<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
RequireVersion="2.30"
Debug="False"
ShowGearSwaps="False"
ShowSpellInfo="False"
/>
<sets>
<group Name="PLD" Default="Yes">
<set name = "MiscGearCollector" load = "yes">
<main>Joyeuse</main>
<sub>Sentinel Shield</sub>
<!-- Gear I want on me all the time -->
<main>Warp Cudgel</main>
<main>Warp Cudgel</main>
<main>Kgd. Signet Staff</main>
<head>Maat's Cap</head>
<item>Toolbag (Shihe)</item>
<item>Shihei</item>
<item>Jusatsu</item>
<item>Shinobi-Tabi</item>
<item>Sairui-Ran</item>
<item>Kaginawa</item>
<item>Forbidden Key</item>
<item>Reraise Earring</item>
<item>Sanjaku-Tenugui</item>
</set>
<!-- Gear While not engaged -->
<set Name="Idle">
<head>Creed Armet +1</head>
<body>Perle Hauberk</body>
<hands>Homam Manopolas</hands>
<legs>Crimson Cuisses</legs>
<feet>Aurum Sabatons</feet>
<waist>Swift Belt</waist>
<back>Boxer's Mantle</back>
<neck>Parade Gorget</neck>
<lear>Ethereal Earring</lear>
<rear>Suppanomimi</rear>
</set>
<!--ENGAGED SETS -->
<set Name="Engaged" BaseSet="Idle">
<head>Creed Armet +1</head>
<body>Perle Hauberk</body>
<hands>Homam Manopolas</hands>
<legs>Homam Cosciales</legs>
<feet>Aurum Sabatons</feet>
<waist>Swift Belt</waist>
<back>Cerberus Mantle</back>
<neck>Chivalrous Chain</neck>
<lear>Ethereal Earring</lear>
<rear>Suppanomimi</rear>
<lring>Blood Ring</lring>
<rring>Jaeger Ring</rring>
</set>
<!-- Sub Nin Gear -->
<set Name="NIN" BaseSet="Engaged">
</set>
<set Name="PDT" BaseSet="Engaged">
<body>Versa Hauberk</body>
<hands>Versa Mufflers</hands>
<legs>Gallant Breeches +1</legs>
<feet>Gallant Leggings +1</feet>
<waist>Warwolf Belt</waist>
<back>Boxer's Mantle</back>
<neck>Parade Gorget</neck>
<lring>Jelly Ring</lring>
<rring>Dark Ring</rring>
</set>
<!-- Magic Def. Set -->
<set Name="MagicDef" BaseSet="Engaged">
</set>
<!--WEAPONSKILL SETS -->
<set Name="WS" BaseSet="Enmity">
<head>Maat's Cap</head>
<body>Perle Hauberk</body>
<hands>Hecatomb Mittens</hands>
<feet>Hct. Leggings</feet>
<back>Cerberus Mantle</back>
<rring>Spiral Ring</rring>
<lring>Raja's Ring</lring>
</set>
<set Name="Atonement" BaseSet="WS">
</set>
<set Name="Sanguine Blade" BaseSet="Enmity">
<lear>Moldavite Earring</lear>
<rear>Diamond Earring</rear>
</set>
<set Name="Spinning Slash" BaseSet="WS">
</set>
<set Name="Ground Strike" BaseSet="WS">
</set>
<!-- ENMITY GEAR -->
<set Name="Enmity">
<head>Bahamut's Mask</head>
<body>Versa Hauberk</body>
<hands>Versa Mufflers</hands>
<legs>Homam Cosciales</legs>
<feet>Valor Leggings</feet>
<waist>Warworf Belt</waist>
<neck>Harmonia's Torque</neck>
</set>
<!-- HASTE GEAR -->
<set Name="Haste" BaseSet="Engaged">
<lear>Loquac. Earring</lear>
<head>Walahra Turban</head>
</set>
<!-- SPECIAL JOB ABILITY GEAR -->
<set Name="Sentinel" BaseSet="Enmity">
<feet>Valor Leggings</feet>
</set>
<set Name="Rampart" BaseSet="Enmity">
<head>Valor Coronet</head>
</set>
<set Name="Shield Bash" BaseSet="Enmity">
</set>
<set Name="Cover" BaseSet="Enmity" >
<head>Gallant Coronet</head>
</set>
<!-- SUB DNC SETS -->
<set Name="Waltz">
<!-- INSERT WALTZ GEAR HERE | CHR+ for overall, VIT+ for self cures -->
</set>
</group>
</sets>
<variables>
<xi:include href = "include.xml" xpointer = "/includes/include[@name='HighEvasionMobs']/*"/>
<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponTorques']/*"/>
<var name = "MagicDef">0</var> <!-- //sc var set MagicDef 1 -->
<var name = "PDT">0</var> <!-- //sc var set PDT 1 -->
<var name = "NIN">0</var> <!-- //sc var set NIN 1 -->
<!-- Macros you should make
"MACRO 1"
>>>>MagicDef Macro<<<
//sc var set MagicDef 1
//sc var set PDT 0
//sc var set NIN 0
"MACRO 2"
>>>>PDT Macro<<<
//sc var set MagicDef 0
//sc var set PDT 1
//sc var set NIN 0
"MACRO 3"
>>>>NIN Macro<<<
//sc var set MagicDef 0
//sc var set PDT 0
//sc var set NIN 1
-->
</variables>
<rules>
<equip When="Idle" Set="Idle" />
<equip When="Engaged" Set="Engaged" />
<if Status="Engaged">
<if mode="OR" Target="$HighEvaMobs" BuffActive="Blind|Flash">
<equip When="Engaged|AfterCast" Set="Acc" />
</if>
<elseif advanced = '("%MainJob" = "PLD" AND "$MagicDef" = "1")'>
<equip When="Engaged|AfterCast" Set="MagicDef" />
</elseif>
<elseif advanced = '("%MainJob" = "PLD" AND "$PDT" = "1")'>
<equip When="Engaged|AfterCast" Set="MagicDef" />
</elseif>
<elseif advanced = '("%MainJob" = "PLD" AND "$NIN" = "1")'>
<equip When="Engaged|AfterCast" Set="MagicDef" />
</elseif>
<!-- If nothing else, equip normal engaged gear -->
<else>
<equip When="AfterCast" Set="Engaged" />
</else>
<!-- Torque Equiping Rules -->
<xi:include href = "include.xml" xpointer = "/includes/include[@name='TorqueRules']/*"/>
</if>
<else>
<equip When="AfterCast" Set="Idle" />
</else>
<!-- Weapon Skills -->
<if Type="WeaponSkill">
<xi:include href = "include.xml" xpointer = "/includes/include[@name='WeaponSkillRule']/*"/>
</if>
<!-- Max Enmity -->
<if Spell="Provoke|Stun|Animated Flourish|Chivalry|Defender|Warcry">
<equip When="PreCast" Set="Enmity" />
</if>
<!-- Flash -->
<if Spell="Flash">
<equip When="PreCast" Set="Haste" />
<equip When="MidCast" Set="Enmity" />
</if>
<!-- Sentinel -->
<if Spell="Sentinel">
<equip When="PreCast" Set="Sentinel" />
</if>
<!-- Rampart -->
<if Spell="Rampart">
<equip When="PreCast" Set="Rampart" />
</if>
<!-- Cover -->
<if Spell="Cover">
<equip When="PreCast" Set="Cover" />
</if>
<!-- Cover -->
<if Spell="Shield Bash">
<equip When="PreCast" Set="Shield Bash" />
</if>
<!-- Ninjutsu -->
<if CommandPrefix="/ninjutsu">
<if Spell="Utsusemi*">
<if Spell="Utsusemi: Ichi">
<equip When="PreCast|MidCast" Set="PDT" />
</if>
<else>
<equip When="MidCast" Set="Haste" />
</else>
</if>
</if>
</rules>
</spellcast>