Still a work in progress but help yourslef and all comments welcome

<spellcast>

<config
	Debug = "false"
	HideErrors = "false"
	RestingSet = "Resting"
	normalset = "Basic"
	ShowGearSwaps = "false"
	quickcommands = "true"
	Language = "EU"
	showspellinfo = "false"
	AutoLoadJobXML = "True"
	AutoLoadXMLOnJobChange = "True"/>

<sets>

<group default = "yes" name = "SMN">
	<set name = "Basic">
		<ammo>Fortune Egg</ammo>
		<neck>Fenrir's Torque</neck>
		<lear>Loquac. Earring</lear>
		<lring>Evoker's Ring</lring>
		<rring>Ether Ring</rring>
		<back>Blue Cape +1</back>
		<waist>Jungle rope</waist>
		<feet>Rostrum Pumps</feet>
	</set>
	<set name = "Release">
		<main>Terra's Staff</main>
		<ammo>Fortune Egg</ammo>
		<head>Zenith Crown</head>
		<neck>Fenrir's Torque</neck>
		<lear>Loquac. Earring</lear>
		<rear>Conjurer's Earring</rear>
		<body>Summoner's Dblt.</body>
		<lring>Evoker's Ring</lring>
		<hands>Zenith Mitts</hands>
		<rring>Ether Ring</rring>
		<back>Blue Cape +1</back>
		<waist>Jungle rope</waist>
		<legs>Zenith Slacks</legs>
		<feet>Rostrum Pumps</feet>
	</set>
	<set name="%SpellElementStaff" BaseSet="Strap">
		<main>%SpellElement Staff</main>
	</set>
	<set name = "Resting" BaseSet = "Basic">
		<main>Pluto's Staff</main>
			<head>Yigit Turban</head> 
		<neck>Grandiose Chain</neck>
		<body>Yigit Gomlek</body>
			<waist>Qiqirn Sash +1</waist> 
			<feet>Arborist Nails</feet> 
	</set>
	<set name = "Carby" BaseSet = "Basic">
		<main>Light Staff</main>
		<body>Summoner's Dblt.</body>
		<hands>Carbuncle Mitts</hands>
	</set>
	<set name="Assault" BaseSet="Basic">
			<legs>Evoker's Spats</legs>
	</set>
	<set name = "Timer">
		<head>Summoner's Horn</head>
		<neck>Sacrifice Torque</neck>
		<hands>Summoner's Brcr.</hands>
		<legs>Summoner's Spats</legs>
		<feet>Summoner's Pgch.</feet>
	</set>
	<set name = "Skill">
		<head>Evoker's Horn</head>
		<neck>Smn. Torque</neck>
		<lring>Evoker's Ring</lring>
		<body>Summoner's Doublet</body>
		<hands>Summoner's Brcr.</hands>
		<feet>Austere Sabots</feet>
		<lear>Smn. Earring</lear>
		<rring>Conjurer's Ring</rring>
	</set>
	<set name = "SneakInvis" BaseSet = "Basic">
		<back>Skulker's Cape</back>
	</set>
</group>

</sets>

<variables>

<var name="IceStaff">Aquilo's Staff</var>
<var name="WindStaff">Auster's Staff</var>
<var name="EarthStaff">Terra's Staff</var>
<var name="ThunderStaff">Jupiter's Staff</var>
<var name="WaterStaff">Neptune's Staff</var>
<var name="FireStaff">Fire Staff</var>
<var name="DarkStaff">Pluto's Staff</var>
<var name="LightStaff">Light Staff</var>
<var name = "Avatar">Standard</var>

</variables>

<rules>

	<if spellelement="dark*|light*|Fire*|Ice*|Thunder*|Water*|Earth*|Wind*">
		<action type="equip" set="Skill">
			<main>$%SpellElementStaff</main>
		</action>
		<if spell="Carbuncle">
			<action type="equip" when="aftercast" set="Carby"/>
		</if>
	</if>
	<if spellelement="dark*|light*|Fire*|Ice*|Thunder*|Water*|Earth*|Wind*">
		<action type="equip" set="Skill">
			<main>$%SpellElementStaff</main>
		</action>
		<if spell="Carbuncle">
			<action type="equip" when="aftercast" set="Carby"/>
		</if>
		<if advanced='("%SpellElement"=="%DayElement")'>
			<action type="equip">
				<body>Summoner's Doublet</body>
			</action>
		</if>
		<if advanced='("%SpellElement"!="%DayElement")'>
			<action type="equip">
				<body>Austere Robe</body>
			</action>
		</if>
		<if advanced='("%SpellElement"=="%WeatherElement")'>
			<action type="equip">
					<head>Summoner's Horn</head>
			</action>
		</if>
	</if>
	<if Type="BloodPactWard"  target="&lt;me&gt;" >
		<action type="equip" when="precast" set="Timer"/>
		<action type="equip" when="midcast" set="Skill"/>
	</if>
	<if Type="BloodPactRage"  >
		<action type="equip" when="precast" set="Timer"/>
		<action type="equip" when="midcast" set="Skill"/>
			<neck>Sacrifice Torque</neck>
	</if>
	<if Spell="Healing Ruby*|Searing Light|Meteorite|Shining Ruby|Poison Nails|Glittering Ruby">
		<action type="equip" when="aftercast" set="Carby"/>
	</if>
       <if Spell="Release">
        	<action type="DefaultTarget" target="&lt;me&gt;" />
		<action type="equip" when="midcast" set="Release" />
	</if>
       <if Spell="Assault">
		<action type="equip" when="midcast" set="Assault" />
	</if>
	<if Spell="Cur*">
		<action type="Equip" when="Midcast"/>
			<main>Light Staff</main>
	</if>
	<if  Skill="EnfeeblingMagic|ElementalMagic|DarkMagic|HealingMagic" >
			<action type="equip" when="midcast" set="%SpellElementStaff" />
	</if>
	<if Spell="*spirit">
		<action type="DefaultTarget" target="&lt;me&gt;" />
		<if Day="Firesday">
			<action type="Changespell">Fire Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Fire Staff</main>
			</action>
		</if>
		<if Day="Watersday">
			<action type="Changespell">Water Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Neptune's Staff</main>
			</action>
		</if>
		<if Day="Windsday">
			<action type="Changespell">Air Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Auster's Staff</main>
			</action>
		</if>
		<if Day="Earthsday">
			<action type="Changespell">Earth Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Terra's Staff</main>
			</action>
		</if>
		<if Day="Iceday">
			<action type="Changespell">Ice Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Aquilo's Staff</main>
			</action>
		</if>
		<if Day="Lightningday">
			<action type="Changespell">Thunder Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Jupiter's Staff</main>
			</action>
		</if>
		<if Day="Lightsday">
			<action type="Changespell">Light Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Light Staff</main>
			</action>
		</if>
		<if Day="Darksday">
			<action type="Changespell">Dark Spirit</action>
			<action type="equip" when="Aftercast">
				<main>Pluto's Staff</main>
			</action>
		</if>
	</if>
</rules>

</spellcast>

plugins/spellcast/userxml/smn/ned_s_smn_af2.txt · Last modified: 2009/08/08 14:00 (external edit)
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