Yonko's WHM XML V2

Here is my Current WHM XML. Most of the rules are in there only more things I can think of always triggering my medicine ring which I currently don't have the gear to do and maybe some /sch things which I don't have leveled currently.

reformated my xml to use a big if/elseif chain based on type and then a smaller one under magic based on skill which I've found makes it much more readable and cleaner looking.

This is a fairly big rewrite of my xml so creating a second entry on the wiki.

Note All the times used in cancel are for /blm or /nin and not for /sch or /rdm both of which would reduce cast times.

Reformated again to use 2.3 syntax and my include file and WS include.

<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
	<config RequireVersion="2.30" Debug="false" HideErrors="false" ShowSpellInfo="false" ShowGearSwaps="false"/>
	<sets>
		<group default="yes" name="WHM">
			<set name="Fast Cast" load="yes">
				<feet>Rostrum Pumps</feet>
			</set>
			<set name="Resting Gear" BaseSet="Standard" load="yes">
				<main>$DarkStaff</main>
				<body>Errant Hpl.</body>
				<waist>Hierarch belt</waist>
			</set>
			<set name="Healing Gear" BaseSet="Nobles" load="no">
				<main>$LightStaff</main>
			</set>
			<set name="Nobles" load="yes">
				<body>Noble's Tunic</body>
			</set>
			<set name="Haste Gear" load="yes">
				<head>Walahra Turban</head>
				<hands>Blessed Mitts</hands>
				<legs>Blessed Trousers</legs>
				<feet>Blessed Pumps</feet>
			</set>
			<set name="Standard" load="yes">
				<main>$EarthStaff</main>
				<sub>Lizard Strap +1</sub>
				<ammo>Fortune Egg</ammo>
				<head>Walahra Turban</head>
				<neck>Ajari Necklace</neck>
				<lear>Enhancing Earring</lear>
				<rear>Bat Earring</rear>
				<body>Noble's Tunic</body>
				<hands>Blessed Mitts</hands>
				<lring>Electrum Ring</lring>
				<rring>Electrum Ring</rring>
				<back>Blue Cape</back>
				<waist>Hierarch belt</waist>
				<legs>Blessed Trousers</legs>
				<feet>Blessed Pumps</feet>
			</set>
			<set name="Banish Gear" Baseset="MND Gear" load="yes">
				<main>$LightStaff</main>
			</set>
			<set name="MND Gear" load="yes">
				<legs>Blessed Trousers</legs>
				<body>Errant Hpl.</body>
				<neck>Ajari Necklace</neck>
				<hands>Blessed Mitts</hands>
				<feet>Blessed Pumps</feet>
			</set>
			<set name="Engaged" Baseset="Haste Gear" load="yes">
				<neck>Peacock amulet</neck>
				<body>Reverend mail</body>
			</set>
			<set name="Weapon Skill" BaseSet="Engaged" load="yes">
				<head>Optical Hat</head>
				<body>Reverend mail</body>
				<neck>Peacock amulet</neck>
				<hands>Hlr. Mitts +1</hands>
				<waist>Potent Belt</waist>
				<feet>Savage Gaiters</feet>
			</set>
			<xi:include href="include/weaponsskills.xml" xpointer="//include[@name='Club']/*" />		
			<xi:include href="include/weaponsskills.xml" xpointer="//include[@name='Staff']/*" />		
		</group>
		<group name="WHM-Melee" inherit="WHM">
			<set name="Resting Gear">
				<main/>
				<sub/>
			</set>
			<set name="Healing Gear" BaseSet="Nobles">
				<main/>
			</set>
			<set name="Standard" >
				<main/>
				<sub/>
			</set>
			<set name="Banish Gear" BaseSet="MND Gear">
				<main/>
			</set>
			<set name="Engaged" Baseset="Haste Gear" load="no">
				<neck>Peacock amulet</neck>
				<lear>Coral Earring</lear>
				<rear>Coral Earring</rear>
				<lring>Sniper's Ring</lring>
				<rring>Rajas Ring</rring>
				<back>Ryl. Army Mantle</back>
				<waist>Potent Belt</waist>
			</set>
		</group>
		<group name="WHM-NIN" inherit="WHM-Melee">
			<set name="Standard" load="no">
				<main>Morgenstern</main>
				<sub>Prudence Rod</sub>
			</set>
			<set name="Engaged" load="no">
				<ammo>Virtue Stone</ammo>
				<rear>Suppanomimi</rear>
			</set>
		</group>
		<group name="WHM-NIN-acc" inherit="WHM-NIN">
			<set name="Engaged" load="no">
				<head>Optical Hat</head>
				<neck>Peacock amulet</neck>
			</set>
		</group>
		<group name="WHM-Melee-acc" inherit="WHM-Melee">
			<set name="Engaged" load="no">
				<head>Optical Hat</head>
				<neck>Peacock amulet</neck>
			</set>
		</group>
		<group>
			<set name = "MiscGearCollector" load="yes">
				<main>Dark Staff</main>
				<main>Light Staff</main>
				<main>Earth Staff</main>
				<body>Healer's briault</body>
				<hands>Hlr. Mitts +1</hands>
				<hands>Cleric's Mitts</hands>
				<lring>Medicine Ring</lring>
				<waist>Korin Obi</waist>
				<legs>Cleric's Pantaln.</legs>
				<legs>Healer's Pantaln.</legs>
				<item>Ginger Cookie</item>
				<item>Wizard Cookie</item>
			</set>
		</group>
	</sets>
	<variables clear="false">
		<xi:include href="include/includes.xml" xpointer="//include[@name='VarStaves']/*" />		
		<xi:include href="include/includes.xml" xpointer="//include[@name='VarObis']/*" />		
		<var name="TellLS">0</var>
	</variables>
	<rules>
		<xi:include href="include/includes.xml" xpointer="//include[@name='DeadRules']/*" />		
		<xi:include href="include/includes.xml" xpointer="//include[@name='CancelRules']/*" />		
		<equip when="idle" set="Standard" />
		<equip when="engaged" set="Engaged" />
		<equip when="resting" set="Resting Gear" />
 
		<equip when="precast" set="Fast Cast"/>
		<equip when="midcast" set="Haste Gear" />
 
		<if Status="engaged">
			<equip when="precast|midcast|aftercast">
				<main lock="t" />
				<sub lock="t" />
			</equip>
			<equip when="aftercast" set="Engaged"/>
			<if MPPAftercastLT="50">
				<equip when="aftercast" set="Nobles"/>
			</if>
		</if>
		<else>
			<equip when="aftercast" set="Standard" />
		</else>
 
		<if type="JobAbility" />
		<xi:include href="include/includes.xml" xpointer="//include[@name='WeaponSkillRule']/*" />		
		<elseif type="Ninjutsu">
			<if Spell="Utsusemi: Ni" />
			<elseif spell="Utsusemi: Ichi">
				<midcastdelay delay="2.5" />
				<cmd when="midcast">cancel 66</cmd>
			</elseif>
		</elseif>
		<elseif type="WhiteMagic|BlackMagic">
			<if skill="HealingMagic">
				<if spell="cure*|cura*">
					<if spell="cure*">
						<if Spell="Cure IV">
							<if MLvlGT="61" notMPLT="135">
								<ChangeSpell Spell="Cure V" />
							</if>
							<elseif mode="or" MLvlLT="41" MPLT="88">
								<ChangeSpell Spell="Cure III" />
							</elseif>
						</if>
						<if Spell="Cure V">
							<if mode="or" MLvlLT="61" MPLT="135">
								<ChangeSpell Spell="Cure III" />
							</if>
						</if>
						<if Spell="Cure III">
							<if mode="or" MLvlLT="24" MPLT="46">
								<ChangeSpell Spell="Cure II" />
							</if>
						</if>
						<if Spell="Cure II">
							<if MPLT="24">
								<if MLvlGT="24">
									<CancelSpell/>
								</if>
								<else>
									<ChangeSpell Spell="Cure" />
								</else>
							</if>
							<elseif MLvlLT="11">
								<ChangeSpell Spell="Cure" />
							</elseif>
						</if>
					</if>
					<elseif spell="cura*">
						<if spell="Curaga IV">
							<if mode="or" MLvlLT="71" MPLT="260">
								<ChangeSpell Spell="Curaga III" />
							</if>
						</if>
						<if spell="Curaga III">
							<if mode="or" MLvlLT="51" MPLT="180">
								<ChangeSpell Spell="Curaga II" />
							</if>
						</if>
						<if spell="Curaga II">
							<if mode="or" MLvlLT="31" MPLT="120">
								<ChangeSpell Spell="Curaga" />
							</if>
						</if>
						<if spell="Curaga">
							<if MPLT="60">
								<CancelSpell/>
							</if>
						</if>
					</elseif>
					<equip when="midcast" Set="Healing Gear"/>
					<if HPPLT="76">
						<equip when="midcast">
							<lring>Medicine Ring</lring>
						</equip>
					</if>
				</if>
				<elseif spell="Raise*">
					<if spell="Raise III">
						<if MLvlLT="70">
							<ChangeSpell Spell="Raise II" />
						</if>
					</if>
					<if spell="Raise II">
						<if MLvlLT="56">
							<ChangeSpell Spell="Raise" />
						</if>
					</if>
					<if advanced='$TellLS == 1'>
						<cmd when="midcast">input /l Casting %spell on %SpellTargetName</cmd>
					</if>
					<else>
						<cmd when="midcast">input /p Casting %spell on %SpellTargetName </cmd>
					</else>
				</elseif>
				<elseif spell="Reraise*">
					<if spell="Reraise III">
						<if MLvlLT="75">
							<ChangeSpell Spell="Reraise II" />
						</if>
					</if>
					<if spell="Reraise II">
						<if MLvlLT="60">
							<ChangeSpell Spell="Reraise" />
						</if>
					</if>
				</elseif>
			</if>
			<elseif skill="ElementalMagic" />
			<elseif skill="EnfeeblingMagic">
				<if type="WhiteMagic">
					<equip when="midcast" Set="MND Gear"/>
				</if>
				<elseif type="BlackMagic" />
				<equip when="midcast">
					<body>Healer's briault</body>
					<hands>Cleric's Mitts</hands>
				</equip>
			</elseif>
			<elseif skill="EnhancingMagic">
				<if type="WhiteMagic">
					<if spell="Regen*">
						<if spell="Regen III">
							<if MLvlLT="66">
								<ChangeSpell Spell="Regen II" />
							</if>
						</if>
						<elseif spell="Regen II">
							<if MLvlLT="44">
								<ChangeSpell Spell="Regen" />
							</if>
						</elseif>
					</if>
					<elseif spell="Protect*|Shell*">
						<if spell="Protect*">
							<if spell="Protectra*">
								<if spell="Protectra V">
									<if MLvlLT="75">
										<ChangeSpell Spell="Protectra IV" />
									</if>
								</if>
								<if spell="Protectra IV">
									<if MLvlLT="63">
										<ChangeSpell Spell="Protectra III" />
									</if>
								</if>
								<if spell="Protectra III">
									<if MLvlLT="47">
										<ChangeSpell Spell="Protectra II" />
									</if>
								</if>
								<if spell="Protectra II">
									<if MLvlLT="27">
										<ChangeSpell Spell="Protectra" />
									</if>
								</if>
							</if>
							<elseif notspell="Protectra*">
								<if spell="Protect IV">
									<if MLvlLT="63">
										<ChangeSpell Spell="Protect III" />
									</if>
								</if>
								<if spell="Protect III">
									<if MLvlLT="47">
										<ChangeSpell Spell="Protect II" />
									</if>
								</if>
								<if spell="Protect II">
									<if MLvlLT="27">
										<ChangeSpell Spell="Protect" />
									</if>
								</if>
							</elseif>
						</if>
						<elseif spell="Shell*">
							<if spell="Shellra*">
								<if spell="Shellra V">
									<if MLvlLT="75">
										<ChangeSpell Spell="Shellra IV" />
									</if>
								</if>
								<if spell="Shellra IV">
									<if MLvlLT="68">
										<ChangeSpell Spell="Shellra III" />
									</if>
								</if>
								<if spell="Shellra III">
									<if MLvlLT="57">
										<ChangeSpell Spell="Shellra II" />
									</if>
								</if>
								<if spell="Shellra II">
									<if MLvlLT="37">
										<ChangeSpell Spell="Shellra" />
									</if>
								</if>
							</if>
							<elseif notspell="Shellra*">
								<if spell="Shell IV">
									<if MLvlLT="68">
										<ChangeSpell Spell="Shell III" />
									</if>
								</if>
								<if spell="Shell III">
									<if MLvlLT="57">
										<ChangeSpell Spell="Shell II" />
									</if>
								</if>
								<if spell="Shell II">
									<if MLvlLT="37">
										<ChangeSpell Spell="Shell" />
									</if>
								</if>	
							</elseif>
						</elseif>
					</elseif>
					<elseif spell="Stoneskin">
						<equip when="Midcast" Set="MND Gear"/>
					</elseif>
					<elseif Spell="Bar*">
						<equip when="precast|midcast" Set="MND Gear">
							<legs>Cleric's Pantaln.</legs>
						</equip>
					</elseif>
					<elseif Spell="Teleport*|Recall*|Escape">
						<cmd when="midcast">input /p Casting %spell</cmd>
						<cmd when="aftercast">input /p and away we go.</cmd>
					</elseif>
				</if>
				<elseif type="BlackMagic" />
			</elseif>
			<elseif skill="DivineMagic">
				<if Spell="Banish*|Holy">
					<if spell="Banish*">
						<if spell="Banishga*">
							<if spell="Banishga II">
								<if MLvlLT="40">
									<ChangeSpell Spell="Banishga" />
								</if>
							</if>
						</if>
						<elseif notspell="Banishga*">
							<if spell="Banish III">
								<if MLvlLT="65">
									<ChangeSpell Spell="Banish II" />
								</if>
							</if>
							<if spell="Banish II">
								<if MLvlLT="30">
									<ChangeSpell Spell="Banish" />
								</if>
							</if>
						</elseif>
						<equip when="midcast">
							<hands>Cleric's Mitts</hands>
						</equip>
					</if>
					<equip when="Midcast" Set="Banish Gear"/>
				</if>
				<elseif spell="Repose">
					<if MLvlLT="48">
						<CancelSpell/>
					</if>
					<else>
						<equip when="Midcast" Set="Banish Gear"/>
						<if advanced='$TellLS == 1'>
							<cmd when="midcast">input /l Casting %spell on %SpellTargetName</cmd>
						</if>
						<else>
							<!--						<cmd when="midcast">input /p Casting %spell on %SpellTarget </cmd>-->
							<cmd when="midcast">input /echo Casting %spell on %SpellTargetName </cmd>
						</else>
						<xi:include href="include/includes.xml" xpointer="//include[@name='SleeptoChat']/*" />		
					</else>
				</elseif>
				<equip when="precast|midcast">
					<legs>Healer's Pantaln.</legs>
					<hands>Hlr. Mitts +1</hands>
				</equip>
			</elseif>
			<elseif skill="DarkMagic" />
		</elseif>
		<xi:include href="include/includes.xml" xpointer="//include[@name='ObiRules']/*" />		
	</rules>
</spellcast>
plugins/spellcast/userxml/whm/yonko_whm_v2.txt · Last modified: 2009/08/08 14:00 (external edit)
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