Still a WIP. Will update when I get new gear and to change any problems
<?xml version="1.0" ?>
<spellcast>
<config RequireVersion="2.17"/>
<variables>
<!-- Changes Between Minuet Coral and Fenrir depending on buffs and time -->
<var name="LeftEar">Minuet Earring</var>
<var name="MinEar">"Minuet Earring"</var>
<var name="DayEar">"Fenrir's Earring"</var>
<var name="NightEar">"Coral Earring"</var>
<!-- Alows to change gear using macros - needs macro //sc var set normal AccurTp -->
<!-- i follow it by /ja activate to force swap-->
<var name="Normal">AccurTp</var>
<!-- Upgrades to evasion skill mitts when latent active only needed in Conquest areas -->
<!-- needs macro //sc var set OutsideControl 1 -->
<var name="EvasionGloves">Battle Gloves</var>
<!-- 1 =True 0 =False -->
<var name="OutsideControl">0</var>
<var name="OutsideGloves">"Mst.Cst. Mitts"</var>
<var name="InsideGloves">"Battle Gloves"</var>
</variables>
<sets>
<group name="Main" default="yes">
<set name = "HasteTP">
<main lock="t" />
<sub lock="t" />
<range lock="t" />
<head>Walahra Turban</head>
<neck>Peacock Charm</neck>
<lear>$LeftEar</lear>
<rear>Brutal Earring</rear>
<body>Pln. Khazagand</body>
<hands>Battle Gloves</hands>
<lring>Sniper's Ring</lring>
<rring>Sniper's Ring</rring>
<back>Bellicose Mantle</back>
<waist>Swift Belt</waist>
<legs>Volunteer's Brais</legs>
<feet>Cobra Leggings</feet>
</set>
<set name = "AccurTP">
<main lock="t" />
<sub lock="t" />
<range lock="t" />
<head>Enkidu's Cap</head>
<neck>Peacock Charm</neck>
<lear>$LeftEar</lear>
<rear>Brutal Earring</rear>
<body>Pln. Khazagand</body>
<hands>Battle Gloves</hands>
<lring>Sniper's Ring</lring>
<rring>Sniper's Ring</rring>
<back>Bellicose Mantle</back>
<waist>Life Belt</waist>
<legs>Volunteer's Brais</legs>
<feet>Cobra Leggings</feet>
</set>
<set name = "Evasion">
<main lock="t" />
<sub lock="t" />
<range lock="t" />
<head>Optical Hat</head>
<neck>Evasion Torque</neck>
<lear>Velocity Earring</lear>
<rear>Musical Earring</rear>
<body>Aketon</body>
<hands>$EvasionGloves</hands>
<lring>Sniper's Ring</lring>
<rring>Sniper's Ring</rring>
<back>Cheviot Cape</back>
<waist>Life Belt</waist>
<legs>Cmb.Cst. Slacks</legs>
<feet>Dance Shoes</feet>
</set>
<set name = "Spells" BaseSet="$Normal">
<head>Walahra Turban</head>
<neck>Evasion Torque</neck>
<lear>Loquac. Earring</lear>
<rear>Musical Earring</rear>
<body>Aketon</body>
<hands>$EvasionGloves</hands>
<lring>Sniper's Ring</lring>
<rring>Sniper's Ring</rring>
<back>Cheviot Cape</back>
<waist>Swift Belt</waist>
<legs>Cmb.Cst. Slacks</legs>
<feet>Rostrum Pumps</feet>
</set>
<set name = "Resting">
<head>Pup. Taj</head>
<neck>Orochi Nodowa</neck>
<lear>Velocity Earring</lear>
<rear>Musical Earring</rear>
<body>Aketon</body>
<hands>$EvasionGloves</hands>
<lring>Sniper's Ring</lring>
<rring>Sniper's Ring</rring>
<back>Cheviot Cape</back>
<waist>Life Belt</waist>
<legs>Pup. Churidars</legs>
<feet>Creek M Clomps</feet>
</set>
<set name = "WS">
<head>Enkidu's Cap</head>
<neck>Thunder Gorget</neck>
<lear>$LeftEar</lear>
<rear>Brutal Earring</rear>
<body>Pln. Khazagand</body>
<hands>Battle Gloves</hands>
<lring>Sniper's Ring</lring>
<rring>Sniper's Ring</rring>
<back>Bellicose Mantle</back>
<waist>Life Belt</waist>
<legs>Volunteer's Brais</legs>
<feet>Creek M Clomps</feet>
</set>
</group>
</sets>
<rules>
<!-- dont parse this file if under level 73... ie capped areas -->
<if MLVLLT="73"> <action type="return" /> </if>
<!-- Sets Evasion Mitts When Latent Activated -->
<if advanced='$OutsideControl == 1'>
<if buffactive="Sanction|Sigil|Sigent">
<action type="Var" cmd="set EvasionGloves $OutsideGloves" />
</if>
</if>
<elseif Area="Dynamis*|Promy*|Temenos|Apollyon|*Taieu|Empyreal*|*Hmet|*Xzoi">
<if buffactive="Sanction|Sigil|Sigent">
<action type="Var" cmd="set EvasionGloves $OutsideGloves" />
</if>
</elseif>
<else>
<action type="Var" cmd="set EvasionGloves $InsideGloves" />
</else>
<!-- Changes Earring Dependign On Buffs And Time -->
<if buffactive="Minuet">
<action type="Var" cmd="set LeftEar $MinEar" />
</if>
<elseif mode="AND" TimeGT="5.59" TimeLT="18.00">
<action type="Var" cmd="set LeftEar $DayEar" />
</elseif>
<elseif mode="OR" TimeLT="6.00" TimeGT="17.59">
<action type="Var" cmd="set LeftEar $NightEar" />
</elseif>
<!-- equips regen when idle -->
<action type="equip" when="idle" set="$Normal">
<neck>Orochi Nodowa</neck>
</action>
<action type="equip" when="engaged|aftercast" set="$Normal" />
<!-- set of gear to equip when resting -->
<action type="equip" when="Resting" set="Resting" />
<if skill="Ninjutsu">
<action type="equip" when="precast|midcast" set="Spells" />
<if spell="Utsusemi: Ichi">
<action type="midcastdelay" delay="3.0" />
<action type="Command" when="midcast">cancel 66</action>
</if>
</if>
<if type="WeaponSkill">
<action type="equip" set="WS" />
<action type="precastdelay" delay=".4" />
</if>
<if Spell="Repair">
<action type="equip" when="Precast">
<feet>Pup. Babouches</feet>
<rear>Guignol Earring</rear>
</action>
<action type="midcastdelay" delay=".5" />
<action type="equip" when="midcast" set="$Normal" />
</if>
<!-- Other JAs included so I blink through them -->
<if Spell="*Maneuver|Deploy|Deactivate|Activate|Retrieve">
<if Spell="light*">
<action type="equip" when="Precast|midcast">
<hands>Pup. Dastanas</hands>
<body>Errant Hpl.</body>
<legs>Errant Slops</legs>
<back>Jester's Cape +1</back>
<feet>Dance Shoes</feet>
</action>
</if>
<elseif Spell="Ice*">
<action type="equip" when="Precast|midcast">
<hands>Pup. Dastanas</hands>
<body>Errant Hpl.</body>
<legs>Errant Slops</legs>
<back>Rainbow Cape</back>
</action>
</elseif>
<else>
<action type="equip" when="Precast|midcast">
<hands>Pup. Dastanas</hands>
</action>
</else>
</if>
</rules>
</spellcast>