Akairyu's WHM

This spellcast XML file provides for a great deal of equipment swapping and is geared towards WHM/BLM with some provisions made for WHM/NIN. It also provides for several different melee setups and for level-capped event setups.

Enjoy! - Akairyu

<?xml version="1.0" ?>
 
<!--
    Document   : Spellcast.xml
    Created on : 2007/11/6
    Author     : Akairyu
    Description: White Mage Spellcast XML file
-->
 
<spellcast>
	<config
        HideErrors = "false"
        QuickCommands = "true"
        Language = "NA"
        RestingSet = "Rest"
        NormalSet = "Normal"
        ShowGearSwaps = "false"
	/>
    <sets>
        <group default = "true" name = "Standard">
            <set name = "Normal">
                <main>Light Staff</main>
                <sub>Raptor Strap +1</sub>
                <ammo>Holy Ampulla</ammo>
                <head>Cleric's Cap</head>
                <lear>Geist Earring</lear>
                <neck>Ajari Necklace</neck>
                <rear>Geist Earring</rear>
                <body>Noble's Tunic</body>
                <lring>Aquamarine Ring</lring>
                <hands>Blessed Mitts</hands>
                <rring>Aquamarine Ring</rring>
                <back>Blue Cape</back>
                <waist>Adept's Rope</waist>
                <legs>Blessed Trousers</legs>
                <feet>Blessed Pumps</feet>
            </set>
            <set name = "Rest" BaseSet = "Normal">
                <main>Dark Staff</main>
                <body>Errant Houppelande</body>
            </set>
            <set name = "Bar" BaseSet = "Normal">
                <body>Blessed Briault</body>
            </set>
            <set name = "MND" BaseSet = "Normal">
            	<main>Water Staff</main>
            	<sub>Raptor Strap +1</sub>
            	<body>Errant Houppelande</body>
            	<waist>Friar's Rope</waist>
            	<back>White Cape</back>
            </set>
            <set name = "Cure" BaseSet = "Normal">
            	<main>Templar Mace</main>
            	<sub>Holy Shield</sub>
            	<waist>Friar's Rope</waist>
            	<back>White Cape</back>
            </set>
            <set name = "INT" BaseSet = "Normal">
            	<body>Errant Houppelande</body>
            	<lring>Wisdom Ring</lring>
            	<lear>Morion Earring</lear>
            	<rring>Wisdom Ring</rring>
            	<rear>Morion Earring</rear>
            	<back>Black Cape</back>
            	<waist>Shaman's Belt</waist>
            	<neck>Black Neckerchief</neck>
            	<ammo>Morion Tathlum</ammo>
            </set>
        </group>
        <group name = "CureMelee" Inherit = "Standard">
            <set name = "Normal">
                <main lock = "true">Templar Mace</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "Cure" BaseSet = "Cure" BaseGroup = "Standard">
                <main lock = "true">Templar Mace</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "MND" BaseSet = "MND" BaseGroup = "Standard">
                <main lock = "true">Templar Mace</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "Rest" BaseSet = "Rest" BaseGroup = "Standard">
                <main lock = "true">Templar Mace</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "INT" BaseSet = "INT" BaseGroup = "Standard">
                <main lock = "true">Templar Mace</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
        </group>
        <group name = "DDMelee" Inherit = "Standard">
            <set name = "Normal">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "Cure" BaseSet = "Cure" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "MND" BaseSet = "MND" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "Rest" BaseSet = "Rest" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
            <set name = "INT" BaseSet = "INT" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Holy Shield</sub>
            </set>
        </group>
        <group name = "WHMjaCure" Inherit = "Standard">
        	<set name = "Normal">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Templar Mace</sub>
            </set>
            <set name = "Cure" BaseSet = "Cure" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Templar Mace</sub>
            </set>
            <set name = "MND" BaseSet = "MND" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Templar Mace</sub>
            </set>
            <set name = "Rest" BaseSet = "Rest" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Templar Mace</sub>
            </set>
            <set name = "INT" BaseSet = "INT" BaseGroup = "Standard">
                <main lock = "true">Darksteel Maul</main>
                <sub lock = "true">Templar Mace</sub>
            </set>
        </group>
        <group name = "WHMjaDD" Inherit = "Standard">
        	<set name = "Normal">
                <main lock = "true">Sea Robber Cudgel</main>
                <sub lock = "true">Seawolf Cudgel</sub>
            </set>
            <set name = "Cure" BaseSet = "Cure" BaseGroup = "Standard">
                <main lock = "true">Sea Robber Cudgel</main>
                <sub lock = "true">Seawolf Cudgel</sub>
            </set>
            <set name = "MND" BaseSet = "MND" BaseGroup = "Standard">
                <main lock = "true">Sea Robber Cudgel</main>
                <sub lock = "true">Seawolf Cudgel</sub>
            </set>
            <set name = "Rest" BaseSet = "Rest" BaseGroup = "Standard">
                <main lock = "true">Sea Robber Cudgel</main>
                <sub lock = "true">Seawolf Cudgel</sub>
            </set>
            <set name = "INT" BaseSet = "INT" BaseGroup = "Standard">
                <main lock = "true">Sea Robber Cudgel</main>
                <sub lock = "true">Seawolf Cudgel</sub>
            </set>
        </group>
        <group name = "StaffMelee" Inherit = "Standard">
        	<set name = "Normal">
        		<main lock = "true">Battle Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "Cure" BaseSet = "Cure" BaseGroup = "Standard">
                <main lock = "true">Battle Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
            </set>
            <set name = "MND" BaseSet = "MND" BaseGroup = "Standard">
                <main lock = "true">Battle Staff</main>
                <sub lock = "true">Mythril Grip +1</sub>
            </set>
            <set name = "Rest" BaseSet = "Rest" BaseGroup = "Standard">
                <main lock = "true">Battle Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
            </set>
            <set name = "INT" BaseSet = "INT" BaseGroup = "Standard">
                <main lock = "true">Battle Staff</main>
                <sub lock = "true">Mythril Grip +1</sub>
            </set> 
        </group>
        <group name = "StaffTank" Inherit = "Standard">
        	<set name = "Normal">
        		<main lock = "true">Earth Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "Cure" BaseSet = "Cure" BaseGroup = "Standard">
                <main lock = "true">Earth Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
            </set>
            <set name = "MND" BaseSet = "MND" BaseGroup = "Standard">
                <main lock = "true">Earth Staff</main>
                <sub lock = "true">Mythril Grip +1</sub>
            </set>
            <set name = "Rest" BaseSet = "Rest" BaseGroup = "Standard">
                <main lock = "true">Earth Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
            </set>
            <set name = "INT" BaseSet = "INT" BaseGroup = "Standard">
                <main lock = "true">Earth Staff</main>
                <sub lock = "true">Mythril Grip +1</sub>
            </set> 
        </group>
 
        <group name = "Promyvion">
        	<set name = "Normal">
        		<main>Yew Wand +1</main>
                <ammo>Morion Tathlum</ammo>
                <head>Seer's Crown</head>
                <neck>Justice Badge</neck>
                <lear>Morion Earring</lear>
                <rear>Morion Earring</rear>
                <body>Seer's Tunic</body>
                <hands>Seer's Mitts</hands>
                <lring>Saintly Ring</lring>
                <rring>Saintly Ring</rring>
                <back>Cotton Cape +1</back>
                <waist>Friar's Rope</waist>
                <legs>Seer's Slacks</legs>
                <feet>Seer's Pumps</feet>
        	</set>
        	<set name = "Rest" BaseSet = "Normal"></set>
        	<set name = "Cure" BaseSet = "Normal"></set>
        	<set name = "MND" BaseSet = "Normal"></set>
        	<set name = "INT" BaseSet = "Normal">
        		<lring>Eremite's Ring</lring>
        		<rring>Eremite's Ring</rring>
        		<waist>Shaman's Belt</waist>
        		<neck>Black Neckerchief</neck>
        	</set>
        </group>
        <group name = "WHM40Cap">
        	<set name = "Normal">
        		<main>Solid Wand</main>
                <ammo>Holy Ampulla</ammo>
                <head>Seer's Crown</head>
                <neck>Justice Badge</neck>
                <lear>Geist Earring</lear>
                <rear>Geist Earring</rear>
                <body>Seer's Tunic</body>
                <hands>Seer's Mitts</hands>
                <lring>Saintly Ring</lring>
                <rring>Saintly Ring</rring>
                <back>White Cape</back>
                <waist>Adept's Rope</waist>
                <legs>Seer's Slacks</legs>
                <feet>Seer's Pumps</feet>
        	</set>
        	<set name = "Rest"></set>
        	<set name = "Cure" BaseSet = "Normal">
        		<waist>Friar's Rope</waist>
        	</set>
        	<set name = "MND" BaseSet = "Cure"></set>
        	<set name = "INT" BaseSet = "Normal">
            	<lring>Wisdom Ring</lring>
            	<rring>Wisdom Ring</rring>
            	<lear>Morion Earring</lear>
            	<rear>Morion Earring</rear>
            	<back>Black Cape</back>
            	<waist>Shaman's Belt</waist>
            	<neck>Black Neckerchief</neck>
            	<ammo>Morion Tathlum</ammo>
            </set>
        </group>
        <group name = "50Cap">
        	<set name = "Normal">
        		<main>Solid Wand</main>
                <sub>Holy Shield</sub>
                <ammo>Holy Ampulla</ammo>
                <head>Gold Hairpin</head>
                <neck>Justice Badge</neck>
                <lear>Geist Earring</lear>
                <rear>Geist Earring</rear>
                <body>Seer's Tunic</body>
                <hands>Seer's Mitts</hands>
                <lring>Saintly Ring</lring>
                <rring>Saintly Ring</rring>
                <back>White Cape</back>
                <waist>Adept's Rope</waist>
                <legs>Seer's Slacks</legs>
                <feet>Seer's Pumps</feet>
        	</set>
        	<set name = "Rest"></set>
        	<set name = "Cure" BaseSet = "Normal">
        		<waist>Friar's Rope</waist>
        	</set>
        	<set name = "MND" BaseSet = "Cure"></set>
        	<set name = "INT" BaseSet = "Normal">
            	<lring>Wisdom Ring</lring>
            	<rring>Wisdom Ring</rring>
            	<lear>Morion Earring</lear>
            	<rear>Morion Earring</rear>
            	<back>Black Cape</back>
            	<waist>Shaman's Belt</waist>
            	<neck>Black Neckerchief</neck>
            	<ammo>Morion Tathlum</ammo>
            </set>
        </group>
        <group name = "60Cap">
        	<set name = "Normal">
        		<main>Light Staff</main>
                <sub>Raptor Strap +1</sub>
                <ammo>Holy Ampulla</ammo>
                <head>Healer's Cap</head>
                <neck>Ajari Necklace</neck>
                <lear>Geist Earring</lear>
                <rear>Geist Earring</rear>
                <body>Healer's Briault</body>
                <hands>Healer's Mitts</hands>
                <lring>Aquamarine Ring</lring>
                <rring>Aquamarine Ring</rring>
                <back>White Cape</back>
                <waist>Adept's Rope</waist>
                <legs>Healer's Pantaloons</legs>
                <feet>Healer's Duckbills</feet>
        	</set>
        	<set name = "Rest">
        		<main>Dark Staff</main>
        	</set>
        	<set name = "Cure" BaseSet = "Normal">
        		<waist>Friar's Rope</waist>
        	</set>
        	<set name = "MND" BaseSet = "Cure"></set>
        	<set name = "INT" BaseSet = "Normal">
            	<lring>Wisdom Ring</lring>
            	<rring>Wisdom Ring</rring>
            	<lear>Morion Earring</lear>
            	<rear>Morion Earring</rear>
            	<back>Black Cape</back>
            	<waist>Shaman's Belt</waist>
            	<neck>Black Neckerchief</neck>
            	<ammo>Morion Tathlum</ammo>
            </set>
        </group>
        <group name = "StaffMelee60Cap" Inherit = "60Cap">
        	<set name = "Normal">
        		<main lock = "true">Battle Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "Rest" BaseSet = "Rest" BaseGroup = "60Cap">
        		<main lock = "true">Battle Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "Cure" BaseSet = "Cure" BaseGroup = "60Cap">
        		<main lock = "true">Battle Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "MND" BaseSet = "MND" BaseGroup = "60Cap">
        		<main lock = "true">Battle Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "INT" BaseSet = "INT" BaseGroup = "60Cap">
                <main lock = "true">Battle Staff</main>
                <sub lock = "true">Mythril Grip +1</sub>
            </set>
        </group>
        <group name = "StaffTank60Cap" Inherit = "60Cap">
        	<set name = "Normal">
        		<main lock = "true">Earth Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "Rest" BaseSet = "Rest" BaseGroup = "60Cap">
        		<main lock = "true">Earth Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "Cure" BaseSet = "Cure" BaseGroup = "60Cap">
        		<main lock = "true">Earth Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "MND" BaseSet = "MND" BaseGroup = "60Cap">
        		<main lock = "true">Earth Staff</main>
        		<sub lock = "true">Mythril Grip +1</sub>
        	</set>
        	<set name = "INT" BaseSet = "INT" BaseGroup = "60Cap">
                <main lock = "true">Earth Staff</main>
                <sub lock = "true">Mythril Grip +1</sub>
            </set>
        </group>
    </sets>
 
    <rules>
        <rule group = "*" >
            <rule Spell = "Bar*|Warp|Escape|Teleport*|Stoneskin|Blink|Reraise*|Aqua*|Protectr*|Shellr*|*spikes">
                <action type = "DefaultTarget" target = "<me>"/>
            </rule>
            <rule MLvlGT = "50">
                <rule Spell = "Slow" notGroup = "*Melee*|*Tank|WHMja*">
                    <action type = "Equip" when = "During">
                        <main>Earth Staff</main>
                        <rule MLvlGT = "54">
            			<action type = "Equip" when = "During">
            				<sub>Raptor Strap +1</sub>
            			</action>
            		</rule>
                    </action>
                </rule>
                <rule Spell = "Silence" notGroup = "*Melee*|*Tank|Whmja*">
                    <action type = "Equip" when = "During">
                        <main>Wind Staff</main>
                        <rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
                    </action>
                </rule>
                <rule Spell = "Paralyze" notGroup = "*Melee*|*Tank|Whmja*">
                    <action type = "Equip" when = "During">
                        <main>Ice Staff</main>
                        <rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
                    </action>
                </rule>
            </rule>
            <rule Spell = "Hexa Strike">
            	<action type = "Equip" when = "Start" Set = "MND"/>
            	<action type = "Equip" when = "Aftercast" Delay = "2" Set = "Normal"/>
            </rule>
            <rule Spell = "Bar*">
                <rule notspell = "Barvira|Barpetra|Barsilencera|Barblindra|Barparalyzra|Barpoisonra">
                	<action type = "Equip" when = "Start">
                		<body>Blessed Briault</body>
                	</action>
                	<action type = "Equip" when = "Aftercast" Delay = "5" Set = "Normal"/>
                </rule>
	            <rule Spell = "Barwatera|Barpoisonra" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
	            	<main>Thunder Staff</main>
	            	<rule MLvlGT = "54">
	        			<action type = "Equip" when = "During">
	        				<sub>Raptor Strap +1</sub>
	        			</action>
	        		</rule>
	            </rule>
	            <rule Spell = "Barthundra" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
	            	<main>Earth Staff</main>
	            	<rule MLvlGT = "54">
	        			<action type = "Equip" when = "During">
	        				<sub>Raptor Strap +1</sub>
	        			</action>
	        		</rule>
	            </rule>
	            <rule Spell = "Barstonra|Barpetra" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
	            	<main>Wind Staff</main>
	            	<rule MLvlGT = "54">
	        			<action type = "Equip" when = "During">
	        				<sub>Raptor Strap +1</sub>
	        			</action>
	        		</rule>
	            </rule>
	            <rule Spell = "Barblizzara|Barparalyzra" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
	            	<main>Fire Staff</main>
	            	<rule MLvlGT = "54">
	        			<action type = "Equip" when = "During">
	        				<sub>Raptor Strap +1</sub>
	        			</action>
	        		</rule>
	            </rule>
	            <rule Spell = "Baraera|Barsilencera" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
	            	<main>Ice Staff</main>
	            	<rule MLvlGT = "54">
	        			<action type = "Equip" when = "During">
	        				<sub>Raptor Strap +1</sub>
	        			</action>
	        		</rule>
	            </rule>
	            <rule Spell = "Barfira" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
	            	<main>Water Staff</main>
	            	<rule MLvlGT = "54">
	        			<action type = "Equip" when = "During">
	        				<sub>Raptor Strap +1</sub>
	        			</action>
	        		</rule>
	            </rule>
	            <rule Spell = "Barvira|Barblindra" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
	            	<main>Light Staff</main>
	            	<rule MLvlGT = "54">
	        			<action type = "Equip" when = "During">
	        				<sub>Raptor Strap +1</sub>
	        			</action>
	        		</rule>
	            </rule>
            </rule>
            <rule Spell = "Cure*|Curaga*">
            	<action type = "Equip" when = "Start" Set = "Cure"/>
            	<rule Spell = "Cure*">
            		<action type = "Equip" when = "Aftercast" Delay = "3" Set = "Normal"/>
            	</rule>
            	<rule Spell = "Curaga*">
            		<action type = "Equip" when "Aftercast" Delay = "6" Set = "Normal"/>
            	</rule>
            </rule>
            <!--<rule Spell = "Regen*">
            	<rule Group = "WHM|WHMMelee|WHMja|WHMStaffMelee|WHMStaffTank">
            		<action type = "Equip" when = "During" Set = "Regen"/>
            	</rule>
            </rule>-->
 
            <rule Spell = "Holy|Dia*|Banish*" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            	<action type = "Equip" when = "During">
            		<main>Light Staff</main>
            		<rule MLvlGT = "54">
            			<action type = "Equip" when = "During">
            				<sub>Raptor Strap +1</sub>
            			</action>
            		</rule>
            	</action>
            </rule>
            <rule Spell = "Sneak|Invisible|Deodorize" MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            	<action type = "Equip" when = "During">
            		<main>Wind Staff</main>
            		<rule MLvlGT = "54">
            			<action type = "Equip" when = "During">
            				<sub>Raptor Strap +1</sub>
            			</action>
            		</rule>
            	</action>
            </rule>
            <rule Spell = "Ston*|Rasp|Quake*">
            	<rule notSpell = "Stoneskin">
            		<action type = "Equip" when = "During" Set = "INT"/>
            		<action type = "Equip" when "Aftercast" Delay = "4" Set = "Normal"/>
            	</rule>
            	<rule Spell = "Stoneskin">
            		<action type = "Equip" when = "During" Set = "MND"/>
            		<action type = "Equip" when "Aftercast" Delay = "8" Set = "Normal"/>
            	</rule>
            	<rule MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            		<action type = "Equip" when = "During">
            			<main>Earth Staff</main>
            			<rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
            		</action>
            	</rule>
            </rule>
            <rule Spell = "Fir*|Burn|Blaze Spikes">
            	<action type = "Equip" when = "During" Set = "INT"/>
        		<action type = "Equip" when "Aftercast" Delay = "4" Set = "Normal"/>
            	<rule MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            		<action type = "Equip" when = "During">
            			<main>Fire Staff</main>
            			<rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
            		</action>
            	</rule>
            </rule>
            <rule Spell = "Water*|Drown|Aquaveil|Poison|Poison II">
            	<rule notSpell = "Aquaveil">
            		<action type = "Equip" when = "During" Set = "INT"/>
        			<action type = "Equip" when "Aftercast" Delay = "4" Set = "Normal"/>
            	</rule>
            	<rule MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            		<action type = "Equip" when = "During">
            			<main>Water Staff</main>
            			<rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
            		</action>
            	</rule>
            </rule>
            <rule Spell = "Aero*|Choke|Blink|Haste">
            	<rule notSpell = "Blink|Haste">
            		<action type = "Equip" when = "During" Set = "INT"/>
        			<action type = "Equip" when "Aftercast" Delay = "4" Set = "Normal"/>
        		</rule>
            	<rule MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            		<action type = "Equip" when = "During">
            			<main>Wind Staff</main>
            			<rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
            		</action>
            	</rule>
            </rule>
            <rule Spell = "Blizza*|Frost|Ice Spikes|Bind">
            	<action type = "Equip" when = "During" Set = "INT"/>
        		<action type = "Equip" when "Aftercast" Delay = "4" Set = "Normal"/>
            	<rule MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            		<action type = "Equip" when = "During">
            			<main>Ice Staff</main>
            			<rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
            		</action>
            	</rule>
            </rule>
            <rule Spell = "Thund*|Shock*">
            	<action type = "Equip" when = "During" Set = "INT"/>
        		<action type = "Equip" when "Aftercast" Delay = "4" Set = "Normal"/>
            	<rule MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            		<action type = "Equip" when = "During">
            			<main>Thunder Staff</main>
            			<rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
            		</action>
            	</rule>
            </rule>
            <rule Spell = "Aspir|Drain*|Sleep*|Blind|Bio*">
        		<action type = "Equip" when = "During" Set = "INT"/>
        		<action type = "Equip" when "Aftercast" Delay = "4" Set = "Normal"/>
            	<rule MLvlGT = "50" notGroup = "*Melee*|*Tank|Whmja*">
            		<action type = "Equip" when = "During">
            			<main>Dark Staff</main>
            			<rule MLvlGT = "54">
            				<action type = "Equip" when = "During">
            					<sub>Raptor Strap +1</sub>
            				</action>
            			</rule>
            		</action>
            	</rule>
            </rule>
        </rule>
    </rules>
</spellcast>
plugins/spellcast/userxml/whm/akairyu_whm.txt · Last modified: 2009/08/08 14:00 (external edit)
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