This is my basic RNG setup. You can adjust the gear to fit your setups. I tried to comment as much as possible to make it easier to edit.

Edit. Fixed tags

<?xml version="1.0" ?> 
<spellcast> 
	<config
		HideErrors="false" 
		NormalSet="towngear" 
		EngagedSet="Day Set"
		ShowGearSwaps="true" 
		Debug="false" 
		ShowSpellInfo="false" /> 
 
	<sets> 
 
	<group name="Main" default="yes"> 
		<set name="AmmoRemove">
			<ammo>remove</ammo>
		</set>
 
		<set name="Day Set"> 
			<main lock="t" /> 
			<sub lock="t" /> 
			<range lock="t" /> 
			<head>Hunter's Beret</head> 
			<neck>Qiqrn Collar</neck> 
			<lear>Cassie Earring</lear> 
			<rear>Bushinomimi</rear> 
			<body>Kirin's Osode</body> 
			<hands>Crimson Fng. Gnt.</hands> 
			<lring>Behemoth Ring +1</lring> 
			<rring>Rajas Ring</rring> 
			<back>Amemet Mantle +1</back> 
			<waist>Precise Belt</waist> 
			<legs>Scout's Braccae</legs> 
			<feet>Hunter's Socks</feet> 
		</set>
 
		<set name="Barrage" baseset="Day Set">
			<head>Optical Hat</head>7
			<neck>Peacock Charm</neck>
			<lear>Drone Earring</lear>
			<rear>Bushinomimi</rear>
			<back>Jaeger Mantle</back>
			<legs>Dusk Trousers</legs>
			<lring>Behemoth Ring +1</lring>
			<rring>Behemoth Ring</rring>
			<body>Hunter's Jerkin</body>
			<feet>Hunter's Socks</feet>
		</set>
 
		<set name="NINBarrage" baseset="Barrage">
			<lear>Genin Earring</lear>
		</set>
 
		<set name="towngear" baseset="Day Set">
			<head>Scout's Beret</head>
			<body>Scout's Jerkin</body>
			<legs>Byakko's Haidate</legs>
		</set>
 
		<set name="WSGear" BaseSet="Day Set"> 
			<head>Wyvern Helm</head> 
			<hands>Seiryu's Kote</hands>
			<lring>Flame Ring</lring> 
			<legs>Dusk Trousers</legs>
			<lear>Triumph Earring</lear>
			<rear>Bushinomimi</rear>
		</set>
 
		<set name="NINWS" Baseset="WSGear">
			<lear>Genin Earring</lear>
		</set>
 
		<set name="Utsu" baseset="Day Set">
			<lear>Loqac. Earring</lear>
			<hands>Dusk Gloves</hands>
			<head>Walahra Turban</head>
			<legs>Byakko's Haidate</legs>
			<waist>Swift Belt</waist>
		</set>
 
	</group> 
 
	</sets> 
 
	<rules>
 
		<if buffactive="Barrage">
			<action type="disable"/>
		</if>
 
		<else>
			<action type="enable" />
		</else>
 
		<if status="Idle">
			<action type="equip" set="towngear"/>
		</if>
 
		<if spell="ranged">
 
			<if notbuffactive="Barrage">
				<action type="equip" when="precast" set="Day Set">
					<ammo lock="t">Scorpion Arrow</ammo></action> 
			</if>
 
			<elseif subjob="NIN">
					<action type="equip" when="precast" set="NINBarrage">
						<ammo lock="t">Demon Arrow</ammo></action>
					<action type="aftercastdelay" delay="2.5" />
			</elseif>
 
			<elseif subjob="SAM|WAR">
				<action type="equip" set="Barrage">
					<ammo lock="t">Demon Arrow</ammo></action>
				<action type="aftercastdelay" delay="2.5" />
			</elseif>
 
		</if>
 
	<if spell="Sidewinder|Arching Arrow">
 
			<if notbuffactive="Unlimited Shot">
				<action type="equip" when="precast">
					<ammo lock="t">Kabura Arrow</ammo></action>
				<action type="aftercastdelay" delay="2.5" />
			</if>
 
			<else>
				<action type="equip" when="precast">
					<ammo lock="t">Horn Arrow</ammo></action>
			</else>
 
			<if subjob="NIN">
				<action type="equip" when="precast" delay=".2" set="NINWS" />
				<action type="aftercastdelay" delay="2.5" />
			</if>
 
			<elseif subjob="WAR|SAM">
				<action type="equip" when="precast" delay=".2" set="WSGEAR" />
				<action type="aftercastdelay" delay="2.5" />
			</elseif>
 
	</if>
 
	<if spell="Utsusemi*|Monomi*|Tonko*">
		<action type="equip" when="Precast" set="utsu" />
		<action type="aftercastdelay" delay="1" />
	</if>
 
	<if spell="Barrage">
 
		<if subjobs="NIN">
			<action type="equip" when="precast" set="NINBarrage" />
		</if>
 
		<else>
			<action type="equip" when="precast" set="Barrage" />
		</else>
 
	</if>
 
 
	<if spell="Shadowbind">
		<action type="equip" when="precast">
			<hands>Hunter's Bracers +1</hands></action>
		<action type="aftercastdelay" delay="1.5" />
	</if>
 
	<if spell="Sharpshot">
		<action type="equip" when="precast" delay=".2">
			<legs>Hunter's Braccae</legs></action>
	</if>
 
		<if spell="Camoflage">
			<action type="equip" when="precast">
				<body>Hunter's Jerkin</body></action>
		</if>
 
		<if spell="Scavenge">
			<action type="equip" when="precast">
				<feet>Hunter's Socks</feet></action>
		</if>
 
	</rules> 
 
</spellcast>
plugins/spellcast/userxml/rng/diemos_basic_rng.txt · Last modified: 2009/08/08 14:00 (external edit)
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