I in no way take credit for all of this code it's just a mash up of a bunch of others that works well for me.
Most everything can be turned on or of with var's. For the sleep timers i added suport for Repose and use addtochat instead of spamming it in party but change if you want. Also i have made a simple auto echo drop usage rule for if silenced. (it works fine on my comp but some people have it glitch out some it works fine)
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="true"
ShowGearSwaps="false"
ShowSpellInfo="false"
QuickCommands="true"
/>
<sets>
<set name = "MiscCollectionGear">
<main>Apollo's Staff</main>
<main>Pluto's Staff</main>
<main>Terra's Staff</main>
<main>Neptune's Staff</main>
<main>Auster's Staff</main>
<main>Vulcan's Staff</main>
<main>Aquilo's Staff</main>
<main>Jupiter's Staff</main>
<main>Diabolos's Pole</main>
<sub>Light Grip</sub>
<sub>Dark Grip</sub>
<sub>Fire Grip</sub>
<sub>Water Grip</sub>
<sub>Earth Grip</sub>
<sub>Wind Grip</sub>
<sub>Ice Grip</sub>
<sub>Thunder Grip</sub>
</set>
<group Name = "Standard">
<set name = "Standard">
<ammo>Fortune Egg</ammo>
<head>Walahra Turban</head>
<neck>Ajari Necklace</neck>
<lear>Geist Earring</lear>
<rear>Antivenom Earring</rear>
<body>Cleric's Briault</body>
<hands>Blessed Mitts</hands>
<lring>Sapphire Ring</lring>
<rring>Aquamerine Ring</rring>
<back>Rainbow Cape</back>
<waist>Hierarch Belt</waist>
<legs>Blessed Trousers</legs>
<feet>Rostrum Pumps</feet>
</set>
<set name = "Engaged"/>
<set name = "WS"/>
<set name = "WSHexa" baseset = "Mnd"/>
<set name = "Eva" baseset = "Standard"/>
<set name = "Resting" baseset = "Standard">
<lear>Antivenom Earring</lear>
<body>Errant Hpl.</body>
<waist>Hierarch Belt</waist>
<head>Cobra Hat</head>
</set>
<set name = "SneakInvis" baseset = "Fastcast"/>
<set name = "Fastcast" baseset = "Standard">
<feet>Rostrum Pumps</feet>
</set>
<set name = "Mnd" baseset = "Fastcast">
<head>Zenith Crown</head>
<hands>Blessed Mitts</hands>
<body>Errant Hpl.</body>
<legs>Errant Slops</legs>
<feet>Errant Pigaches</feet>
<lring>Sapphire Ring</lring>
<rring>Aquamerine Ring</rring>
</set>
<set name = "Int" baseset = "Fastcast">
<head>Zenith Crown</head>
<body>Errant Hpl.</body>
<legs>Errant Slops</legs>
<lring>Eremite's ring</lring>
<rring>Eremite's ring</rring>
</set>
<set name = "EnfeeblingMagic">
<hands>Cleric's Mitts</hands>
<head>Elite Beret</head>
</set>
<set name = "DarkMagic" baseset = "Int"/>
<set name = "EnhancingMagic">
<feet>Cleric's Duckbills</feet>
</set>
<set name = "BarSpell" baseset = "EnhancingMagic">
<legs>Cleric's Pantaln.</legs>
</set>
<set name = "ElementalMagic" baseset = "Int">
<head>Elite Beret</head>
</set>
<set name = "HealingMagic" baseset = "Mnd">
<body>Noble's Tunic</body>
<legs>Cleric's Pantaln.</legs>
</set>
<set name = "DivineMagic" baseset = "Mnd">
<head>Elite Beret</head>
<rear>Knight's Earring</rear>
<legs>Healer's Pantaln.</legs>
</set>
<set name = "EnfeeblingMagic-WhiteMagic" baseset = "Mnd|EnfeeblingMagic"/>
<set name = "EnfeeblingMagic-BlackMagic" baseset = "Int|EnfeeblingMagic"/>
<set name = "EnhancingMagic-WhiteMagic" baseset = "Mnd|EnhancingMagic"/>
<set name = "EnhancingMagic-BlackMagic" baseset = "Int|EnhancingMagic"/>
</group>
<group
name = "Mage"
inherit = "Standard"
default = "Yes">
<set name = "Standard">
<main>Earth Staff</main>
<sub>Raptor Strap +1</sub>
<ammo>Fortune Egg</ammo>
<head>Walahra Turban</head>
<neck>Ajari Necklace</neck>
<lear>Geist Earring</lear>
<rear>Antivenom Earring</rear>
<body>Cleric's Briault</body>
<hands>Blessed Mitts</hands>
<lring>Sapphire Ring</lring>
<rring>Aquamerine Ring</rring>
<back>Rainbow Cape</back>
<waist>Hierarch Belt</waist>
<legs>Blessed Trousers</legs>
<feet>Rostrum Pumps</feet>
</set>
<set name = "FastCast">
<main>$%SpellElement</main>
<sub>%SpellElement Grip</sub>
</set>
<set name = "Resting">
<main>Dark Staff</main>
</set>
</group>
<group name = "Melee" inherit = "Standard">
<set name = "Standard" load = "no">
<main>$Main</main>
<sub>$Sub</sub>
</set>
<set name = "Engaged" BaseSet = "Standard" load = "no">
<head>Walahra Turban</head>
<waist>Life Belt</waist>
</set>
</group>
<group name = "Assault" inherit = "Standard">
<set name = "Standard" load = "no">
<main>$Main</main>
<sub>$Sub</sub>
<rear>Knight's Earring</rear>
</set>
<Set name = "Engaged" Baseset = "Standard"/>
</group>
</sets>
<variables clear = "Yes">
<var name = "Default" nooverwrite = "true">Standard</var>
<var name = "Set" nooverwrite = "true">Standard</var>
<var name = "Light">Light Staff</var>
<var name = "Dark">Dark Staff</var>
<var name = "Earth">Earth Staff</var>
<var name = "Water">Water Staff</var>
<var name = "Wind">Wind Staff</var>
<var name = "Fire">Fire Staff</var>
<var name = "Ice">Aquilo's Staff</var>
<var name = "Thunder">Thunder Staff</var>
<var name = "EnIce">Enblizzard</var>
<var name = "EnFire">Enfire</var>
<var name = "EnWind">Enaero</var>
<var name = "EnEarth">Enstone</var>
<var name = "EnThunder">Enthunder</var>
<var name = "EnWater">Enwater</var>
<var name = "Main" nooverwrite = "true">Purgatory Mace</var>
<var name = "Sub" nooverwrite = "true">Genbu's Shield</var>
<var name = "AutoEn" nooverwrite = "true">1</var>
<var name = "Assault" nooverwrite = "true">0</var>
<var name = "Autocast">1</var>
<var name = "CureTierReduction">1</var>
<var name="DarkObi">0</var>
<var name="LightObi">0</var>
<var name="ThunderObi">0</var>
<var name="IceObi">0</var>
<var name="FireObi">0</var>
<var name="WindObi">0</var>
<var name="WaterObi">0</var>
<var name="EarthObi">0</var>
<var name="AutoEchodrop">1</var>
<var name="SleepTimers">1</var>
<xi:include href="autoarts.xml" xpointer="/includes/include[@name='AutoArtsVars']/*" />
</variables>
<rules>
<if status = "Dead">
<cancelspell />
<return />
</if>
<if equipMain = "Purgatory Mace" notGroup = "melee">
<if Advanced = '"Assault"="1"'>
<command>sc group assault</command>
</if>
<else>
<command>sc group melee</command>
</else>
<cancelspell />
<equip When = "MidCast" Set = "$Set" />
<command>input /ma %Spell %SpellTarget</command>
<return />
</if>
<if equipMain = "* Staff" notGroup = "mage">
<command>sc group mage</command>
<cancelspell />
<equip
When = "MidCast"
Set = "$Set" />
<command>input /ma %Spell %SpellTarget</command>
<return />
</if>
<if spell = "autoset">
<if status = "resting">
<var cmd = "set Set Resting" />
<equip
when = "resting"
set = "$Set" />
</if>
<elseif status = "idle">
<var cmd = "set Set $Default" />
<equip
when = "idle"
set = "$Set" />
</elseif>
<elseif status = "engaged">
<var cmd = "set Set engaged" />
<equip
when = "engaged"
set = "$Set" />
</elseif>
</if>
<if skill = "DivineMagic|DarkMagic|ElementalMagic|HealingMagic|EnhancingMagic|EnfeeblingMagic">
<equip
When = "Precast"
Set = "Fastcast" />
</if>
<if skill = "EnhancingMagic|EnfeeblingMagic">
<equip
When = "midcast"
Set = "%Skill-%Type" />
</if>
<if Spell = "Bar*">
<equip
When = "midcast"
Set = "BarSpell" />
</if>
<elseif skill = "DivineMagic|DarkMagic|ElementalMagic|HealingMagic">
<equip
When = "midcast"
Set = "%Skill" />
<if spell = "Drain*|Aspir" Area = "Dynamis*">
<equip when = "midcast">
<main>Diabolos's Pole</main>
</equip>
</if>
<if spell = "Drain*|Aspir" Area = "Dynamis*">
<equip when = "midcast">
<main>Diabolos's Pole</main>
</equip>
</if>
<elseif advanced = '"%Weather"="%WeatherElement" and "%Spell"="Aspir|Drain*"'>
<equip when = "midcast">
<main>Diabolos's Pole</main>
</equip>
</elseif>
</elseif>
<if Spell = "Hexa Strike">
<if TargetDistanceGT = "4">
<cancelspell />
<return />
</if>
<equip
when = "Precast"
Set = "WSHexa" />
<castdelay delay = "0.2" />
</if>
<if spell = "Sneak">
<equip
when = "Precast"
Set = "SneakInvis" />
</if>
<if spell = "Enthunder|Enaero|Enfire|Enblizzard|Enwater|Enstone" Advanced = '"$AutoEn"="1"'>
<if Weather = "*2" NotWeather = "None|Light*|Dark*">
<changespell Spell = "$En%WeatherElement" />
</if>
<elseif NotDay = "Light*|Dark*">
<changespell Spell = "$En%DayElement" />
</elseif>
</if>
<if spell = "stun">
<command when = "midcast">input /p xFDx02x02x1Bx5BxFD >> <t> >> xFDx02x02x15x0ExFD</command>
</if>
<xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='SleepRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='CureTierReductionRules']/*" />
<xi:include href="include.xml" xpointer="/includes/include[@name='AutoBuffRules']/*" />
<elseif spell="Stoneskin">
<equip when="precast" set= "Stoneskin" />
<equip when="aftercast" set= "Standard" />
</elseif>
<if spell="Esuna|Auspice">
<if
notbuffactive = "Afflatus Misery"
SpellTargetName = "narkoid">
<castdelay delay = "3" />
<command when = "Precast">input /raw /ja "Afflatus Misery" <me></command>
</if>
</if>
<if subjob = "SCH">
<xi:include href="autoarts.xml" xpointer="/includes/include[@name='AutoArtsRules']/*" />
</if>
<if buffactive="Silence" skill="*Magic|Ninjutsu|Singing" Advanced = '"$AutoEchodrop"="1"'>
<cancelspell />
<command>input /item "Echo Drops" <me></command>
<castdelay delay = "4" />
<command>input /ma %Spell %SpellTarget</command>
</if>
<equip
When = "Aftercast"
Set = "$Set" />
</rules>
</spellcast>
<?xml version="1.0" encoding="utf-8"?>
<includes>
<include name="ObiRules">
<if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
<if Element="Dark">
<equip when="midcast">
<waist lock="yes">Anrin Obi</waist>
</equip>
</if>
<elseif Element="Light">
<equip when="midcast">
<waist lock="yes">Korin Obi</waist>
</equip>
</elseif>
<elseif Element="Thunder">
<equip when="midcast">
<waist lock="yes">Rairin Obi</waist>
</equip>
</elseif>
<elseif Element="Ice">
<equip when="midcast">
<waist lock="yes">Hyorin Obi</waist>
</equip>
</elseif>
<elseif Element="Fire">
<equip when="midcast">
<waist lock="yes">Karin Obi</waist>
</equip>
</elseif>
<elseif Element="Wind">
<equip when="midcast">
<waist lock="yes">Furin Obi</waist>
</equip>
</elseif>
<elseif Element="Water">
<equip when="midcast">
<waist lock="yes">Suirin Obi</waist>
</equip>
</elseif>
<elseif Element="Earth">
<equip when="midcast">
<waist lock="yes">Dorin Obi</waist>
</equip>
</elseif>
</if>
</include>
<include name="CancelRules">
<if Spell="Sneak|Monomi*|Spectral Jig" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
<command when="midcast">cancel 71</command>
<midcastdelay delay="2.3" />
</if>
<elseif Spell="Stoneskin" BuffActive="Stoneskin">
<command when="midcast">cancel 37</command>
<midcastdelay delay="5.9" />
</elseif>
<elseif Spell="Blink" BuffActive="Blink">
<command when="midcast">cancel 36</command>
<midcastdelay delay="5.2" />
</elseif>
<elseif spell="Utsusemi: Ichi">
<midcastdelay delay="2" />
<command when="midcast">cancel 66</command>
</elseif>
</include>
<include name="SleepRules">
<if advanced='"$SleepTimers"="1"'>
<if Spell="Sleep II|Sleepga II">
<command when="midcast">input /p Casting %spell on %SpellTargetName Now!</command>
<command when = "aftercast">wait 45;input //addtochat 200 %spell (%SpellTargetName) - Wearing off in 45s</command>
<command when = "aftercast">wait 75;input //addtochat 11 %spell (%SpellTargetName) - Wearing off in 15s</command>
<command when = "aftercast">wait 85;input //addtochat 167 %spell (%SpellTargetName) - Wearing off in 5s</command>
</if>
<elseif Spell="Sleep|Sleepga">
<command when="midcast">input /p Casting %spell on %SpellTargetName Now!</command>
<command when = "aftercast">wait 45;input //addtochat 11 %spell (%SpellTargetName) - Wearing off in 15s</command>
<command when = "aftercast">wait 55;input //addtochat 167 %spell (%SpellTargetName) - Wearing off in 5s</command>
</elseif>
<if Spell="Repose">
<command when="midcast">input /p Casting %spell on %SpellTargetName Now!</command>
<command when = "aftercast">wait 41;input //addtochat 200 %spell (%SpellTargetName) - Wearing off in 45s</command>
<command when = "aftercast">wait 71;input //addtochat 11 %spell (%SpellTargetName) - Wearing off in 15s</command>
<command when = "aftercast">wait 81;input //addtochat 167 %spell (%SpellTargetName) - Wearing off in 5s</command>
</if>
</if>
</include>
<include name="AutoBuffRules">
<if spell = "Stonega V" advanced = '"$Autocast"=="1"'>
<if mainjob="RDM">
<if notbuffactive = "Composure">
<castdelay delay = "3" />
<command when = "Precast">input /raw /ja Composure <me></command>
</if>
</if>
<if advanced='("%MainJob" = "WHM" AND "%MainJobLVL" > "39") OR ("%MainJob" = "RDM" AND "%MainJobLVL" > "47")'>
<if notbuffactive = "Haste">
<changespell spell = "haste" />
<changetarget Target = "<me>" />
</if>
</if>
<if advanced ='"%MainJob" = "RDM" AND "%MainJobLVL" > "40"'>
<if notbuffactive = "Refresh">
<changespell spell = "refresh" />
<changetarget Target = "<me>" />
</if>
</if>
<if advanced='("%MainJob" = "WHM" AND "%MainJobLVL" > "27") OR ("%SubJob" = "WHM" AND "%SubJobLVL" > "27") OR ("%MainJob" = "RDM" AND "%MainJobLVL" > "33") OR ("%SubJob" = "RDM" AND "%SubJobLVL" > "33")'>
<if notbuffactive = "Stoneskin">
<changespell spell = "Stoneskin" />
<changetarget Target = "<me>" />
</if>
</if>
<if advanced='("%MainJob" = "RDM" AND "%MainJobLVL" > "32") OR ("%SubJob" = "RDM" AND "%SubJobLVL" > "32")'>
<if notbuffactive = "Phalanx">
<changespell spell = "phalanx" />
<changetarget Target = "<me>" />
</if>
</if>
<if advanced='("%MainJob" = "WHM" AND "%MainJobLVL" > "24") OR ("%SubJob" = "WHM" AND "%SubJobLVL" > "24")'>
<if notbuffactive = "Reraise">
<changespell spell = "reraise" />
<changetarget Target = "<me>" />
</if>
</if>
</if>
</include>
<include name="CureTierReductionRules">
<if Spell="Cure*" advanced = '"$CureTierReduction"=="1"'>
<if Spell="Cure V">
<if mainjob="RDM|SCH|BLM">
<action type="ChangeSpell" Spell="Cure IV"/>
<action type="addtochat" color="56">[ERROR] %MainJob Dose Not Have Cure V DUMBASS! MP=%MP %MPP%</action>
</if>
<elseif Spell="Cure V" MPLT="135">
<action type="ChangeSpell" Spell="Cure III"/>
</elseif>
</if>
<if Spell="Cure IV">
<if mainjob="RDM|SCH" MPLT="88">
<action type="ChangeSpell" Spell="Cure III"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Cure IV MP=%MP %MPP%</action>
</if>
<if mainjob="WHM">
<action type="ChangeSpell" Spell="Cure V"/>
<action type="addtochat" color="56">[ERROR] Changing Spell to Cure V MP=%MP %MPP%</action>
</if>
<if mainjob="BLM">
<action type="ChangeSpell" Spell="Cure III"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Cure IV MP=%MP %MPP%</action>
</if>
</if>
<if Spell="Cure III" MPLT="46">
<action type="ChangeSpell" Spell="Cure II"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Cure III MP=%MP %MPP%</action>
</if>
<if Spell="Cure II" MPLT="24">
<action type="CancelSpell"/>
<action type="addtochat" color="56">[ERROR] Not enough MP To cast Any Cure! MP=%MP %MPP%</action>
</if>
</if>
</include>
<include name="ConvertRules">
<if spell="Convert">
<if subjob="whm">
<action type="castdelay" delay="1.2"/>
<action type="command" when="precast">input /raw /ja "Divine Seal" <me></action>
<action type="aftercastdelay" delay="0"/>
<action type="command" when="aftercast">input /raw /ma "Cure IV" <me></action>
</if>
<else>
<action type="command" when="aftercast">input /raw /ma "Cure IV" <me></action>
<action type="aftercastdelay" delay="3"/>
<action type="command" when="aftercast">input /raw /ma "Cure III" <me></action>
</else>
</if>
</include>
</includes>
<?xml version="1.0" encoding="utf-8"?>
<includes xmlns:xi="http://www.w3.org/2001/XInclude">
<include name="AutoArtsVars">
<!--Do not change these-->
<var Name="ChangeAddendum">0</var>
<var Name="ChangeArt">0</var>
<var Name="StratagemPrep">0</var>
<var Name="StratagemConserveMP">0</var>
<var Name="StratagemFastCast">0</var>
<var Name="StratagemAreaEffect">0</var>
<var Name="StratagemPotency">0</var>
<!--Set these to 1 if you want Spellcast to automatically change your Arts and Addendum to match the spell you're using, otherwise set to 0-->
<var Name="AutomaticArts">1</var>
<var Name="AutomaticAddendum">1</var>
<!--Set this to 1 if you want Stratagems to be queued and automatically used before a spell, otherwise set to 0 (Recommended if using Automatic Arts/Addendums)-->
<var Name="QueueStratagems">1</var>
</include>
<include name="AutoArtsRules">
<!--Queues up Stratagems for use before spells if enabled-->
<if Spell="Accession|Alacrity|Celerity|Ebullience|Manifestation|Parsimony|Penury|Rapture">
<if Advanced="$QueueStratagems=1 AND $StratagemPrep=0">
<if Spell="Parsimony|Penury">
<if Advanced="$StratagemConserveMP=0">
<var cmd="set StratagemConserveMP 1" />
<addtochat Color="121">[Stratagem: Enabled] Reduces the MP cost of your next spell by 50%.</addtochat>
</if>
<else>
<var cmd="set StratagemConserveMP 0" />
<addtochat Color="121">[Stratagem: Disabled]</addtochat>
</else>
</if>
<if Spell="Alacrity|Celerity">
<if Advanced="$StratagemFastCast=0">
<var cmd="set StratagemFastCast 1" />
<addtochat Color="121">[Stratagem: Enabled] Reduces the casting time and recast time of your next spell by 50%.</addtochat>
</if>
<else>
<var cmd="set StratagemFastCast 0" />
<addtochat Color="121">[Stratagem: Disabled]</addtochat>
</else>
</if>
<if Spell="Accession|Manifestation">
<if Advanced="$StratagemAreaEffect=0">
<var cmd="set StratagemAreaEffect 1" />
<addtochat Color="121">[Stratagem: Enabled] Extends the effect of your next spell to targets within range. MP cost and recast time are doubled.</addtochat>
</if>
<else>
<var cmd="set StratagemAreaEffect 0" />
<addtochat Color="121">[Stratagem: Disabled]</addtochat>
</else>
</if>
<if Spell="Ebullience|Rapture">
<if Advanced="$StratagemPotency=0">
<var cmd="set StratagemPotency 1" />
<addtochat Color="121">[Stratagem: Enabled] Enhances potency of your next spell.</addtochat>
</if>
<else>
<var cmd="set StratagemPotency 0" />
<addtochat Color="121">[Stratagem: Disabled]</addtochat>
</else>
</if>
<cancelspell />
</if>
</if>
<if Type="BlackMagic|WhiteMagic">
<if Type="BlackMagic">
<!--Uses to Dark Arts if casting a Black Magic spell-->
<if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$AutomaticArts=1 AND $ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Dark Arts</command>
<cancelspell />
<return />
</if>
<!--Uses Addendum: Black if required to cast spell-->
<if Spell="Sleep*|Dispel|*IV" NotBuffActive="Addendum: Black|Enlightenment" Advanced='$AutomaticAddendum=1 AND $ChangeAddendum=0
AND ("%Spell"="Aero IV" OR "%Spell"="Blizzard IV" OR "%Spell"="Fire IV" OR "%Spell"="Sleep II" OR "%Spell"="Stone IV" OR "%Spell"="Thunder IV" OR "%Spell"="Water IV"
OR (("%Spell"="Dispel" AND ("%SubJob"!="RDM" OR ("%SubJob"="RDM" AND %SubJobLVL<32)))
OR ("%Spell"="Sleep" AND (("%SubJob"!="BLM" AND "%SubJob"!="DRK" AND "%SubJob"!="RDM")
OR (("%SubJob"="BLM" AND %SubJobLVL<20)
OR ("%SubJob"="DRK" AND %SubJobLVL<30)
OR ("%SubJob"="RDM" AND %SubJobLVL<25))))))'>
<if NotBuffActive="Dark Arts" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Dark Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set ChangeAddendum 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Addendum: Black</command>
<cancelspell />
<return />
</if>
<!--Uses Stratagems if they have been added to the queue-->
<if Advanced="$QueueStratagems=1">
<var cmd="set StratagemPrep 1" />
<if Advanced="$StratagemConserveMP=1">
<if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Dark Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemConserveMP 0" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Parsimony</command>
<cancelspell />
<return />
</if>
<if Advanced="$StratagemFastCast=1">
<if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Dark Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemFastCast 0" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Alacrity</command>
<cancelspell />
<return />
</if>
<if Advanced="$StratagemAreaEffect=1" Spell="Absorb*|Aspir|Bind|Bio*|Blind|Dispel|Drain|Gravity|Klimaform|Poison|Sleep*|Stun">
<if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Dark Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemAreaEffect 0" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Manifestation</command>
<cancelspell />
<return />
</if>
<if Advanced="$StratagemPotency=1" Spell="Aero*|Aspir|Bio*|Blizzard*|Drain|Fire*|Stone*|Thunder*|Water*|*helix">
<if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell</command>
<command>Dark Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemPotency 0" />
<command>wait 1.5;%Spell</command>
<command>Ebullience</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemPrep 0" />
</if>
</if>
<if Type="WhiteMagic">
<!--Uses to Light Arts if casting a White Magic spell-->
<if NotBuffActive="Light Arts|Addendum: White" Advanced="$AutomaticArts=1 AND $ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Light Arts</command>
<cancelspell />
<return />
</if>
<!--Uses Addendum: White if required to cast spell-->
<if Spell="Erase|Raise II|Reraise*|*na" NotBuffActive="Addendum: White|Enlightenment" Advanced='$AutomaticAddendum=1 AND $ChangeAddendum=0
AND ("%Spell"="Raise II" OR "%Spell"="Reraise II" OR "%Spell"="Stona" OR ("%SubJob"!="WHM" OR ("%SubJob"="WHM"
AND (("%Spell"="Blindna" AND %SubJobLVL<14)
OR ("%Spell"="Cursna" AND %SubJobLVL<29)
OR ("%Spell"="Erase" AND %SubJobLVL<32)
OR ("%Spell"="Paralyna" AND %SubJobLVL<9)
OR ("%Spell"="Poisona" AND %SubJobLVL<6)
OR ("%Spell"="Reraise" AND %SubJobLVL<33)
OR ("%Spell"="Silena" AND %SubJobLVL<19)
OR ("%Spell"="Viruna" AND %SubJobLVL<34)))))'>
<if NotBuffActive="Light Arts" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Light Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set ChangeAddendum 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Addendum: White</command>
<cancelspell />
<return />
</if>
<!--Uses Stratagems if they have been added to the queue-->
<if Advanced="$QueueStratagems=1">
<var cmd="set StratagemPrep 1" />
<if Advanced="$StratagemConserveMP=1">
<if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Light Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemConserveMP 0" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Penury</command>
<cancelspell />
<return />
</if>
<if Advanced="$StratagemFastCast=1">
<if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Light Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemFastCast 0" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Celerity</command>
<cancelspell />
<return />
</if>
<if Advanced="$StratagemAreaEffect=1" Spell="Aquaveil|Bar*|Blink|Cure*|Deodorize|En*|Erase|Invisible|Phalanx|Protect*|Regen*|Shell*|Sneak|Stoneskin|*na|*storm" NotSpell="*ra">
<if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Light Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemAreaEffect 0" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Accession</command>
<cancelspell />
<return />
</if>
<if Advanced="$StratagemPotency=1" Spell="Banish*|Cure*|Dia*">
<if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
<var cmd="set ChangeArt 1" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Light Arts</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemPotency 0" />
<command>wait 1.5;%Spell %SpellTargetRaw;</command>
<command>Rapture</command>
<cancelspell />
<return />
</if>
<var cmd="set StratagemPrep 0" />
</if>
</if>
<var cmd="set ChangeArt 0" />
<var cmd="set ChangeAddendum 0" />
</if>
</include>
</includes>
<register event = "(regex)(losebuff_(haste|refresh|stoneskin|reraise|phalanx))(/regex)">input /ma "Stonega V" <me></register>