Here's my SMN script I spent the better part of an evening working on with help from the IRC. Hope you can make use of it. It optimizes gear for BPs, Elemental Siphon, and auto-cancel script for sneak/shadows/stoneskin.

V2 - Added code to swap to the assigned light staff for “Cur*” and then it will swap back to your last equipped staff (based on what summon you have out/had out last).

V3 - Added code to equip sacrifice torque and other gear for physical only blood pacts.

V4 - Edited a bit of the siphon stuff as it wasn't working when weather was weak to day.

Elemental Siphon for FFXI Macros

//sc var set ElementalSiphon 1
/ma "Air Spirit" <me>
/wait 5
/ja "Elemental Siphon" <me>
/wait 2
/pet "Release" <me>
<?xml version="1.0" ?>
<spellcast xmlns:xi = "http://www.w3.org/2001/XInclude">
	<config />
	<variables>
		<var Name="ElementalSiphon">0</var>
		<var name="horn">Evoker's Horn</var>
		<var name="rhorn">Summoner's Horn</var>
		<var name="summonerbody">Summoner's Doublet</var>
		<var name="summonerhands">Summoner's bracers</var>
		<var Name="ElementalStaff">$LightStaff</var>
		<var Name="LastStaff">$LightStaff</var>
		<var Name="LastHands">Carbuncle Mitts</var>
		<var name="standardbody">Yinyang Robe</var>
		<var name="pacthead">Evoker's Horn</var>
		<var Name="LastHead">$rhorn</var>
		<var Name="LightStaff">Apollo's Staff</var>
		<var Name="DarkStaff">Pluto's Staff</var>
		<var Name="FireStaff">Vulcan's Staff</var>
		<var Name="IceStaff">Aquilo's Staff</var>
		<var Name="WindStaff">Auster's Staff</var>
		<var Name="EarthStaff">Terra's Staff</var>
		<var Name="ThunderStaff">Jupiter's Staff</var>
		<var Name="WaterStaff">Neptune's Staff</var>
		<var Name="Noneweakness">-1</var>
		<var Name="Lightweakness">dark</var>
		<var Name="Darkweakness">light</var>
		<var Name="Fireweakness">water</var>
		<var Name="Iceweakness">fire</var>
		<var Name="Windweakness">ice</var>
		<var Name="Earthweakness">wind</var>
		<var Name="Thunderweakness">earth</var>
		<var Name="Waterweakness">thunder</var>
		

	</variables>

	<sets>
	<group name="MiscGear" Subjob="*">
		<set name="MiscGearCollector" load ="yes">
			<main store="locker">Vulcan's Staff</main>
			<main store="locker">Aquilo's staff</main>
			<main store="locker">Auster's Staff</main>
			<main store="locker">Terra's Staff</main>
			<main store="locker">Jupiter's Staff</main>
			<main store="locker">Neptune's Staff</main>
			<main store="locker">Apollo's Staff</main>
			<main store="locker">Pluto's Staff</main>
			<ammo store="locker">Hedgehog Bomb</ammo>
			<sub store="locker">Staff Strap</sub>
			<sub store="locker">Ariesian Grip</sub>
			<head store="locker">Summoner's Horn</head>
			<head store="locker">Walahra Turban</head>
			<head store="locker">Karura Hachigane</head>
			<head store="locker">Yigit Turban</head>
			<head store="locker">Evoker's Horn</head>
			<body store="locker">Royal Redingote</body>
			<body store="locker">Summoner's Dblt.</body>
			<body store="locker">Errant Hpl.</body>
			<body store="locker">Yinyang Robe</body>
			<hands store="locker">Nashira Gages</hands>
			<hands store="locker">Oracle's Gloves</hands>
			<hands store="locker">Summoner's Brcr.</hands>
			<hands store="locker">Carbuncle Mitts</hands>
			<legs store="locker">Summoner's Spats</legs>
			<legs store="locker">Evoker's Spats</legs>
			<legs store="locker">Austere Slops</legs>
			<feet store="locker">Nashira Crackows</feet>
			<feet store="locker">Evk. Pigaches +1</feet>
			<feet store="locker">Goliard Clogs</feet>
			<neck store="locker">Sacrifice Torque</neck>
			<neck store="locker">Smn. Torque</neck>
			<neck store="locker">Beak necklace +1</neck>
			<waist store="locker">Hierarch Belt</waist>
			<waist store="locker">Qiqirn Sash +1</waist>
			<back store="locker">Blue Cape +1</back>
			<lear store="locker">Loquac. Earring</lear>
			<rear store="locker">Antivenom Earring</rear>
			<rear store="locker">Relaxing Earring</rear>
			<lring store="locker">Evoker's Ring</lring>
			<rring store="locker">serket Ring</rring>
		</set>
	</group>
	<group name="Main" default="yes">
		<set Name="idle">
			<ammo>hedgehog Bomb</ammo>
			<neck>Beak Necklace +1</neck>
			<lear>Antivenom Earring</lear>
			<rear>Loquac. Earring</rear>
			<head>$LastHead</head>
			<body>$standardbody</body>
			<hands>$LastHands</hands>
			<lring>Evoker's Ring</lring>
			<rring>serket Ring</rring>
			<back>Blue Cape +1</back>
			<waist>Hierarch belt</waist>
			<legs>Evoker's Spats</legs>
			<feet>Evoker's Pigaches +1</feet>
			<sub>Staff Strap</sub>
		</set>
		<set Name="BPdelay" baseset="idle">
			<head>$rhorn</head> <!--3-->
			<body>Yinyang Robe</body> <!--5-->
			<hands>$summonerhands</hands> <!--2-->
			<legs>Summoner's Spats</legs> <!--2-->
			<feet>Summoner's Pgch.</feet> <!--2-->
		</set>
		<set Name="Physical" baseset="idle">
			<head>$pacthead</head>
			<body>Royal redingote</body>
			<neck>Sacrifice Torque</neck>
			<hands>$summonerhands</hands>
			<legs>Evoker's spats</legs>
			<feet>Summoner's Pgch.</feet>
		</set>
		<set Name="Magical" baseset="idle">
			<head>Evoker's Horn</head>
			<neck>Summoning Torque</neck>
			<body>Royal redingote</body>
			<hands>$summonerhands</hands>
			<legs>Austere Slops</legs>
			<feet>Nashira Crackows</feet>
		</set>		
		<set Name="SummoningSkill" baseset="idle">
			<head>Evoker's Horn</head>
			<neck>Summoning Torque</neck>
			<body>$summonerbody</body>
			<hands>$summonerhands</hands>
			<legs>Austere Slops</legs>
			<feet>Nashira Crackows</feet>
		</set>
		<set Name="resting" baseset="idle">
			<body>Errant Hpl.</body>
			<main>$DarkStaff</main>
			<sub>Ariesian grip</sub>
			<hands>Oracle's Gloves</hands>
			<head>Yigit Turban</head>
			<waist>Qiqirn Sash +1</waist>
			<neck>Beak Necklace +1</neck>
			<lear>Antivenom Earring</lear>
			<rear>Relaxing Earring</rear>
			<feet>Goliard clogs</feet>
		</set>
		<set Name="WS" baseset="idle">
			<body>Errant Houppelande</body>
			<head>Yigit turban</head>
			<legs>Austere slops</legs>
		</set>
	</group>	
	
	</sets>
	
	<rules>
			
	<!-- this area used to define the 'last' equipped pieces based on what avatar was last summoned -->
		<if skill="SummoningMagic">
			<action type="Var" cmd="set LastStaff $%SpellElementStaff" />
			<if advanced='"%DayElement"="%SpellElement" AND "%Spell"!="Carbuncle"'>
				<action type="var" cmd='set standardbody $summonerbody'/>
			</if>
			<else>
				<action type="var" cmd='set standardbody "Yinyang Robe"'/>
			</else>
			<if advanced='"%WeatherElement"="$%SpellElementweakness"'>
				<action type="var" cmd='set $LastHead "Walahra Turban"' />
			</if>

			<if spell="Carbuncle">
				<action type="var" cmd='set LastHands "Carbuncle Mitts"' />
			</if>
			<else>
				<action type="var" cmd='set LastHands "Nashira Gages"' />
			</else>
			<if spell="Garuda">
				<if advanced='"%WeatherElement"="%SpellElement"'>
					<action type="var" cmd='set $LastHead $rhorn' />
				</if>
				<else>
					<action type="var" cmd='set LastHead "Karura Hachigane"' />
				</else>
				<action type="var" cmd='set pacthead "Karura Hachigane"' />
			</if>			

			<else>
				<action type="var" cmd='set LastHead "$rhorn"' />
			</else>
		</if>
		
		<if Type="SummonerPact">
			<action Type="Var" cmd='set ElementalStaff "$%SpellElementStaff"'/>
			<action Type="CastDelay" delay=".5" />
			<if Spell="*Spirit">
				<action type="equip" set="summoningskill" />
				<action Type="Var" cmd="set ElementalSiphon 0"/>
				<if Advanced='("%WeatherElement"!="None" AND ("%Weather"="*x2" OR "%DayElement"!="$%WeatherElementWeakness"))'>
					<if Advanced='"%WeatherElement"="Wind"'>
						<action Type="ChangeSpell" Spell="Air Spirit" />
						<action type="equip">
							<main>$windstaff</main>
						</action>							
					</if>
					<else>
						<action Type="ChangeSpell" Spell="%WeatherElement Spirit"/>
						<action type="equip">
							<main>$%weatherelementstaff</main>
						</action>
					</else>
				</if>
				<else>
					<if Advanced='"%DayElement"="Wind"'>
						<action Type="ChangeSpell" Spell="Air Spirit" />
						<action type="equip">
							<main>$windstaff</main>
						</action>
					</if>
					<else>
						<action Type="ChangeSpell" Spell="%DayElement Spirit"/>
						<action type="equip">
							<main>$%dayelementstaff</main>
						</action>
					</else>
				</else>
			</if>
			<elseif spell="carbuncle">
				<action type="equip" when="precast" set="idle">
					<main>$LightStaff</main>
					<hands>Carbuncle Mitts</hands>
				</action>
			</elseif>
			<elseif spell="*spirit">
				<action type="equip" when="midcast" set="SummoningSkill">
					<main>$%SpellElementStaff</main>
				</action>
			</elseif>
			<else>
				<action type="equip" when="midcast" set="idle">
					<main>$%SpellElementStaff</main>
				</action>
			</else>
		</if>
		<if spell="Cure*|Cura*">
			<action type="equip" when="precast">
				<main>$LightStaff</main>
			</action>
			<action type="equip" when="aftercast">
				<main>$LastStaff</main>
			</action>
		</if>
		<if type="Bloodpact*">
			<action type="equip" when="precast" set="BPdelay" />
			<action type="midcastdelay" delay="1" />
			<if spell="Poison Nails|Moonlit Charge|Crescent Fang|Eclipse Bite|Punch|Burning Strike|Double Punch|Flaming Crush|Rock Throw|Megalith Throw|Mountain Buster|Barracuda Dive|Tail Whip|Spinning Dive|Claw|Predator Claws|Axe Kick|Double Slap|Rush|Shock Strike|Chaotic Strike|Camisado">
				<action type="equip" when="midcast" set="physical"/>
			</if>
			<else>
				<action type="equip" when="midcast" set="Magical" />
			</else>
			<action type="aftercastdelay" delay="5" />
			<action type="equip" when="aftercast" set="idle" />
		</if>
		<if spell="Release">
			<action type="var" cmd='set LastHead "$rhorn"' />
			<action type="var" cmd='set pacthead "$horn"' />
			<action type="var" cmd='set LastStaff $EarthStaff' />
			<action type="var" cmd='set standardbody "yinyang robe"' />
			<action type="equip" when="aftercast" set="idle" />
			<action type="equip" when="aftercast">
				<main>$earthstaff</main>
			</action>
		</if>
		
		<!-- Auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
			<if Spell="Sneak" BuffActive="Sneak" SpellTargetType="Self">
				<action type="command" when="midcast">cancel 71</action>
				<action type="midcastdelay" delay="1.8" />
			</if>
			<if Spell="Monomi: Ichi" BuffActive="Sneak" SpellTargetType="Self">
				<action type="command" when="midcast">cancel 71</action>
				<action type="midcastdelay" delay="3.0" />
			</if>
			<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
				<action type="midcastdelay" delay="3.0" />
				<action type="Command" when="midcast">cancel 66</action>
			</if>
			<elseif Spell="Stoneskin" BuffActive="Stoneskin">
				<action type="command" when="midcast">cancel 37</action>
				<action type="midcastdelay" delay="4.8" />
			</elseif>

			<action type="equip" when="resting" set="resting" />
			<action type="equip" when="idle" set="idle" />

	</rules>
</spellcast>
plugins/spellcast/userxml/smn/goriru_s_smn.txt · Last modified: 2009/10/27 11:42 by goriru
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