Enmity">
				<feet>Valor Leggings</feet>
			</set>
            <set Name="Rampart" BaseSet="Enmity">
				<head>Valor Coronet</head>
			</set>
            <set Name="Shield Bash" BaseSet="Enmity">
			
			</set>
			<set Name="Cover" BaseSet="Enmity" >
				<head>Gallant Coronet</head>
			</set>
		<!-- SUB DNC SETS -->
			<set Name="Waltz">
				<!-- INSERT WALTZ GEAR HERE | CHR+ for overall, VIT+ for self cures -->
			</set>
        </group>
    </sets>
	
	<variables>
		<xi:include href = "include.xml" xpointer = "/includes/include[@name='HighEvasionMobs']/*"/>
		<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponTorques']/*"/>
		<var name = "MagicDef">0</var> <!-- //sc var set MagicDef 1 -->
		<var name = "PDT">0</var> <!-- //sc var set PDT 1 -->
		<var name = "NIN">0</var> <!-- //sc var set NIN 1 -->
	<!-- Macros you should make
			"MACRO 1"
		>>>>MagicDef Macro<<<
		//sc var set MagicDef 1
		//sc var set PDT 0
		//sc var set NIN 0
			"MACRO 2"
		>>>>PDT Macro<<<
		//sc var set MagicDef 0
		//sc var set PDT 1
		//sc var set NIN 0
			"MACRO 3"
		>>>>NIN Macro<<<
		//sc var set MagicDef 0
		//sc var set PDT 0
		//sc var set NIN 1
								-->
	</variables>
	
    <rules>
		<equip When="Idle" Set="Idle" />	
		<equip When="Engaged" Set="Engaged" />
		
		<if Status="Engaged">
			<if mode="OR" Target="$HighEvaMobs" BuffActive="Blind|Flash">
				<equip When="Engaged|AfterCast" Set="Acc" />
			</if>
			<elseif advanced = '("%MainJob" = "PLD" AND "$MagicDef" = "1")'>
				<equip When="Engaged|AfterCast" Set="MagicDef" />
			</elseif>
			<elseif advanced = '("%MainJob" = "PLD" AND "$PDT" = "1")'>
				<equip When="Engaged|AfterCast" Set="MagicDef" />
			</elseif>
			<elseif advanced = '("%MainJob" = "PLD" AND "$NIN" = "1")'>
				<equip When="Engaged|AfterCast" Set="MagicDef" />
			</elseif>			
		<!-- If nothing else, equip normal engaged gear -->
			<else>
				<equip When="AfterCast" Set="Engaged" />
			</else>
		<!-- Torque Equiping Rules -->
			<xi:include href = "include.xml" xpointer = "/includes/include[@name='TorqueRules']/*"/>			
		</if>	
		<else>
			<equip When="AfterCast" Set="Idle" />
		</else>	
	<!-- Weapon Skills -->
		<if Type="WeaponSkill">
			<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponSkillRule']/*"/>
		</if>
	<!-- Max Enmity -->
		<if Spell="Provoke|Stun|Animated Flourish|Chivalry|Defender|Warcry">
			<equip When="PreCast" Set="Enmity" />
		</if>
	<!-- Flash -->
		<if Spell="Flash">
			<equip When="PreCast" Set="Haste" />
			<equip When="MidCast" Set="Enmity" />
		</if>
	<!-- Sentinel -->
		<if Spell="Sentinel">
			<equip When="PreCast" Set="Sentinel" />
		</if>
	<!-- Rampart -->
		<if Spell="Rampart">
			<equip When="PreCast" Set="Rampart" />
		</if>	
	<!-- Cover -->
		<if Spell="Cover">
			<equip When="PreCast" Set="Cover" />
		</if>	
	<!-- Cover -->
		<if Spell="Shield Bash">
			<equip When="PreCast" Set="Shield Bash" />
		</if>	
	<!-- Ninjutsu -->
		<if CommandPrefix="/ninjutsu">
			<if Spell="Utsusemi*">
				<if Spell="Utsusemi: Ichi">
					<equip When="PreCast|MidCast" Set="PDT" />
				</if>
				<else>
					<equip When="MidCast" Set="Haste" />
				</else>
			</if>
		</if>	
	</rules>
</spellcast>	
plugins/spellcast/userxml/pld/icy_s_pld.txt · Last modified: 2010/12/18 21:37 by flamethrower
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